Hahaha, lol:
http://www.smashboards.com/showthread.php?t=223372
I thought this was known to most anti-Ganon-mainers..
http://www.smashboards.com/showthread.php?t=223372
I thought this was known to most anti-Ganon-mainers..
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I saw a guy using it as an effective edgeguard. You just space yourself about 1-1.5 character lengths away. After they grab the ledge, if you can predict them, SH and Wizkick. If you spaced and timed it right, they get spiiiiked.i didn't want to search around for an answer so i thought i'd just ask here. how do i use down b as an edge guard? it's got good spiking ability but if i use it off the edge i ususally end up killing myself, even after i do it at the height of my double jump. help?
sidestep..Is there ANY way around Lolimars grab? Or should I just drop my controller and wait for the **** to end?
It's known. Water-Canceled Gerudos are too good.I want to know if this technique is already known. I will explain this in detail and I might even add a movie.
here it goes
This technique only works at pirate ship. What happens is if there is a ledge guarder on the bow of the ship, gannon will do his gueredo and go right through the bow of the ship and the opponent will get spiked under the ship. This works because if there is a ledge guarder that has had some practice, or if they are just waiting for you to come back up and **** you, they go under without knowing what happened. I have used this in my last tourney and 2 stocked 2 really great players.
If someone wants me to post a vid to go more in detail, i'll do it.
If this is already known, then scratch this.
That's the only instance I'd use WCG; I'm well aware of the lag.Never gerudo into the water unless they get hit by the ship. After water-canceling, your opponent gets first reaction. If they have a quick aerial or spike, you're fragged.
And yes, this is well-known.
It was @Home's vid that I saw it in. He seems to use it quite often.
Then keep it to that.That's the only instance I'd use WCG; I'm well aware of the lag.
That doesn't seem viable during an approach, and I could be wrong, but I think his grab lasts long enough to grab you during the end anyway.sidestep..
Thanks. Now...to fly vertically!As you're flying away from the stage (facing the stage) tap away from the stage and immediately hit b (after releasing the analog stick). Then hold toward the stage.
This will result in you starting a warlock punch facing away from the stage and swiveling in the air toward the stage.
On a side note, I'd avoid this in any serious match, it just leaves you too open for too long.
They were pretty cool..Dont want to open an own thread for it
I searched for Music in my combo video..and i think i will take this 2 songs
http://www.youtube.com/watch?v=QIQr5W4AGcI&fmt=18
and
http://www.youtube.com/watch?v=yIN8myrMrWA&fmt=18
Do you think it will fit into my combo video?
needz more opinions!Dont want to open an own thread for it
I searched for Music in my combo video..and i think i will take this 2 songs
http://www.youtube.com/watch?v=QIQr5W4AGcI&fmt=18
and
http://www.youtube.com/watch?v=yIN8myrMrWA&fmt=18
Do you think it will fit into my combo video?
- I hope that was a one-time-only-glitch ¤_¤'
If it proves to be something that can screw Ganon up for most/all characters, then I suggest you don't make a new thread about it -_-'
No it was a ground gerudo, and you immediatly airdodged after ganondorf released his dark purple from the sideb, and you just flown away. Not fallen to the ground or anything (MY ENGLISH SUX!)ok guys, sry^^
i didnt use the dvd-rekorder for a few days
it seems that it didnt has enough energy to save all the options right, so it restarted everything
i had wrong options (i recored PAL, but i needed to rekord NTSC)
well ... thats why i just recorded the sound :/ but i think that doesnt help much ...
sorry, guys ...
the sceenery was like this:
Luigis mansion
just the down floor still exists, upper floor was destroyded by stRIPs upsmashs
i think we were both in the air, gerudo hit me, i dodged and ... stRIP taunted, i rested xD
ill try that with my bro now, hopefully i can get it
(well, i think the ganonboard hopes that i wont get it^^)
The most ones are airdodging after the end of UpB. Just predict it and punish it after itScenario:
Snake flies too high for me to edgeguard when recovering with his up+b.
And when he comes down he airdodge -> spotsodge/roll/Shield
Which are the best ways of punishing his up+b landing, in your opinion?