can you desynch when canceling run animation with a shield and buffer a dash or anything really .. and you could be desynch i have tired it ... its very possible ..i have done it many times ...you don't have to turn back ethier ... but buffering , canceling is very useful.. mess around with desynch .. this is possible its just hard to pull off ..
You can run, cancel that animation with a shield drop>pivot- (back then forward on the control stick if you don't know how to pivot)>either another shield drop>special input - to be able to make nana special, or just pivoting after the first shield drop to popo attacking first after the pivot.
This sounds like what you're trying to do but my way of doing it is much easier because you'll be sliding after the shield drop, so when you're pivoting, it looks like you're pivot walking.
Something else you can do with canceling a run with a shield>pivoting: hold an attack command, preferably A, after the pivot nana will start charging a forward smash in the opposite direction you initially ran from.
So you'd be running left>shield flash>pivot>A and what you would get is nana charging a smash facing right.
Easy enough. I'll get into some stuff bout' nana charge deception and how useful it is later. But yeah, using it OoS is ****.
But guys, something to play with:
pivot, and when nana is in that dash animation behind you, roll backwards towards her. The timing for the roll would be the same as if you were shield dropping from a pivot to desync. But anyways, hold your roll button during your roll.
What you get is popo rolling back behind nana with her sliding towards him in shield.
It's really handy in terms of retreating safely.
After popo rolls back, you can desync with it, like have nana do a blizzard, so you'd be having a back rolling popo with a forward facing nana blizzard that's sliding back slightly towards her neutral spot next to popo. It's mainly for retreating safely but definitely useful. It's like a pivot>roll desync lol.
Some tricks you can do: you can get nana on the edge with it by back rolling towards the edge (after the pivot.providing you're close to the edge)> nana ib (during or right when popo's roll animation is ending). She doesn't do the ib but instead auto snaps the ledge. Another thing when you do this by the edge, instead of the ib after popo's backroll, input nana blizzarding backwards (the way you just rolled) and you'll have her right next to the ledge "hovering/floating" blizzarding outwards. Idk if you guys can see this the way I'm explaining it but I can have a video up later today.
but yeah, stuff.