omegablackmage
Certified Lion Rider
your starting to use the upair to combo more, which is good, most gw's don't use this yet. also, lol at full charge upsmash. i think your spacing has improved too
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I thought it was just F-smash you have to worry about. If you space badly against his F-smash, he can hit you. Fortunately it doesn't exactly have amazing range, but he does have some good setups into it.I find it surprising that nobody has mentioned the super-armor properties on some of Wario's moves.
I would put it as 5/5. It's not too hard to get past Nairs while approaching, I did that to Hylian a few times and even punished him before he could Upb or get away.are you talking about wario? im not entirely convinced of that. imo, wario has little to approach with other than air dodging and nair approaches kind of ruin that. gw wins in recovery, edgeguarding, range, and priority. I feel like wario is better in shield pressure and weight, and they both are even in kill potential and combo game.
Most of the good wario's i've seen play against good gw's had an extremely hard time getting in on gw. Would everyone prefer i change it to 5/5? or leave it at 6/4? I also updated falco a few pages back.
Other than that its pikachu time.
G&W does however have the most ridiculous lingering hitboxes though. If you go for the edge when recovering, you eat a D-air if he knows what he's doing.Edgeguarding is so difficult to perform against a G&W- lucky you. But by the same token, you'll find it very difficult to edgeguard a good Pikachu.
Whats your thoughts on Marth?i agree with snake (i think you all know how i feel about that matchup at this point, no one really seems to agree with me) and toon link, but marth def does not have the advantage against gw.
I'm very lenient on either one, 6:4, or 55:45.Marth vs G&W is not merely 55 : 45. He out ranges you in a lot of areas, Upb OOS ***** G&W's approaches, tippers WRECK G&W (I MEAN WRECK), he can counter anything predictable, Dancing Blade is hard to get past, and he's not exactly easy to edgeguard.
So we have a character that out ranges you mostly, one that can match/rival your power with good spacing, one that can counter a lot of approaches with Upb or counter, and I'm pretty sure that would not make him 55 : 45.