I keep losing to ZSS's. Is her Dthrow -> Uair -> Uair -> up B guaranteed on us? It kills at like 60% and it's absolutely ****ing obnoxious. All she has to do is shoot an uncharged paralyzer at us and she can either grab us for shielding it, grab us for rolling after shielding it, grab us for spot dodging, or watch us jump and combo us with Uair into Up B anyways.
And her down B is ridiculous too; it's invincible, it spikes, it ground pounds, it's safe on Ganon's shield, and it's a kill move. We can't juggle her because instead of landing, she can instantly, invincibly hop 30 feet across the stage where we can't reach her landing.
Anyone have advice for dealing with these two horrible game design decisions?
ZSS is a secondary to my mains Ike, Robin and Ganon and I have studied her quite a lot so I think I can help.
Firstly her Uair->Uair->Up B works until certain percent. Usually they work till the 70-80s(for Ganon), past that you should be able to get out with AD(be careful good ZSS can bait the AD). Try to DI away from her as far as possible if she Dthrows you as she can just straight up Up-b you otherwise.
Her paralyzer is actually quite laggy. Once you are in mid range, para becomes pretty unsafe. If you powershield it, you can murder her with DA. If you normal shield it, you can anticipate the grab and either spot dodge or do an inward roll and punish hard. Remember, her grab is a commitment because of it's unforgivable end lag. It's possible that she may mix it up with DA.
Alternatively, you can approach by jumping over her paralyzer and FF Nair her or do some empty hops.
Her Down-B is
only invincible during like the first 1/3 jump. The 2/3 of the jump(at almost around the apex of the jump) can be challenged. I have always managed to beat her Up-B with Ikes Fair and Bair. I think Ganon has almost the same reach with his Fair, so if you feel ballsy you can try to catch her with your well timed aerials that isn't Dair.
Of course you can just Airdodge into her Down-B and she is
forced to Flipkick(ground pound) into you with you being unharmed and ZSS is helpless afterwards until she touches the ground. Her hard hitting kick should be more punishable on shield btw.
Honestly, ZSS who spam paras, down-b out of everything and go aggressively for grabs are really bad ZSS in my opinion and quite easy to deal with once you get the hang of it. All it takes is practice. Don't get frustrated . Once you are out of her desired percentage she has quite a lot of trouble killing. She has Up-B OoS, FSmash and Bair plus medicore edgeguarding but everything requires commitment or baiting.
In my opinion, well spaced Dtilts + FF Nairs are our bread and butter here. Try to move around a lot.
Also yeah, Z1g already told you you can DI out of her Up-b though it's really hard for someone as big as Ganon.