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Ganondorf Board's Question & Answer Thread.

fromundaman

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fromundaman

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I agree... however, his gimp/edge game suffers incredibly, b/c any lag spike pretty much kills you.
Very true, which is why I personally think you're better off staying at the edge spamming Utilts, since lag makes it harder to time it so you grab the ledge just before it goes off.
 

hat!

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I recently picked up gannon and wanted to improve my murdering game.
Does short hopping ganon's flame choke work better on standing opponents than a grounded one?
It looks cooler slamming your opponent to the ground.

Also, a while ago I heard of a good way to use ganon's Utilt at a ledge.
I forgot what it was but does anyone remember it?

Edit: Thanks stRIP!
 

stRIP

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Grounded one is better if you have guaranteed followups like instant dash attack, dtilt, jab, ftilt w/e on your opponent
 

stRIP

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d-d-d-doublepost

So im going to team with "Ravenlord" in Brawl at the tourney im going

hes playing Lucas Luigi and Metaknight the most

Hes the best Lucas in germany and has a good Metaknight

So what should we go the most in teams?

Ganon - Lucas could be amazing, because of sideB do lucas dtilt lock action


Hes playing a decent Diddy as well. Maybe some bananachoking action

really i dunno =( help!

edit: i forgot to say that he is also playing a good ROB
 

PhantomX

WarioMan
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It really depends on who your opponent is playing. If they're playing MKs, going Ganon and Lucas is probably not an amazing idea :\
 

PK-ow!

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I recently picked up gannon and wanted to improve my murdering game.
Does short hopping ganon's flame choke work better on standing opponents than a grounded one?
It looks cooler slamming your opponent to the ground.
Murder. Always a winning plan. =D

Make sure to either set a trigger button to Special, or claw your controller.

Don't know what claw is? wiki. I'm sure it's in there. Melee Jigglypuff.


I'm trying to make IAChokes a habit against folks like Lucario. (Instant Aerial Choke) Remember that nothing is guaranteed out of the aerial version, but your shield can always come out. However, since some chars have fast, weak Wake-Up attacks, you need to do something more than shield to avoid taking a loss there. And don't try the grab.

However in the case of Pikachu, apparently you can grab after the wakeup. You're still close enough. Did it myself in offline play a couple days ago (YES! I played offline!)

Also, a while ago I heard of a good way to use ganon's Utilt at a ledge.
I forgot what it was but does anyone remember it?
Two things: Good ol' timed ledgeguarding. Doesn't work against people with flexible recoveries.

And the wind-stall effect, to overwrite knockback, trap sailing opponents, and foot them. Works on Norfair and Brinstar. And Port Town if that's legal.



Oh, and on doubles... in my mind something tells me that Robot and Ganondorf have a lot of collateral damage problems. I remember watching doubles vids with that combo... or I seem to have those memories; but either way, it's the understanding I've extracted from my experience. Take it or leave it.

You can't go wrong allied with an MK. :chuckle:

In doubles though, it's really about whoever you feel the most free with. You either set aside a character for doubles and you learn to play what is *your half* of a distinct matchup (a matchup that can't be analyzed in the terms used to discuss singles play), or you take a character you know the ins and outs for, a character you can improvise with, and you do cool **** with a friend who does the same.
 

Ray_Kalm

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I'm trying to make IAChokes a habit against folks like Lucario. (Instant Aerial Choke) Remember that nothing is guaranteed out of the aerial version, but your shield can always come out. However, since some chars have fast, weak Wake-Up attacks, you need to do something more than shield to avoid taking a loss there. And don't try the grab.
What do you mean by "something more than shield"?
 

PK-ow!

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What do you mean by "something more than shield"?
Well, if you always shield, as the data shows (thx whoever did the testing), you can still be unsafe even on blocking the wakeup. So from that point you have to do some kind of mixup.

Better if you just try to roll in the first place. Although again it's still a guessing game... and sucks to be wrong when it's you who just landed the last attack. :ohwell:
 

SmashBrosForce

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About Ledge Game of Ganon:
Z1GMA's Flipman, Without Question, is the Best Ledge Recovering. But Ledge -> Fair can be useful sometimes, since Skull Crush has a Very High KnockBack ?
 

-Mars-

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What's everyone's opinion on empty SH's and RAR fair crossups on shields......i've been using these a lot in my gameplay recently and they're proving to be pretty effective.
 

Breezy

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Ledge jump to ->Gerudo always seems to work out great for me. After you catch them with it a few times, they tend to back off, giving you an open crawl up to the ledge
 

TP

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Ledge jump to ->Gerudo always seems to work out great for me. After you catch them with it a few times, they tend to back off, giving you an open drop down double jump air dodge to the stage.
Fixed for safety.

Force, you CAN ledge drop Fair to the stage. It takes practice to get it right. Uair is almost always a better choice than Fair from the ledge because Uair has much less landing lag (especially with Flipman).

New question: what do you guys think of my epic new sig?

:034:
 

SmashBrosForce

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I know that it's possible, cause I practice a lot every day Ledge drop -> Fair. It's weird, Flipman is much more safe, but I like to perform the weird things with my Old Ganondorf.

TP can be useful sometimes, since Fair has a very High Knockback ?


EDIT: Breezy, I don't use many times Ledge -> Aerudo, cause my opponent can Dodge and I will probably get punished, since Aerudo has Lag.
 

Z1GMA

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Unlike all other attacks in the game, I just noticed that our Dsmash sends the opponent flying with THEIR FACE OUTWARDS instead of inwards (reversed style)
- forcing them to jump backwards, towards the stage when recovering.

So my question is:
Could we possibly take advantage of this in any way, against any character(s) ?
 

B!squick

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Unlike all other attacks in the game, I just noticed that our Dsmash sends the opponent flying with THEIR FACE OUTWARDS instead of inwards (reversed style)
- forcing them to jump backwards, towards the stage when recovering.

So my question is:
Could we possibly take advantage of this in any way, against any character(s) ?
But, wont they turn the right way when the second jump anyway?
 

Z1GMA

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But, wont they turn the right way when the second jump anyway?
No, most characters can't.
Marth can always turn around using his Bair, then we have characters like MK too.
Other than those, no one can turn around while in the air.
 

:mad:

Bird Law Aficionado
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No, most characters can't.
Marth can always turn around using his Bair, then we have characters like MK too.
Other than those, no one can turn around while in the air.
They can, however, use a special to turn themselves around. Like Mario caping, or Ivysaur razor leafing.
 

Z1GMA

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- Yeah, there's a few more too.
But not many of them can do it in a smooth way.
 

B!squick

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He has an extra person to beat up so he's twice as **** in teams as he is in singles. Just get them off stage to set up the gimping and he'll take care of them better than any MK.
 

:034:

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Your thoughts on Ganondorf in teams.

Go.
Ganondorf is amazing in teams, absolutely amazing. He can kill and rack damage really well, partners can help set up those hard to hit moves.. Ganondorf can just sneak in and use that crazy range to overwhelm both opponents. He can get that starting hit in much easier in teams, camping is a worse option in teams so that takes away a major weakness of him.

To illustrate: my latest tourney was me 7th in teams and not making it out of pools on singles. Yeah.

:034:
 

SmashBrosForce

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It makes me wet my pants. I did it in a friendly yesterday.
I always try to perform Shuttle Loop Spikes. Its very satisfying ! Its Orgasmic.

I don't care about the risks.

How did you do this ?

I performed one that my opponent (MK) died first, but I got the Hit. Sometimes I can Spike without Hit. It's amazing !
 

PK-ow!

Smash Lord
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Fixed for safety.

Force, you CAN ledge drop Fair to the stage. It takes practice to get it right. Uair is almost always a better choice than Fair from the ledge because Uair has much less landing lag (especially with Flipman).

New question: what do you guys think of my epic new sig?

:034:
Epic sig is epic.

Unlike all other attacks in the game, I just noticed that our Dsmash sends the opponent flying with THEIR FACE OUTWARDS instead of inwards (reversed style)
- forcing them to jump backwards, towards the stage when recovering.

So my question is:
Could we possibly take advantage of this in any way, against any character(s) ?
Once again, bring this to the tech list thread, plz.

I'm falling terribly behind (oh my God, so much shame), 'cause of stupid ****, but no johns. When I do get to it, there's no reason for this not to be there.


Mainly, this is something important to keep in mind, because... yeah, it does become more useful against Lucario.
Unfortunately, it mainly makes it worse, since most characters have quicker and deadlier bairs than fairs. Snake comes to mind. Not that anything is safe against Snake that doesn't involve strangulation. . .
 

SuSa

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In Ganon/Falco dittos, it's safe to go off stage to try and spike, then get in front of their up-b. Tech jump the stage, and then spike them.

It made me **** in my pants when I did that in Ganon dittos yesterday.

Is this known?

ps: a lot of characters can do this to Ganon, not just Ganon. <_< So I just wanted to point out that your recovery is now 10% worse.
 

B!squick

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If you're pointing out that Ganon's UpB has negative hitstun, yes, it is known. There's actually a thread here somewheres that goes indepth on that...
 

SuSa

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I'm talking about your animation afterwards. If you are too close to the edge of the stage, during your backflip thing - if they tech jump the stage, it's a guarenteed spike*.

*going by sight, you may be able to airdodge, but if you do you won't be able to recover. <_<

I found this out in Ganon dittos. He up-B'd me at Smashville. I tech jumped the stage and spiked him. He seemed to just be coming to the end animation of the up-B.
 

weinner

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Hey guys, did you know that, on most characters over 100%, if you Murder Choke so that they grab the ledge, do a turn-around Warlock Punch (buffer away from the ledge and then Warlock Punch) and the opponent buffers a ledge roll the Warlock Punch will connect because there is normally a large frame of time your opponent won't be able to shield. I'll come up with a list of who this works on soon. I know right now that it does work on Ganondorf, Donkey Kong and Snake.

Edit for typo.
 
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