Yeah buffering won't get you a perfect short hop AC Bair or Uair but buffering is the only way you can short hop AC Dair.
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hey zig, i have a video of me and Zhouten teaming against TP and Ijosh and having one of them get Fsmashed into my Utilt and falling into the hitbox just like on your video, do you want to see it =]WP's hitbox only lasts 2 frames O_o
Ironicly enough, it seems to always hit the opponent in their landing lag.
Sure, why don't you upload it in the video thread? :]hey zig, i have a video of me and Zhouten teaming against TP and Ijosh and having one of them get Fsmashed into my Utilt and falling into the hitbox just like on your video, do you want to see it =]
No.. we're still at a -6 disadvantage.I just have to say it again, Big_O . . . Good ****!
Whoa! This means we've got garanteed followups on Olimar after our Aerudo. Sweet, I didn't know that :}
Ahaa . . I totally missunderstood.Ray Kalm Words
+Banana Dthrow is 8/23
=11 Diddy
Doesn't a StudderStep Downtoss take longer than 8 frames?Ahaa . . I totally missunderstood.
. . . More importantly:
+
=
A GlideToss is faster. It only takes like 1 frame of extra delay.Doesn't a StudderStep Downtoss take longer than 8 frames?
WTF?Ganon's True Damage
Affect: http://www.smashboards.com/showthread.php?t=231959 (Give thanks to Wienner)
The platform on Smashville appears to be thicker than that of Battlefield. Perhaps when platform dropping on Battlefield the game registers that he is through the platform and continues with a Wizkick. If that is so and if the platform on Smashville is thicker than the platforms on Battlefield or otherwise, then maybe when platform dropping on that one platform the game registers that his character model is inside the platform and so when Wizkicking the game registers that as a quake, as his is near the ground during the first few frames. It's a little hard to explain but you get my point, right?I remember doing platform drop wizkicks on Battlefield and they just did aerial wizkicks. I did it right after frame 3 of the platform drop too so timing probably isn't the issue. Your idea might only work on moving platforms Weinner. Also excluding the jump quake hits on frames 3 and 4.
I've noticed that there's no link to any of my AT-threads in ANY guide/sticky."Flipman," something that zigma posted a while ago.
http://www.smashboards.com/showthread.php?t=215346
Wow, that's a quite impressive, Weinner.WTF?
I should have edited that more if I knew it were here
I'll just put it here, you can put it up at the front page and you can then remove the link to that topic.
Standard Ground Attacks and Tilts
Jab
7.35% (9.45% tipped)
F-Tilt
13.65%
D-Tilt
12.6%
U-Tilt
27.3% (19.95% if it connects at the explosion)
Dash Attack
15.75% (10.5% left-over hitbox)
Smash Attacks
F-Smash
25.2% (35.28% charged)
U-Smash
19.95% (26.25% charged)
Sweetspot
22.05% (30.87% charged)
D-Smash
19.95% (27.93% charged)
First Hit
5.25% (7.35% charged)
Second Hit
14.7% (20.58% charged)
Other Ground Attacks
Ledge Attack (both variations)
10.5%
Trip Attack
6.3%
Floor Attack
6.3%
Aerials
Nair
18.9%
First
11.55%
Second
7.35%
Fair
15.75%
Sweetspot
17.85%
Bair
16.8%
Dair
23.1%
Sourspot (at his chest)
17.85%
Uair
13.65%
Tipman (ending frames)
6.3%
Throws and Pummel
Pummel
2.1%
F-throw
13.65%
B-Throw
10.5%
D-Throw
7.35%
U-Throw
7.35%
Special Attacks
Warlock Punch
33.6%
Reverse Warlock Punch
36.75%
Aerial Warlock Punch
37.8%
Reverse Aerial Warlock Punch
39.9%
Murder Choke
9.45%
Aerial Murder Choke
12.6%
Wizkick
12.6% initial
10.5% rest of the hit box
Aerial Wizkick
15.75% initial
14.7% rest of the hitbox
Quake
8.4%
Dark Dive
11.55%
Dark Uppercut
7.35%
Formula
The formula to get these percentages is
training mode base damage x 1.05
For example, the training mode base for a Dair is 22% that value times 1.05 is 23.1.
The game probably just does this simply because Sakurai wills it.
Amazing Ampharos and ColinJF came up with the formula. I just crunched some numbers to get the percentages. Thanks guys.
Their topic is here in this link.
http://www.smashboards.com/showthread.php?t=210557
Maybe one day i'll use their formula again for Ganondorf's for the percentages of his moves when stale.
^This... Do you still have it?I've actually written a Ganondorf guide before, which would've been here for a while right now, if my computer didn't corrupt.
Nope, I meant the beginning of a aerial, you got it right. And, I'm pretty sure about every other character has 7 frames of shield drop lag too.Yea, 7 frames to beginning of aerial. 7 frames for shield drop too. Seems to be his lucky number. Or are you talking about on landing?
Go ahead and post. You don't have ask such things >_>I want to know if it's possible to Post here my informations of ZSS Armor Piece Combo.