Sei Shin Casios
Smash Cadet
- Joined
- Feb 5, 2009
- Messages
- 34
omg, "You're tooYou can hold A and it will refresh, just tested.
thx
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omg, "You're tooYou can hold A and it will refresh, just tested.
Is there anyway to get an fairly decent prediction on how long we have to wait in between pummels?if you pummel too fast (with most characters that can pummel fast) it only counts as one hit.
but yes, pummel will get put on the stale move list which means something else will get refreshed
Hmm, I usually do one pummel per 25%, and I never have people escape my throws unless I accidentally pummel too many times or purposely release them.Think of it this way. It's possible to esacpe at low percents at 100% if you try to pummel.
If you pummel once below 50%. It's possible for them to escape before you try to throw them. The rule I thought was that you can safely get one pummel ever 50% and still get a throw in. Although peoples reflexs are pretty slow at times so typically that doesn't really hold true.
Trust me. I would love to be able to test out all the things in brawl if I could. The problem is that I lack a 2nd person to help me test it out and know for sure. That is probably true for others as well.I wonder, will anyone bother to test to see when Falco gets out of a fresh dthrow CG at 40%? I said some pages back I got it to go to 80%.
0% to 40% if you include using 1-2 Fthrows before to get the dthrows started.so the window to around 100% vs falco is between 20 and 40% basically? That's pretty ridiculous...
wonder if its the same for other spacies (go ussi test, gogo)
Oh, yeah. Camp against the edge the whole time. lolWell, Falco isn't leaving space to get fthrow now. (So says the Falco boards lol)
Yes, please.Can someone update the first post, or compose a list of the best CGs which can be applied to each character from each percent? I am confused from everything that's been going on...
I don't think that that'll make any difference as long as the knockback (or "throw strength"?) function is continuous in terms of damage; and to my knowledge it is.I'm sure the fact that brawl has a decimal percentage that registers but doesn't show up won't make finding the weird specific stuff any easier.
This is exactly why i use Z-stick. It doesn't have the option to shield.Everytime I try to buffer a grab, I end up shielding. Should I switch from Z grabbing to R+A grabbing or what?
ESAM, I know you're an advocate against c-sticking, but most people use their c-stick to smash/aerial and wouldn't change it just to CG, lol.This is exactly why i use Z-stick. It doesn't have the option to shield.
Let me clarify: I meant that I think the Z button is better than R+A. In terms of CGing only, z-sticking is probably better, but it's not worth it to have to relearn the rest of your game just to maybe possibly get a CG for half your opponent's stock if they're playing a certain character.no you can wait. and people should use whichever method they prefer, they shouldnt be forced into one or the other. neither z sticking nor using z to grab have any great benefits over each other.
Gloating... over.... what? I don't have a problem not shielding when I use the Z button, lol. It's just a matter of timing.Lol I'm not an advocate, I'm just gloating basically. Also, you can hold them, just make sure they don't mash out.