SamusPoop
Banned via Warnings
I read more than I post
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I have been using it. Somtimes it sends them up depending the opponents falling speed. It has decent to very poor knockback. What you said about the lag. I whould use it in high percents due to the lag.To get things back on-track, does anyone use down smash?
I've started using it as a weird mix-up, people don't expect Ness to have that much range behind him that fast.
Unfortunately, bad hitbox and very laggy :/
I've used d-smash a few times, but it's kind of hard to determine when to use it. I guess if you wanted to use PKT2 on purpose and have your opponent chase you, you could pull out a d-smash as something unexpected. I'm not sure how well it works in Melee compared to Brawl, though.To get things back on-track, does anyone use down smash?
I've started using it as a weird mix-up, people don't expect Ness to have that much range behind him that fast.
Unfortunately, bad hitbox and very laggy :/
If I had a dollar for everytime you posted one of those...Ness Tier List
PC
Myself
Mofo
Yedi
~ 1000 other fake *****s
Simna
Mow
You are a terrible person.I'd love to Ness ditto all of you.
Or you could just post it in a new thread so everyone can see them.I feel the same way, could you PM me your notes, you might have something interesting I don't know about :D
Ness is my personal worst match-up with Ness because I have no idea how to play it.I love Ness dittos.
I was bored again and decided to make a gif of a frame perfect DJC Nair that actually hits.
Frame perfect DJC nair. As soon as I entered aerial state from JumpStart, I double jumped. Then one frame after Double Jumping, I did nair.
Can you list, frame by frame, the actual inputs used for this? Also, are you L-canceling in this gif?I was bored again and decided to make a gif of a frame perfect DJC Nair that actually hits.
http://www.angelfire.com/games5/superdoodleman/Ness_frames_11.6.05.txtCan you list, frame by frame, the actual inputs used for this? Also, are you L-canceling in this gif?
It would be great to have the frame-by-frame charts for the first hitbox frame of all his arials, with stats like hit frame and total time.
There might be more than one way to do these optimally, especially for the slower arials like dair. I think you can trade time between the jump > second jump with the time between second jump > arial, while changing the fast-fall timing.
Anyone want to test this before I get back from India?
Yeah, I was L-cancelling in that gif. I don't think you can get a faster form of hitting with nair and landing, though. I'll get the inputs for it later today.Can you list, frame by frame, the actual inputs used for this? Also, are you L-canceling in this gif?
It would be great to have the frame-by-frame charts for the first hitbox frame of all his arials, with stats like hit frame and total time.
There might be more than one way to do these optimally, especially for the slower arials like dair. I think you can trade time between the jump > second jump with the time between second jump > arial, while changing the fast-fall timing.
Anyone want to test this before I get back from India?
Why sob.Mofo you're really cool. I think I've given up on Ness though. Sorry man.
There was a recent match of me vs. a Bowser, but we were both really tired when it was played so it doesn't really count.
I'll be back home on March 11th, so hit me up after then.MoFo we need to hang in real life more, let me know.
And MoFo your already one of the most frame perfect players I know lol.
No apology necessary. Me being really cool and you giving up on Ness are two completely unrelated thingsMofo you're really cool. I think I've given up on Ness though. Sorry man.
I should have been more clear. It would be cool to have the frame data for executing all of Ness' arials in the same fashion as how standardtoater made his gif of nair: have the arial come out as soon as possible, while only hitting for one frame before the L-cancel.