echos
Smash Journeyman
good **** gleam on keeping this thread going i'v been sorta on a hiatus since there haven't been alot of tourneys going on in the md/va region as of late. There starting back up again so i will be using this guide again on the regular thanks for keeping it up to date.
EDIT: gleam i was reading your guide again and i notice that no one has mentioned doing nair out of wizkick cancel i find this epicly useful. Being how it has that lingering hit box you end up hitting your opponent a few more extra inches away from the edge. You also still have your second jump and your up-b still at your disposal so recovering is no problem i find this version of gimping just as useful as the tippman spike, its also more unpredictable. It's not as situational as it sounds either because a f-tilt from center stage on any neutral stage will send your opponent flying at a downward horizontal angle placing them exactly where you want them to be for this to work. If you haven't tried and tested this move out please do im sure you will find it useful.
EDIT: gleam i was reading your guide again and i notice that no one has mentioned doing nair out of wizkick cancel i find this epicly useful. Being how it has that lingering hit box you end up hitting your opponent a few more extra inches away from the edge. You also still have your second jump and your up-b still at your disposal so recovering is no problem i find this version of gimping just as useful as the tippman spike, its also more unpredictable. It's not as situational as it sounds either because a f-tilt from center stage on any neutral stage will send your opponent flying at a downward horizontal angle placing them exactly where you want them to be for this to work. If you haven't tried and tested this move out please do im sure you will find it useful.