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1. Turn on brawl.any advice to start learning chain grabs on olimar?
Yeah, I'm going be be practicing this myself. Just delay dash dance to get yourself on the edge, and attack with nana.Yo, we all need to start edgeguarding like kakera did against me. **** was CRAY! Kakera desync ledge grab to ledge get up nana bair like wtf....
I do that but I upsmash usually, I was more impressed when I saw him pivot grab with nana while popo was in his get up animation lol.Yo, we all need to start edgeguarding like kakera did against me. **** was CRAY! Kakera desync ledge grab to ledge get up nana bair like wtf....
This was actually the main thing I had taken away from the set.Yo, we all need to start edgeguarding like kakera did against me. **** was CRAY! Kakera desync ledge grab to ledge get up nana bair like wtf....
Roller, I still think Blizzard Wall works for what it's intended to do (kill pikmin while approaching while allowing you to choose when to break the wall and go into a grab setup)I've been saying olimar beats the stupid blizzard **** for ages now. Future has been saying it longer. I'm glad people are finally starting to acknowledge the matchup is not so straight forward.
Could you explain this, and how to position yourself to abuse it in a little more detail?the frame hole that olimars have against rolling and spot dodging. That's why when you see vids of 9B and Kakera vs. Nietono, they don't blizzard wall. They just more or less play chicken with Nietono and try to abuse that frame data exploit in terms of zoning.
-Fsmash-
FAF: Frame 40
Advantage on Block: -7
Advantage on Block: -8
Advantage on Block: -7
Advantage on Block: -11
Advantage on Block: -5
Red, Yellow, Blue, White
Frame 11-48: Hitbubble (Disappears at 33 on flat ground)
Frame 16-22: Knockback growth (RYB only), Damage, Knockback, and Size reduced
Frame 23-48: Size (Yellow only) and Damage reduced
-Dsmash-
Red, Yellow, Blue, White
Frame 10-19: Hitbubble(s)
Frame 15: Knockback Growth (Red only), Damage, Base Knockback reduced
Purple
Frame 10-16: Hitbubble(s)
Frame 14: Damage and Base Knockback reduced
FAF: Frame 38
Advantage on Block: -8
Advantage on Block: -10
Advantage on Block: -9
Advantage on Block: -13
Advantage on Block: -7
-Standing Grab-
Hitbox - Frames 11-25
FAF: Frame 30
-Pivot Grab-
Hitbox - Frame 11-25
FAF: Frame 36
Nah, not nubby, just overly asked. I mean, I could give you stick inputs and button presses, but you probably already know those because they're obvious. There's not really much that can be said about "how to CG" other than practice. Different people use different tools to get it, some use in-game cues (whether visual or audio) others use their own external cues to get it. etc.this is gonna sound nubby but i can do the non slip grab (but on a classic pro with the stick being ultra sensitive it is sooooo hard to keep up consistency), but i don't know how to do the standard cg >.< how the hell do you do the cg that every IC main does as im sure it's the easiest one
This. All you need.To put that all into two words: just practice.
I was actually practicing this before apex and ended up doing things like: Rid -> popo roll backwards -> nana dash grab lol. Then I forgot about it at apex .Or Hylian Desync (but not really trolling cause i use it sometimes)
Does that meanVinnie uses 3 Dash Dance Desync primarily, as do most IC mains.
It can be DI'ed out of.how come nobody downthrow > fairs anymore at low percents for a regrab?