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- Feb 6, 2009
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Well i did say MKs were boring alone.No wonder you said MK dittos were interesting -.-
jkjk
but two together appeals to me strangely.
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Well i did say MKs were boring alone.No wonder you said MK dittos were interesting -.-
jkjk
Yes. It's in their board somewhere.no, but i hear it is quite entertaining. -stares at vase of flowers-
Do the pokemon actually have an advantage against each other?
So there just needs to be videos of people using it effectively? :/Really? So pika hurts squirtle more than ivy?
More or less back on topic:
We've got to show that we can win useing this before we go assuming pika is broken or something.
I mean this is a big deal and all, but I didn't expect this alone to make people think of using pika.
Pikachu is gonna be better than Dedede soon! Never ICs though. That can't be beat...anyone who uses DDD/ICs will most likely start to 3rd Pikachu. He's probably 3rd best CGer now.
That's what she said.Well i did say MKs were boring alone.
but two together appeals to me strangely.
No not really. At least I don't think that's how it is anyway...Really? So pika hurts squirtle more than ivy?
in brawl yes they do. Well only the PT pokemon. (Lucario does not suffer bonus fire knockback)no, but i hear it is quite entertaining. -stares at vase of flowers-
Do the pokemon actually have an advantage against each other?
Not quite. :/ Although I'd imagine that'd help.So there just needs to be videos of people using it effectively? :/
I knew this much to be true. I was pretty sure Pika didn't do anything, but wasn't to sure.in brawl yes they do. Well only the PT pokemon. (Lucario does not suffer bonus fire knockback)
Squirtle resists fire attacks, weak to grass. (unaffected by electric attacks)
Ivysaur is weak to fire attacks, resists water.
Charizard is weak to water attacks and drowns very very fast, and resists grass attacks.
I think charizard drowning fast is a bit unfair.in brawl yes they do. Well only the PT pokemon. (Lucario does not suffer bonus fire knockback)
this is all just a bonus/penalty 10% in knockback.
Squirtle resists fire attacks, weak to grass. (unaffected by electric attacks)
Ivysaur is weak to fire attacks, resists water.
Charizard is weak to water attacks and drowns very very fast, and resists grass attacks.
this means ANY attack thats fire. Like Snake's C4, and lava in brinstar. (water is just squirtle and mario and grass is ivysaur only)
Brawl is realistic?I think charizard drowning fast is a bit unfair.
but i guess it'd be unrealistic if he didn't.
I seriously lol whenever I see a squirle spiked into delfino's or pirate ship's water.Squirtle drowns...
I lol'd hard at that.Squirtle drowns...
^This.Before people start thinking this is "wtfomgbroken" you have to realize that people will be expecting the grabs at early %. There's specific % ranges where you have to start the CGs, so until you guys figure out ways to do this starting at later percents, it really won't be super useful. I have no doubt that eventually there will be ways to start this at later %s, but for the most part, jumping into some attacks to get above the % to start it isn't that unfeasible. I really do hope y'all find ways to do this at virtually every % though. I wanna see a "Pikachu Chain Grabbing Cookbook" chalked full of all kinds of information that Pika players will need to memorize to make this useful.
He can't footstool or nade this one?Snake cg starting from 10%
Fthrow > pummel > Dthrow x 10 + regrab - 90%
HOLY ****ING **** **** THATS AMAZING!!!!!!!New Snake cg!
Fthrow x 2 > pummel > Dthrow x 3 > pummel > Dthrow x 5 + regrab - 83%
Snake cannot nade or footstool out of this one.
You forget, pikachu was good before this. We can camp until the characters approach, and if we can CG them, we can ff fair and grab them and start it. Then the argument comes around that they will purposely get hit by T-jolts. But then we can just play normally and do the CGs and playstyles we already know. We don't need to specifically focus on this, just use it when we can and the opportunity arises.Before people start thinking this is "wtfomgbroken" you have to realize that people will be expecting the grabs at early %. There's specific % ranges where you have to start the CGs, so until you guys figure out ways to do this starting at later percents, it really won't be super useful. I have no doubt that eventually there will be ways to start this at later %s, but for the most part, jumping into some attacks to get above the % to start it isn't that unfeasible. I really do hope y'all find ways to do this at virtually every % though. I wanna see a "Pikachu Chain Grabbing Cookbook" chalked full of all kinds of information that Pika players will need to memorize to make this useful.