tedeth
Smash Master
I think this discussion has been had before, possibly several times, possibly in this thread.
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Uhhhh.... What?Stale moves Leish would be like if you were to verse two Din's fire spamming Zeldas. If one of them to change and change back their side B could KO really easily.
Would be fun against a ROB using his up B.
It doesn't matter how fast it is, it only matters how fast you do it.I wonder if GaWs Pummel is slow enough...
lawlz
I'd expect it to be common knowledge, but what he means is that when Zelda transforms into Sheik (and vice-versa) her entire moveset will be refreshed. Thus, her Din's Fire will regain the killing power it once had.Uhhhh.... What?
I can't believe you actually said that. lol. To Ted, of all people.I'd expect it to be common knowledge, but what he means is that when Zelda transforms into Sheik (and vice-versa) her entire moveset will be refreshed. Thus, her Din's Fire will regain the killing power it once had.
Well why would you ask?I know that, but that's not "how stale moves work".
That's a character specific example of how to refresh stale moves.
Considering it at least has something to do with refreshing moves, I'd say it had much more relevance than your "Uhhhh.... What?"God... dman it. Oh... my god.
He literally said "Stale moves is like this", then lists a very character specific example of how it works without actually giving any explanation behind it.
It was a what questioning relevance of that topic, not what he was actually saying.
Oh I get it. You're a humungous douchebag.Considering it at least has something to do with refreshing moves, I'd say it had much more relevance than your "Uhhhh.... What?"
Oh well Nova.Aero, I already explained that earlier in the topic. My question (and thus the topic atm) has nothing to do with how Zelda/PT's transformations refresh moves. -_-
Ah, this isn't really what I'd describe as a fight really.Alright, lets stop the fight guys.
=<
The first bit of this really.It's not a fight it's just a troll thinking he's smart and/or funny.
Oh, sure. ^________^Hmmm alrighty, just not let it get out of hand i guess =P which shouldn't happen so. x3
Hmm. How rude. You should know my posts better by now Splice! xDI thought Aerodrome was Tanman due to the avatar and thought Tedeth called Tanman a massive douchebag and I was like "Oh mah gawd, crossed teh line" but no it's fine and dandy now.
You know R4VENs response was really terribly worded and irrelevent though.
And yeah I have no idea how anything works in this game. Someone still needs to teach me to SDI, I think I have DI right is it the C stick or the Control Stick?
If you don't know whether DI is with the C-Stick or the Control Stick then I don't think you have DI downAnd yeah I have no idea how anything works in this game. Someone still needs to teach me to SDI, I think I have DI right is it the C stick or the Control Stick?
That is a great help, I've been wondering that for ages (I knew it either refreshed or staled them, just wasn't sure which).The list is 9 moves long and yeah it's only for moves that hit. Be aware though that you can refresh your moves by hitting anything including hittable objeccts on stages eg. the statues on castle siege.
That is a great help, I've been wondering that for ages (I knew it either refreshed or staled them, just wasn't sure which).
Anyway thanks everyone. I understand now; seemed like a couple of other people will as well.
And Ugh @ Luigi's U-tilted U-Smash. *Glares at Apollo*
Thanks summoner for refereshing my memory on what it stands for, and thanks Luke for explaining what I had assumed better so that now it makes sense. I just thought it was a move that, at the end of it, you could start it again without having to stop the move (like to use GaWs Dtilt twice you dont have to go out of the animation) this makes more sense.basically it means the move has a certain frame period in which if you use/buffer another move it cancels into that move instead, example (these figures are made up) Ganons Usmash takes 50 frames, the hitbox comes out on 20 and goes away on 30, between 30 and 40 if you do another move it'll cancel straight into that move(including itself for megaspam), otherwise you'll have to wait till frame 50 to do anything, again those frame numbers are made up.