Melee pivoting. So you can do any move out of it. The length of it is equal to your dash dance length.
Ok. My point is that you can do a melee pivot in vbrawl already.
I'll give you that. But you'd be surprised how many approaches become ineffective when you just pivot f-tilt, f-smash or d-smash them out of it (and 16 and 14 frames of startup isn't that bad for his smashes).
I wouldn't be suprised, because you can already do this in vbrawl, and I do it often. You are talking about pivoting like you couldn't do it in vbrawl.
Yeah, by....walking. Which is really, really slow. Either that your you could shield out of your dash and then let go of your shield...which takes a total of 9 frames.
Or by SHADing into buffered dtilt..or buy full hop whatever move into dtilt. Or by bair cancel into dtilt.
And since when does speed suddenly make it better? Walking is very effective, because you can react to your opponents options fairly easily as opposed to just running at them.
Pretty much any attack that the opponent would try to cross-up with, and non-disjointed spacing attacks like DK's bair. I will admit that it's not exactly a reliable kill setup, but it certainly is not useless.
1. There is almost no attack in brawl that GW has time to puinsh with a smash if they cross up your shield, and hit it.
2. That's intercepting an attack, not punishing a whiffed one. Completly different.
I'm not talking about pivot grabs (which is honestly a stupid name since we've had pivot grabs since melee. Why can't we just call it reverse grab?), I'm talking about true pivots. Where you dash and cancel the initial dash animation into a standing animation. This is very useful for baiting and punishing approaches, in the same way that dash dancing is. You can use any move out of a true pivot, the easiest being moves that don't involve titling the control stick. Jab, f-smash, d-smash, upsmash, jump, and grab are extremely easy (f-tilt is not that difficult either).
Again, I know what pivoting is, and it's possible in vbrawl.
I'm just wondering for both of you (Hylian and Cutter), how much have you both played Brawl+? Like a week (once, a few times, frequently), a month, etc? I just want to know how well–versed you are with its gameplay. If you don't know the changelist or whats entirely in it, I suggest you read the Plussery Thread second post for a comprehensive changelist.
I just want to make sure that you aren't basing these balancing opinions off of like a few hours of gameplay, or significant experience. Not questioning your credibility, I just want to make sure since it is very important to know it.
With that said, I'll look into the changes I mentioned earlier.
Even if I didn't have much experience, I probably have more experience with GW then anyone on this planet(save for maybe a few japanese smashers...maybe lol). I've played almost every top level player in brawl(save a few cali ones), travled a lot and expereienced high level play. I've also won over $2000 from this game. Really, just looking at the changelist I could tell you these things with NO experience, because I understand this game very well.
To answer your question though, I was one of the very first people playing brawl+. I had the no tripping code on my wii almost the same day it came out, and have videos of me playing brawl+ before it was called that(with melee airdodge etc) right when those codes came out. I gave a lot of feedback to the SBR about it, and have been playing it maybe even longer then you have. My last session was about 7 hours long. I also think I was one of the first people to bring brawl+ to a tournament to see the feedback.
I have credientials.
Personally, I'd rather have a way to kill the opponent on stage rather than buffing G&W's off stage game. His edgeguarding game is good as is, and it doesn't need a buff if he can reliably kill on the ground as well.
Agreed.
Hylian, you really are wasting your time and talents by trying to argue your points on this project. I sincerely suggest you do not waste your time doing so.
On a very important note, G&W Smashes. They are all definetly spammable.
The moves link into themseleves so fast and are so strong, with no stale moves its just too stupid good.
If you feel that way, then just don't worry about it. I can be pretty convincing, and wouldn't put effort into something unless I thought something good was going to come out of it.
LOL @ the sarcasm though. I love sarcasm
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