Dj Chopin
Smash Apprentice
nappy has a much more respectable debating style.
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lol, ignore them. I enjoy your visits, xD. Our boards have been off-track lately.Also yes G&W has options after his d-throw, but what makes a tech trap good is that it limits options. You aren't limiting your opponent at all really. You are simply forcing them to react, which is a good thing, but it would be alot better if they couldn't tech and it would definitely be better if they couldn't choose which side they could land on.
I'm not 100% sure, but I remember reading somewhere that you can only tech roll out of Dthrow; you can't just tech in place. I think a lot of us agree that against heavier characters, Dsmash isn't an option. However, Dtilt comes out significantly faster and can hit anybody that doesn't tech and lands in front of G&W. Jab occasionally covers both sides.Snake's d-throw gives you 4 options and you are laid straight down. You can do normal wake-up, wake-up attack, roll left, or roll right.
Snake can cut his opponent's options in half with a simple action.
A shield. When he shields it counters two options. If the do a normal wake-up or wake-up attack it's free hit or grab for Snake and then he could reset the throw trap. They must roll left or right. So in this case Snake can use a Mortar Slide to cover either direction. Or a dash attack. He could even do a shield drop dash grab. It's much much easier for Snake to get a hit in because his opponent is much more limited.
With G&W they can tech in place, tech roll left or right or not tech and do wake-up, wake-up attack, or roll left or right. They an also choose which side they land on. And since I'm a Marth player tech in place to up b is a good option for me as well.
G&W leaves his opponent with alot of options and he really has to try to predict what his opponent will do. That's not a good trap. A good trap is when your OPPONENT has to try to predict you, otherwise they get wrecked. Ok, saying it's not good is going too far. It's decent and it definitely should be used, but there are better traps in the game.
Snakes air game isn't that bad....and he doesn't really need it all that much with his b and a moves..No, some characters can. But not enough to say that its a clear-cut solution to escaping the dthrow.
And I said if they tech, but don't move, you can time your smashes so that they land after the invincibility frames, while a fsmash would touch do to the lazy hitbox. Besides, I gave the penalties to each escape route, I wasn't inquiring that they do it, or react a certain way.
About the Usmash not hitting rollers. Look at some Hylian vids,.
With Snake, I agree with you on how he can KO G&W early. But its not like Game is going to ever be that close, knowing Snakes tilts. He'll be really campy, and most of all his approaches would be tightly spaced. Even a shield-dropped nade can be avoided with a retreating full-hopped bair. Plus, Snake has worst to worry about than a bair with that sh***y air-game and recovery.
Why the face Nappy, why the face? Don't give me the f***ing face, ><.Whats better about snakes dthrow anyways is that the options you can do from it are much better. THe dthrow itself does 12%, and following through with an ftilt or another dthrow then ftilt can put on 35%+. Or utilt from dthrow is an easy kill.
wtf neb you can tech chase into tilts! They have broken range and you dont have to go very far before you can hit them after getting up -__________-
I was talking about how, once G&W gets Snake in the air, he's a camouflage-wearing rag doll. B-moves, with the exception of C4, are not gonna save his *** from an aerial juggle by GaW.Snakes air game isn't that bad....and he doesn't really need it all that much with his b and a moves..
A good snake can put pressure on someone and control the field with explosives and the likes and force players into tilts and grabs and teh mortar slide...eh you dont get it >.<
Your forgetting uair. If Snake wants to pull a nade while being juggled with uair, fine by me.Pulling a nade saves a bair juggle ( Or anything thing else..period.)I know I'd rather take damage as well as the opponent knowing they can die before me and I wont get my *** tossed around , and all he need to do in the air is fast fall, DI away from anything, and air dodge back to the ground >_<
And saying you can escape snakes tech chase is ridiculous! His dthrow cant be teched so they cant roll out right away a farther distance making snake only need to basically turn his direction and walk one step or two, or just stand still and shield for an easy utilt kill
Dont act like game and watch is special enough to not get tech chased for some reason neb, thats kind of stupid.
You are acting like this is melee and there is hit stun to juggle people in the air with geez.
So? At FAST I beat all the Florida MKs in MM's and a bunch in tournament. I don't think a Florida MK even got top 20 there >_>.I don't think xyz would agree that MK has the advantage on G&W. IIRC he hasn't yet been beaten by a single MK in Florida. =/
But no seriously, G&W's D-throw ***** any lightweight who can't tech consistently. That definitely includes Marth, Metaknight, and G&W himself. Not to mention Toon Link.
IIRC, they can stop approaches with reflector, which can be annoying. I haven't tested it yet, but can you duck under reflector?Anyone have any experience as to how the refector affects this matchup? it has more range than anything gw has and how does it affect the bacon?
FD from my experience is surprisingly good against Falco because it limits his approach options severely since he can't really laser camp against G&W anyway, so he'll be forced to approach in any circumstances. D-tilt limits his approaches even more, which is ridiculous. That's my opinion.Also which other stage would be best vs falco other than rainbow cruise? frigate?
You get chaingrabbed to ~35% and Falco has a free followup with a Dair or Usmash. That's another 15% or so.^ I think GaWs upB can escape the CG earlier than 55%. I'm not sure but from 31% it usually works for me
yay post 500![]()
Wario's shield pressure is better than G&W's. Trust me, Wario has a ton of options after he hits your shield, especially after Dair. After G&W uses Bair, Dtilt, Jad, other shield pressure moves, there's not much left that he can do. Now if you are talking about shield poking, then yeah G&W is better for that, but for pure pressure Wario is like a king.Eh, somehow in G&W's favor, by how much I dunno. This is not a common matchup for me.
Wario has good shield pressure, but G&W has slightly better shield pressure. Wario has a few good kill moves, but G&W has many good kill moves. Wario has a better grab game.
That's all I vaguely know from the top of my head.
Oh, and non-sweetspot F-air >>> Bike recovery. I think grounded bikes can be punished by a well timed Up-B out of shield.
There is a lot of shield pressure going on sometimes, but usually it's just a battle of exploiting air weakness.These has to be the match-up ... where shields suffer the most. seriously...Warios Bite + Dair vs. GaWs Dtilt + Jab + Bair + Nair = Shieldpressure at it's finest.
I don't know about Hylians experience against Wario but DMG played very good...made good use of Warios aerial properties.
Either way, I still say it's GaWs advantage, even if it's only minor...55:45 at best
Spacing is important vs Wario but also very hard to do. However, Wario is all about aerial battle and GaW just ***** in the air...
...maybe I need a bit more experience vs good Warios though...
That's what I meant I guess. G&W is also better at escaping shield pressure thanks to having a very good Up-B that keeps his options open and outprioritizes everything.Wario's shield pressure is better than G&W's. Trust me, Wario has a ton of options after he hits your shield, especially after Dair. After G&W uses Bair, Dtilt, Jab, other shield pressure moves, there's not much left that he can do. Now if you are talking about shield poking, then yeah G&W is better for that, but for pure pressure Wario is like a king.
I said Wario had the grab game advantage because he has better grab range Wario and D-throw trap vs G&W's D-throw and U-throw since Wario's D-throw has set knockback, but mind you U-throwing isn't bad for G&W since he likes to keep people above him.Wario has about 4 kill moves, 3 use able constantly (Waft, Fsmash, Clap, Ftilt), G&W has around 4 kill moves (3 Smash attacks and Fair). They are about the same on killing, maybe a slight edge for Wario just because of the versatility Waft gives him. And Wario only has a better grab game because of the guaranteed damage that his Fthrow gives, compared to G&W's dthrow setups where you sometimes have to guess well to get a bonus hit in.
I guess. However I'm just pointing out that if G&W is allowed to initiate a F-air above Wario, it can make it significantly harder for Wario to recover. Either because it will knock him off the bike and force him to recover from a different position, or it will hit him and possibly kill him.It's hard to gimp Wario if he recovers right, and you can sometimes put yourself in a bad position if you miss with an Fair or Upb Attempt.
Lcanceled Dair to Jab cancel to Dtilt to Nair? That's what I liked doing with Melee G&W.i beat MW best wario in 2 sets on saturday so ill post vids. i think only 1 set got recorded. its sad because the first set i did the nastiest ***** combo i swear to god lol it came straight out of Melee
ummmm i guess lolLcanceled Dair to Jab cancel to Dtilt to Nair? That's what I liked doing with Melee G&W.![]()