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I knew it was a DK players, whatever close enough lolthat's actually not my sig DMG, it's OOK's.
and yeah no one wants to listen to the BBR because most of them also don't know how to interact with the community.
P13rce I had a big problem with because during his "session" to talk with the community about the BBR on goings was not the BBR's view, it was his own.
I asked about MK being banned ( why not ask?) and he gave me the answer of " MK will not be banned because he has proven not to be a threat at MLG". I was confused since MLG was NOT using official rules suggested by the BBR. such a difference in rules cause skewed perception among even the best. of course if you add a LGL of 35 MK won't be bannable, but NO LGL? MK is nearly unstoppable. why would you base your claim off something that isn't even something your group supports?
this makes me mad
No, it does serve a purpose. Believe me, without it, there would be havoc. Metaknight would actually be capable of perfect planking, and marth/gnw's planking is also very difficult to beat as well. At least it stops them from traditionally rehogging the edge over and over. The only one I hear complaining about the LGL is chibo (lol).i've already made it my mind that if im going to play meta in a tourney im going to do this. not saying that its the easiest thing in the universe but why not do this? between that and air camping most metas can avoid the LGL limit anyways.
the LGL is useless IMO. doesnt stop much at all from happening. just makes players think first before they do it, but its easy to get around as meta.
Change "BBR" for "people" and I just found my new life philosophy...The BBR creates a standard.
A standard is treated as "the norm"
The status quo does not equate to "majority" it equates to "what's the norm"
Society is raised to not question what is normal, but to be normal themselves.
Therefore people do not question or attempt to change it, even if it's something they don't believe in.
There are of course extremists who do attempt to go for that change.
Some fail.
Others succeed.
:leek:
Jack, keep in mind that the main points of this thread are the problems with the counterpick system. MK, and his subsequent ****** of every possible stage combination(unless it's FD, SV, and Picto only lol) in tournament can be seen as one of these problems, and is indicated even in Susa's OPUm, can we please STOP discussing MK in this thread? It's REALLY off-topic, and it's not helping the discussion.
So the only real modification is the stage list, game 1, and the # of bans (due to such a large stage list)BBR rules modified said:3. The first game is played, using the stage chosen during step 2.
4. Each player may announce three stages to be banned for counterpicks of the set.
5. The winner of the previous match chooses their character.
6. The loser of the previous match chooses their character. **
7. The loser of the previous match announces the next match's stage from the Stage List *
8. Repeat steps 5-7 for all proceeding matches.
OPTIONAL:
*May not be a banned stage, is chosen AFTER characters due to the optional rule of Step 6.
**If the loser switches characters, the winner is allowed to switch which 3 stages are banned. This is to ensure that the loser does not start off as a character to try and trick you into not banning stages easily abusable by another. EG: Losing as Yoshi only to switch to MK and play Brinstar
Let me get this straight... The stage could kill you for being at the wrong place in the wrong time, and it's not your fault. Explain to me how ANY stage we advocate will kill you without it being your fault. If you die on Brinstar to the lava, it's your fault. If you die on RC because you didn't keep up with the stage, it's your fault. If you get run over on PTAD, it's your own **** fault. So in short, it's either your fault, or your opponent outplayed you severely while using the stage to his advantage, a skill which is critical in this game and which should not ever be mitigated.Just curious- what makes a stage dynamic or static
From what i'm seeing in this argument, a dynamic stage is one that could:
- Damage/Kill me for just being in the wrong place at the wrong time by no fault of my own
All right. How does the completely non-random Japes not fulfill this? RC? Brinstar? PTAD (cars do not appear randomly; the stops you take are on a pattern, the cars on a looped timer)? It's still all in the player's hand, it's just that how you have to act is different. You're still in control, just if you play like on FD, you're going to lose.In my opinion, the best and most fair stages are the ones that keep the game in the hands of the players.
Wait hang on, I'm confused. Is game one supposed to have stages that blatantly favor certain characters while not favoring others? Because that's what your stagelist has done. Congrats.The counterpick system is designed to have stages that blatantly favor certain characters while not favoring others. Why should a game be decided by the stage and not the players, ESPECIALLY the first one?
O.oIf you look at the pound ruleset (http://www.smashboards.com/showthread.php?t=287983) you'll see a balanced striking system
FD?infused with counterpicks that blatantly favor certain matchups
BF?and situations.
So, in other words, you don't think that a critical element of gameplay skill (how well you do on stages) should be at all representative of how good a person is at this game? You might as well say that you don't think spacing, zoning, or baiting&punishing should be deciding factors of skill! At the point where you'd completely ignore one of the most basic and critical elements of gameplay skill when playing the game, you are:Even the most "fair" stages still provide advantages and disadvantages to certain characters. But I don't feel like a stage should be a deciding factor of skill, which is what tournaments are meant to decide upon.
Well, first of all, it's because we're right. We're backing our **** up pretty extensively. Our status quo should be everyone else's because we're right and most smashers are ****ing morons. Free thinking? LOL, that's a good one. I think Jack already covered it.I'm not sure why you think your status quo should be everyone elses, but this is a free thinking community.
I'm in there. And if I don't get accepted, we know there's something wrong with the BBR.There have been 2 opportunities this year to apply for the BBR, I haven't seen your name on the app pages.
Again, Jack covered this one pretty **** well. I've been presenting my ideas at every tournament and getting either "yeah, your **** makes sense, but we'd rather do it this way for no good reason whatsoever/because that's how we've always done it" or "LOLOLO GTFO SCRUB".But more importantly, you have the power to move your ideas! I went from a random scrub ROB player to creating a national ruleset in less than 3 years time. Take your ideas and see how they grow! If they don't, then maybe your status quo is not what is best.
this tit-for-tat is going to get dirty. you have so many holes in your argument just based of lack of knowledge or ignorance or idk dude. i'll probably stop here
- majority vote to ban Meta Knight is 2/3'rds; not 51%.
The stagelist is in fact really, really good. It's your mindset which is garbage, sorry to say. You think we should ban RC, PTAD, Norfair... WHY SHOULD WE REMOVE THIS MUCH SKILL FROM THE GAME?SuSa did you undergo the "fight" in the ruleset topic? over50 pages and more was full of insults and more to the BBR because the Stagelist was garbage for the most.
Thats the reasons why there is a "v3.1" with CP Categorization.
the BBR doesn't give us the norm, TOs giving norm actually because they still decide which Stage Set they use regardless of BBR Ruleset or not.
Rudder Camping is bannable, and very easy to tell if the opponent is using it or not. You can also mess up the opponent's ability to Rudder Camp by moving to the right spot on the screen so that he or she doesn't have a character bubble, and thus can't easily move slightly with the rocking of the boat in order to avoid being killed/popping up.@SuSa: you should drop Pirate Ship instead of Pipes. PS has a known broken tactic in many matchups, Pipes doesn't (and is in fact really legit).
This is not true. Given the right circumstances a character can be terribly game changing.One character is never that terribly game-changing.
Accurate scrub-calling. Seriously, if you want to remove a highly important required skill for the game for no adequate reason, then you are probably a scrub. You're certainly not supporting a good competitive community, that's for sure.BPC going back to his scrub-calling :/
I only wish this were true.I thought of something against Metaknight but now I forgot it.
And hey, if Metaknight is the problem to an extremely liberal stagelist, then why would there not be other problems as well? One character is never that terribly game-changing.
Well...BPC is, out of all of the non-mods and non-BBR members I've read posts from, one of the most scientifically minded, philosophically oriented individuals I've ever seen. He's an exceptional thinker, and were I to host a symposium on any philosophical concept, I'd be honored to have him give a guest lecture.
If anyone could figure out solutions to some of Smash's philosophical problems, I'd expect it to be him. Listen to that guy; he's probably... no, IS, one of the most objectively minded, educated posters on SWF today. He knows his stuff.
I can only think of DDD on stages with non-temporary walls. MK can't really compare with that no matter where he is, although on LM he might come close.This is not true. Given the right circumstances a character can be terribly game changing.
at fanboyism or that fact that he is right?Well...
I laughed.
http://www.youtube.com/watch?v=XyOHJa5Vj5Y&feature=relatedWell...
I laughed.
DDD's infinites, if they were the sole reason to ban those stages, would probably lead to him being banned on a more logical count. The broken tactic isn't his (or any other) chaingrab though; it's walkoff camping (and in the case of permanent walls, fin/circle camping).I can only think of DDD on stages with non-temporary walls. MK can't really compare with that no matter where he is, although on LM he might come close.
Sky world is a terrible competitive stage, rofl. Ceilings are never a good idea.
Alot of characters can brainlessly spam attacks and make them bounce of the ceiling. Even if they tech they can just repeat the cycle.http://www.youtube.com/watch?v=XyOHJa5Vj5Y&feature=related
Worth a look at. Oh and you're ********.
DDD's infinites, if they were the sole reason to ban those stages, would probably lead to him being banned on a more logical count. The broken tactic isn't his (or any other) chaingrab though; it's walkoff camping (and in the case of permanent walls, fin/circle camping).
Furthermore, what's inherently broken about a non-permanent ceiling?
Cruise is fine, it's not do it or lose but it does give some characters a very strong cp stage.The stagelist is in fact really, really good. It's your mindset which is garbage, sorry to say. You think we should ban RC, PTAD, Norfair... WHY SHOULD WE REMOVE THIS MUCH SKILL FROM THE GAME?
While it's destroyable, it doesn't change the fact many characters can be ceiling spiked and die at a pretty low %.
Also destroying them removes the ledges of the stage so some characters can be completely screwed over.
Why didn't they ban it?On Norfair I've seen at MLG Columbus characters running circles around other players, Speed in particular did this, Hunger three stocked CO18 on this stage with Wario because of the layout. This is without a LGL bye the way.
Also good luck catching a Wario that wants to time you out on this stage.
Strike it and/or ban it vs those characters.PTAD is extremely polar towards characters with the best recoveries on the flying portions, no grabable ledges really hurts this stage. It changes to some nicer portions when it stops moving, but it adds some sections with walk offs/walls, and adds in hazards, the cars, that can kill around 40-50% which some of the hazards can hit people on the platforms above the cars.
*coughs*It's a mix of Rainbow Cruise, Jungle Japes, and Delfino only it amplifies it. Sorry I don't see this stage doing anything but being a very very big hard counter stage for a large portion of the cast.
Norfair I can see issues with circle camping. It could fall under that criteria if someone cold prove it.Your opening the door for banned stages if your saying just strike it.
Instant win stages are not healthy for competitive play at all, this is exactly what happened with Norfair at MLG Columbus.
Who cares if you can strike it, the stage is degenerate.
So you're suggesting whomever needs to get the kill go out of his way to destroy something irrelevant to the fight itself in order to stop the opponent from living to insane percentages?nothing is wrong with the cave of life if its destroyable
You're the guy that called BPC "educated"Well done, except, if you don't explain why, all you're doing is insulting with no basis. Ad hominem attacks never have, nor ever will, work in this thread.
Attack the points, not the guy. And you're not even doing THAT, so say something productive or GTFO of the thread.