Albert, if you don't stop the personal attacks, I'm going to start reporting your posts. Seriously. That's enough.
Now, onto the REAL poster:
...OR, you just have a different viewpoint from myself and see it as good logic. I personally don't see what's so competitive about trying to stop something that takes you to be distracted from your opponent and go out of your way to do something. You have to be kidding me to be telling me that you're on the absolute right viewpoint, and that everything other than that is ludicrous and biased for that player.
You're right about one thing: we DO have two different viewpoints. Part of why I'm so harsh about mine is because it's based off of
assuming that we're playing Brawl for a reason, instead of some other game. You say that you shouldn't have to fight anything other than your opponent, but that's only true in OTHER fighting games, not in Brawl. Every facet of Brawl has you fighting against the stage, even FD (stupid lip... *grumble*)! Fighting against the stage is an integral part of Brawl, just as integral as getting the KO by out-of-bounds instead of stamina. If you get to the point that you are complaining about
integral parts of the game, parts of the game that are EXPRESSLY THERE to differentiate Brawl from other games, then you should really just admit that you don't like Brawl.
You, ADHD, if I'm reading you correctly, do not like Brawl. You like
what you want Brawl to become, that is to say a very static 1v1 fighter without outside elements. And, I'm really sorry to tell you this (again), but you =/= Brawl. If you are to seriously suggest that we make such a deep, over-arching, far-reaching change to Brawl like
removing the effect of stages on the outcome of a match, then you are better off just trying to convince us all that SF is a better game.
Part of why we play Brawl is because it is different. It has different win condition, tests different skill sets, has different elements... it is only peripherally a fighting game because there are people in it, and indeed those people hit each other. Other than that, the similarities with traditional fighting games start to end... so why should WE FORCE BRAWL to forgo all of those differences just because we WANT it to?
The difference between you and me is that you think the game should cater to us, and I
know that forcing the game to cater to us is hubris of the first degree.
This isn't Norfair. This isn't PTAD. This isn't Pictochat. Unlike those stages, on LM and Skyworld you actually have to fight the stage itself AND THEN fight your opponent. It's a different realm from any other stage in the game, and that could be considered as acceptable, or unacceptable.
It's not different from Green Greens, where you have to destroy the blocks, or YI: M, where you have to hit the yellow blocks, or Castle Siege, where you have to destroy the platform statues, or Onett, where you have to attack the cars and platforms, or Brinstar, where you have to attack the little balls that hold the stage together...
See my point? A LOT of stages have elements where you have to focus on the stage for a second in order to get a better advantage against the opponent. You have to subvert the stage before it will submit to helping you. It's part of a LOT of stages, just LM and Skyworld put it more to the forefront than other stages. Doesn't mean that it's not a part of the game that you
just have to deal with. Again, unless it skews matchup results, it's not a problem.
That is a ridiculous analogy. You don't have to combat the ghosts to get to a kill on your opponent.
You don't have to hit them, but you should be planning your spike attempts around when they might pop up and undermine you.
You don't have to destroy the lava on Brinstar or Norfair to kill your opponent...
No, but if you time your kill move wrong, the lava / acid will save your opponent.
The point here is that various stages in a myriad of ways REQUIRE you to fight around THEIR schedule, mechanics, etc., because if you don't, they will
**** you over... but never in ways you can't predict or overcome. It's just a part of the game. If you don't like having to plan your gameplay around a 3rd party (the stage), then I'm sorry, but you're playing the wrong game. Playing around, against, and with the stage is a
critical part of Brawl, and to suggest that it shouldn't be for itself, for you, AND for ANYONE because
you say so is self-importance of the highest caliber.
If you have this viewpoint on everything within the game, then why ban anything at all? "The game is actively undermining your attempts to win all the time." So, circle camp or be circle camped on Hyrule Temple, right? That's absolutely acceptable then, so maybe we can agree on something.
The difference in circle camping is that circle camping
undermines the game. the whole point of Brawl is conflict, but circle camping aims to END ALL CONFLICT for the rest of the match. It's an attempt to make the game end early, as it were. It is, ultimately, an attempt to circumvent playing the game at all, which is unacceptable. That's why we ban it. That's not the stage fighting you; that's the opponent undermining the game itself in a core way. If circle camping is legal, why play the game at all?
The game has an optional item switch, as well as an optional stage switch and adjustable time limit. The game is set by us, so stop being snobbish and acting as if your version of the game is the only way to play it--that it's at a natural state of purity, because it's not.
Who said anything of the sort? I'm not arguing, nor have I ever argued, that vanilla-out-of-the-box Brawl is the way to go. What I'm arguing is that when we make changes to the game, WE HAD BETTER HAVE A **** GOOD REASON. And "I don't like this" is not a good reason.
If we set bomb-ombs on high for every match played on Luigi's Mansion because they are hard to tech and easy to kill with, then they are part of the game. It has become part of the newer interest if the game.
It is part of the game
because we forced it there. That's not good competitive game design. That's a bunch of scrubs saying "I don't really have a good reason to do this, but I want to anyway! Bombs on high, hooray! ^_^". Again, if you can't justify something, you don't do it.
Don't you see that the players who play the game control how we do it?
That's the problem. The players who have to win the game are deciding what winning means. That's not good. It's like murderers being able to write the laws deciding what "self-defense" means. If you are trying to win the game, you shouldn't be able to change what winning means, because then you can make it simply whatever you want it to be. Again, you don't change things because you WANT to, you change them because you HAVE to. That is THE MOST BASIC tenant of ANYTHING using logic and reason. Law works that way. Science works that way. Sports work that way. So, we work that way, because it is the most logical way to work.
I'm sorry, but thems the breaks.
There is no right or wrong, I'm just debating by using my opinion here. So are you, but you're being a snob.
I'd apologize for coming off that way, but I'm honestly not sorry. What you're suggesting is an overt and purposeful subversion of established competitive design ideology on the basis of "opinion". I don't let that slide.