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Fthrow/Dthrow Chaingrab Thread

Spelt

BRoomer
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I know this is kind of a late question but do multi-hit attacks refresh for every single hit, like pikachu's Bair?
 

Sei Shin Casios

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i would say no, because then u would be doing 1 fair/bair/dsmash and would not do any dmg /knockback the next time, because its 9 times on the staleness list.
(the knockback of 2 d-smashs in a row is nearly the same)
 

J4pu

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i think the only reason pika's jab counts as multiple is because it has ~0 hitstun so each hit connects afterr they get out of hitstun from the hit before.
 

Spelt

BRoomer
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Can't we just pummel them as much as we can get out before they escape to refresh our moves?
 

J4pu

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if you pummel too fast (with most characters that can pummel fast) it only counts as one hit.
but yes, pummel will get put on the stale move list which means something else will get refreshed
 

Spelt

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if you pummel too fast (with most characters that can pummel fast) it only counts as one hit.
but yes, pummel will get put on the stale move list which means something else will get refreshed
Is there anyway to get an fairly decent prediction on how long we have to wait in between pummels?
like when they stop twitching or something like that...
 
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Think of it this way. It's possible to esacpe at low percents at 100% if you try to pummel.

If you pummel once below 50%. It's possible for them to escape before you try to throw them. The rule I thought was that you can safely get one pummel ever 50% and still get a throw in. Although peoples reflexs are pretty slow at times so typically that doesn't really hold true.
 

Piman34

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these chaingrabs are awesome! I just practiced and tried them, and it's ridiculous, seeing as even though they expect an u-tilt or u-smash after the final d-throw, and DI that, either they are spamming jump to get out, and you can gimp, or you already have them to a high percentage and then get the KO that way...freakin amazing!

So glad I came back to pika around this time :D
 

KayLo!

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Think of it this way. It's possible to esacpe at low percents at 100% if you try to pummel.

If you pummel once below 50%. It's possible for them to escape before you try to throw them. The rule I thought was that you can safely get one pummel ever 50% and still get a throw in. Although peoples reflexs are pretty slow at times so typically that doesn't really hold true.
Hmm, I usually do one pummel per 25%, and I never have people escape my throws unless I accidentally pummel too many times or purposely release them.

This is only with Pika, mind you, since his pummel is really fast.
 

Ussi

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I wonder, will anyone bother to test to see when Falco gets out of a fresh dthrow CG at 40%? I said some pages back I got it to go to 80%.
 
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I wonder, will anyone bother to test to see when Falco gets out of a fresh dthrow CG at 40%? I said some pages back I got it to go to 80%.
Trust me. I would love to be able to test out all the things in brawl if I could. The problem is that I lack a 2nd person to help me test it out and know for sure. That is probably true for others as well.
 

Pikabunz

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From 40%, Falco gets out at around 100%. From 45%, Falco gets out at 80% and from 50% it's 70%.
 

Piman34

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so the window to around 100% vs falco is between 20 and 40% basically? That's pretty ridiculous...

wonder if its the same for other spacies (go ussi test, gogo)
 

Ussi

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Wolf doesn't need to be tested since he gets CG between 0-40%

Fox gets CG by 60% from the old CG doesn't he?

Wolf's CG:

F-throw x3 > Pummel x1 >D-throw x 14 + regrab = 115%

which starts at 30% (the dthrows), you can fthrow a 4th time and it works.

but.. at 0% this works:

D-throw x3 > Fthrow x1 > D-throw x14 + regrab = 112%

So I guess looking at 50% and 60% on Wolf should be looked at. But its a huge window already.
 
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so the window to around 100% vs falco is between 20 and 40% basically? That's pretty ridiculous...

wonder if its the same for other spacies (go ussi test, gogo)
0% to 40% if you include using 1-2 Fthrows before to get the dthrows started.
 

Piman34

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nice, okay...yeah I was just putting it out there (and totally forgot about regular, old school CG's lol). Just another thing to add to the arsenal. Thanks! :]
 

Masky

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Can someone update the first post, or compose a list of the best CGs which can be applied to each character from each percent? I am confused from everything that's been going on...
 

entY8

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Can someone update the first post, or compose a list of the best CGs which can be applied to each character from each percent? I am confused from everything that's been going on...
Yes, please.
We should assemble a "CG cheat sheet" which Pikachus can print out and take to tournaments :D
 

entY8

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I'm sure the fact that brawl has a decimal percentage that registers but doesn't show up won't make finding the weird specific stuff any easier.
I don't think that that'll make any difference as long as the knockback (or "throw strength"?) function is continuous in terms of damage; and to my knowledge it is.
 

K 2

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Everytime I try to buffer a grab, I end up shielding. Should I switch from Z grabbing to R+A grabbing or what?
 

Ussi

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You're holding Z to long. You have to let go of Z BEFORE dthrow finishes.

If it feels weird, you can z-stick to practice till visually its used to you to switch to the 'z' button. Takes like a minute to visually get used to it.
 

KayLo!

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This is exactly why i use Z-stick. It doesn't have the option to shield.
ESAM, I know you're an advocate against c-sticking, but most people use their c-stick to smash/aerial and wouldn't change it just to CG, lol.

It's not that hard to learn the timing..... definitely not worth changing your controls imo. (In your case it's different, obviously, since you didn't c-stick to begin with.)

K 2, the Z button is better, I think. What everyone else said.... tap it, don't hold it. If you use R+A, you'll probably end up shielding even more.
 

Piman34

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ooh, so you have to let go of Z before the grab is over... a question though...do you have to throw them immediately after you buffer re grab them? or would holding them for a second work too?
 

Stealth Raptor

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no you can wait. and people should use whichever method they prefer, they shouldnt be forced into one or the other. neither z sticking nor using z to grab have any great benefits over each other.
 

[FBC] ESAM

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Pika?
Lol I'm not an advocate, I'm just gloating basically. Also, you can hold them, just make sure they don't mash out.
 

KayLo!

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no you can wait. and people should use whichever method they prefer, they shouldnt be forced into one or the other. neither z sticking nor using z to grab have any great benefits over each other.
Let me clarify: I meant that I think the Z button is better than R+A. In terms of CGing only, z-sticking is probably better, but it's not worth it to have to relearn the rest of your game just to maybe possibly get a CG for half your opponent's stock if they're playing a certain character.

But, like I said, that's just what I think. My opinion. I'm not forcing anyone to do anything. o.O


Lol I'm not an advocate, I'm just gloating basically. Also, you can hold them, just make sure they don't mash out.
Gloating... over.... what? I don't have a problem not shielding when I use the Z button, lol. It's just a matter of timing.

For the record, though, I think it's funny (not funny-haha.... funny-weird-but-interesting) that you don't use the c-stick for Pikachu. Maybe I should play around with my controls.....
 
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