I keep losing to ZSS's. Is her Dthrow -> Uair -> Uair -> up B guaranteed on us? It kills at like 60% and it's absolutely ****ing obnoxious. All she has to do is shoot an uncharged paralyzer at us and she can either grab us for shielding it, grab us for rolling after shielding it, grab us for spot dodging, or watch us jump and combo us with Uair into Up B anyways.
And her down B is ridiculous too; it's invincible, it spikes, it ground pounds, it's safe on Ganon's shield, and it's a kill move. We can't juggle her because instead of landing, she can instantly, invincibly hop 30 feet across the stage where we can't reach her landing.
Anyone have advice for dealing with these two horrible game design decisions?