adom4
Smash Lord
At least Dark dive has the uppercut.I could probably find a use with vault, I just never use customs. What exactly does it do, does it actually go higher?
You know a move is bad when it is outclassed by dark dive of all moves.
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At least Dark dive has the uppercut.I could probably find a use with vault, I just never use customs. What exactly does it do, does it actually go higher?
I would like it if it wasn't so punishable on stage tech & it had the Melee knockback on the grab, the only good thing about the move is the uppercut.I love Dark Dive >_:>
I like edge guarding from a ledge hanging position so maybe I could find some use there, otherwise I want to mess with the grab on it and see if there's anything noticeably different.
DF is already good enough to deal with edgeguards because of the super armor, also it has the added bonus of murdering almost any edgeguarding attempt by tanking the hit.I messed with DV a bit and here's some stuff:
Can recover almost from the very bottom, which while predictable allows us to recover extremely low either avoid edge guarding entirely or have enough time to tech stage spike fairly easily.
Harder to tech a stage spike since they fly out from the grab a lot faster.
It goes a slight bit forward that doesn't seem to be controllable.
Can use a Reverse Neutral B from a ledge hop and still recover.
Can use Wizards Assault offstage and not die.
I could see see this having use in MUs where edge guarding is a big issue for us, maybe vs. Sheik or Pikachu. I wouldn't recommend it vs. someone like Villager or Mega Man who has the Bowling Ball/Hard Knuckle respectively which with a very predictable vertical recovery would not be good at all.
Also, I mentioned this in the DK MU but DK and D3 can be hit with a full hop Dair as they bounce off the ground from a tumble animation, meaning if you think they'll miss a tech here's another option and FH Dair and be fast falled for good results. This works doing it over BF's low platforms which puts you both up on there for more potential follow ups. Also with DK specifically mout of his ground bounce you can hit him with full hop Dair, Bair, Nair, and Fair which is pretty crazy. Yo8u could do something like SHFF Uair->Dash Attack(Strong Hit)->Full Hop Fair Canceled into->Wizkick Ledge Canceled into->Ganoncide.
Oh and both can be hit by SH Uair as well after a bit more testing, Although other options seem more preferable.
This is known but thanks for the contribution. Also, it can be canceled into an item throw or zdrop iirc but you'll have to catch the item during his Fair. Zdropping drops it from the outstretched fist too so you can catch it and space it well to drop whatever it is right over the edge. You could probably soft toss the item upwards and rising fair catch it to do this, would definitely be a good mindgame imo.Not sure if this is specific to Ganon, but I've been in the lab and just discovered the following:
Ganon's f-air has end lag, but you can cancel it into any of his B moves if you piano the inputs. Basically, if you press jump and then f-air immediately after, you can cancel the end lag with a B move upon landing. Sadly, it doesn't look like you cancel into anything else. Note that this only works if you hit the apex of your first jump.
Not really sure how to say this but we can hit Pikachu with nair's crotch hitbox out of a full hop fast fall. I think this is a good option if you misread a jump and they're not shielding. Didn't test from Pika's crouch though.Something I'd like to mention about smaller characters, as we already know of the quicker reaction time Ganon is allowed after a dthrow, it'd be wise to follow up with a full hop nair and fast fall after the first hit for some nice juggle opportunities.
Flame Choke ledge trump is horrible. You telegraph it like 30 years in advance by doing it that way giving your opponent all the time in the world to react to it and get up or even punish you for it.Speaking of ledge trumping, what is the best way to do it? Just running off the stage, short-hopping backwards, or Flame Choke offstage? I've been using Flame Choke but I'm not sure if it's the fastest. It's probably the simplest however.
Tested it again and I am absolutely certain it's guaranteed. Tried buffering every getup option out of it as Ganondorf (who we have the least frame advantage on) and was shoved off the stage before I could do anything. On Ganon the spacing was really strict though. The combination of large frame + low frame advantage makes it insanely hard.On the ledge choking thing, from my testing this does not work on any opponent buffering a get up option. So get up attack, roll inwards/outwards, stand up will occur before the opponent is pushed off the ledge. I could be missing something, but I could never force the opponent off before they got up...which is a shame because this could have been awesome >.<. I might still be an option for anyone that chooses to stay on the ground for more than a second though, so it still has a use. Very neat.
I hope someone can snag a video of it then. I feel bad that I can't get it . Had my friend holding left, right, and mashing get up attack as DK and Shiek and I was still unable to push them off. I really want this to work as I can see it making his ledge presence even scarier.Tested it again and I am absolutely certain it's guaranteed. Tried buffering every getup option out of it as Ganondorf (who we have the least frame advantage on) and was shoved off the stage before I could do anything. On Ganon the spacing was really strict though. The combination of large frame + low frame advantage makes it insanely hard.
One addition though: characters that can exert strong DI against choke (Mario, Wario) can DI out or in to grab the edge or land on the stage respectfully. If they DI in, you can react to it (DI'ing Flame Choke buffers that getup option IIRC) and land a charged D-smash, and if they DI to the edge, they're right back where they started (given the likely setup).
Yes.EDIT: Wait, we are talking about the same thing, correct? Flame choking so they land right near the edge of the stage, then running forward to push them over the edge into free fall?
I like hitting people with the Dark Dive Uppercut too.This might have been mentioned (several times) before, but: Am I the only one who often uses Ganon's Up B (Dark Dive) and get lots of KOs from the uppercut on the end?
Dark Dive doesn't seem very good at first. The grab is super-weak and is easily punished. Then, there's the uppercut. Usually, if I use Up Throw, Down Air on ground, or any other move that sends the opponent high up, I jump after them for a follow up. When they see this, most people use their second jump as soon as they're out of the hitstun to avoid it, and everytime I know the player does this, I use my Up B when they use their second jump, and I can tell you, I've gotten LOTS of early KOS with that final uppercut on the top blast zone. I've gotten KOs on them on aroudn 70%. Even though it's risky to use, I feel the uppercut on it still is underrated. I use it a lot and find it very good. The grab itself, however - buff the heck out of that thing!
In higher level play you want to try and make sure, if you can at all control/time it, to get it to connect when they're techincally inside the ledge so that they can't tech it.I like hitting people with the Dark Dive Uppercut too.
The Dark Dive Grab isn't all that bad. When your foe is at 90% damage or higher, you can use the Dark Dive Grab to ricochet people off the wall for a K.O....ya know...when you're bouncing them against the ledge. It works like a charm.
Blobface, I'm pretty sure the Uair autocancels out of a short hop if you dont fast fall (Short hop, flick C stick up). Are you sure you meant to say fullhop?Bonus Edit: Make sure you always Fullhop the U-air so it autocancels.
U-air requires a Fullhop to autocancel on a platform.Blobface, I'm pretty sure the Uair autocancels out of a short hop if you dont fast fall (Short hop, flick C stick up). Are you sure you meant to say fullhop?
https://www.youtube.com/watch?v=wPvcK5OULf4I think I found something neat, although probably not super useful. Apologies if has already been discovered.
So if you know about instaquake at the ledge and on platforms you know that you can quake instantly without leaving the ground. Well if you do a ledge jump into an instant quake, but your opponent is on stage right next to the ledge, you will actually slide back off and cancel the lag of the quake.
The neat thing is that since you technically quake ONTO the stage, you regain all of your invincibility when you grab the ledge again. Could be useful to bait people who are pressuring you at the ledge.
If you reverse Warlock Punch it loses all the super armor immediately, but yes the regular punch could be used against Flare Blitz.Alright a few tricks depends also on Match ups.
Ganon vs Charizard: Warlock punch has great super armor, once reversed into charizard's fire blitz, it can KO even from 20 percent.
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