https://www.youtube.com/watch?v=Mn_dzWtH8yk so this could have some potential. I was thinking. If we B reverse the second down B, could we land on the stage and survive?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You can't B-reverse Wizkick unfortunately. Also, there's time for a punish even if the Wizkick is ledge-cancelled (for example, another Ganondorf can OoS F-tilt).https://www.youtube.com/watch?v=Mn_dzWtH8yk so this could have some potential. I was thinking. If we B reverse the second down B, could we land on the stage and survive?
i know it's punishable, but if they don't react fast enough... oh nevermind. lol thanks for setting me straight.You can't B-reverse Wizkick unfortunately. Also, there's time for a punish even if the Wizkick is ledge-cancelled (for example, another Ganondorf can OoS F-tilt).
A bair might break the shield though, and that comes out a bit earlier aswelli know it's punishable, but if they don't react fast enough... oh nevermind. lol thanks for setting me straight.
I've never seen that Shield Break before.https://www.youtube.com/watch?v=Mn_dzWtH8yk so this could have some potential. I was thinking. If we B reverse the second down B, could we land on the stage and survive?
What Input do you find to be the most optimal when doing this frame perfect?Discussed it a while back with @Swoops and Z1GMA , but I finally labbed out people we can trump -> dair on a near-frame-perfect trump. I've rated how difficult I thought the character was to land it on, so it's pretty subjective. There may be more, but I'd be surprised.
Yoshi: very difficult
Lucario: difficult
Shulk: difficult
Cloud: difficult
Corrin: difficult
Peach: difficult
Captain Falcon: difficult
Villager: difficult
Lucas: difficult
Palutena: difficult
Ryu: moderate
Wii Fit Trainer: moderate
Ganondorf: moderate
Diddy Kong: moderate
Jigglypuff: moderate
Little Mac: moderate
Robin: moderate
Dark Pit: moderate
Pit: moderate
Ness: moderate
Rosalina & Luma: easy
Ike: easy
Mr Game & Watch: easy
Mewtwo: easy
Zelda: easy
Samus: easy
Donkey Kong: very easy
Demo vid:
Some of the characters featured in the vid can be D-air'ed out of buffered jump if not-quite frame perfect. You can tell by the trajectory they get trumped at who gets hit easiest. A lot also get hit by the "shoulder" hitbox of D-air if the D-air is late or if they buffer jump or drop. I trump D-aired Gungnir out of his buffered jump in our dittos a couple weeks ago.What Input do you find to be the most optimal when doing this frame perfect?
edit: As awesome as it is getting a garantueed Stomp at ppl, I also think it's worth going for a Stomp sometimes at around 15% even if it isn't frameperfect.
A lot of ppl buffer jump, attack, or up+b/side+b after getting trumped, which can result in a stomp or trade.
For some characters, only a buffered airdodge is safe enough.