I recently picked up gannon and wanted to improve my murdering game.
Does short hopping ganon's flame choke work better on standing opponents than a grounded one?
It looks cooler slamming your opponent to the ground.
Murder. Always a winning plan. =D
Make sure to either set a trigger button to Special, or claw your controller.
Don't know what claw is? wiki. I'm sure it's in there.
Melee Jigglypuff.
I'm trying to make IAChokes a habit against folks like Lucario. (Instant Aerial Choke) Remember that nothing is guaranteed out of the aerial version, but your shield can always come out. However, since some chars have fast, weak Wake-Up attacks, you need to do something more than shield to avoid taking a loss there. And don't try the grab.
However in the case of Pikachu, apparently you can grab after the wakeup. You're still close enough. Did it myself in offline play a couple days ago (YES! I played offline!)
Also, a while ago I heard of a good way to use ganon's Utilt at a ledge.
I forgot what it was but does anyone remember it?
Two things: Good ol' timed ledgeguarding. Doesn't work against people with flexible recoveries.
And the wind-stall effect, to overwrite knockback, trap sailing opponents, and foot them. Works on Norfair and Brinstar. And Port Town if that's legal.
Oh, and on doubles... in my mind something tells me that Robot and Ganondorf have a lot of collateral damage problems. I remember watching doubles vids with that combo... or I
seem to have those memories; but either way, it's the understanding I've extracted from my experience. Take it or leave it.
You can't go wrong allied with an MK.
In doubles though, it's really about whoever you feel the most free with. You either set aside a character for doubles and you learn to play what is *your half* of a
distinct matchup (a matchup that can't be analyzed in the terms used to discuss singles play), or you take a character you know the ins and outs for, a character you can improvise with, and you do cool **** with a friend who does the same.