TheSaintKai
Smash Ace
The regrabs get harder at higher percents due to the increased knockback on the throw. I divide the character list into five weight classes in my head.I still seem to have trouble with randomly dropping the new CG at a Nana regrab. I think it's just me making stupid technical errors and not pushing the control stick far enough, but I've definitely noticed I drop a lot of my CG's in general right before kill percents because I'm getting nervous. Any tips on keeping calm or general B-Throw > U-Smash kill percents I can use?
Also, are there any characters or stages in particular where it's better to do U-Throw > B-Air for a kill as opposed to B-Throw > U-Smash, or is it usually just to show off?
There's Jiggs/Squirtle/Kirby/Zelda/ZSS/G+W that die around 105 from a noncharged Smash.
Then MK, Kirby, Falco, Fox, Shiek, Olimar, Pika, around that weight. They die around 110.
Marth/Peach, Luigi, Lucario, Mario, Toon Link, Diddy, Pit, Ness, Lucas. These die around 120.
Then there are the semi heavies, which die around 135, these include Ike, Ivysaur, Samus, Sonic, Yoshi, and Wolf/ROB are right on the edge.
Finally there are heavies, which are Wario, Snake, Charizard, Captain Falcon, Link, Ganon, Bowser, D3, Donkey Kong. They die somewhere around 145.
Except D3 and DK, who are ****ing ******** and die at like 160.
And that finisher is only for styling on people. Don't use it unless you're wholly confident in winning.