J4pu
Smash Champion
Falco beat you to it like back in JuneThe only CG on the list that affects Pikachu is the one on himself.
Omg we should come of with a 0-death on ourselves and make pika dittos up there on most ******** dittos ever.
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Falco beat you to it like back in JuneThe only CG on the list that affects Pikachu is the one on himself.
Omg we should come of with a 0-death on ourselves and make pika dittos up there on most ******** dittos ever.
Link yes, snake, not necessarily, if Falco CG's snake to the edge then Dair's snake can DJ away > cypher away > C4 jump > cypher over the top which ends at something like 80% damage on snake, which is less than your CG damage.I know the reason Snake and Link players blow themselves up against Falco is because Falco's CG results in death if it's done near the ledge. Pika's isn't quite as scary but I could still see some Snakes blowing themselves up, especially if it's as easy to get a grab in as you guys make it out to be.
You honestly believe it's that bad? The chain grab should only affect your first stock and possibly the third stock.
Scenario:
CG > death first stock.
Second stock: Dthrow isn't fresh so Fthrow > Dthrow CG won't work. In order to get a fresh Dthrow they have to hit you and thus in all likelihood bring you above 20%. Maybe they can meet you half way or something and get you to like 40% and start Dthrow CG with a partially stale Dthrow, but that to me seems very unlikely and requires some stupid crazy calculations on the fly. Get to above 20% before you kill Pika and you're safe for Pika's second stock.
The most realistic way that I see of getting the CG off twice in one match is CG first stock, kill second stock without using Dthrow, CG 3rd stock.
Maybe all of this will be moot after more testing is done, but as of right now I can't say that the match-up is that bad as to say 70-30.
You guys think we should try to unstale dthrow instead of finishing off Falco/Fox/Wolf with a dthrow > usmash/tilt > thunder?Ussi said:But lets see... at 104%, 4 grab pummels > bthrow (just to avoid using dthrow) and then 1 hit to kill. thats a total of 6 hits. Falco gets grabbed at 0, fthrow x 2 > pummel, and what do you know, dthrow is no longer stale. lol.
This is assuming that Pikachu kills you RIGHT AFTER bthrowing you. If you plan to live, Pikachu might unstale dthrow before you even die.
Sig'dI never thought the day would come that people will john more about pikachu then mk.
depends, how unstale does dthrow have to be? if you end with utilt > thunder, that's 2 slots on the 9 slot listYou guys think we should try to unstale dthrow instead of finishing off Falco/Fox/Wolf with a dthrow > usmash/tilt > thunder?
No, it is more worth it to get that kill and not do it the 2nd stock (we have F-throw CGs on the characters who we can kill anyway) and then have it for the 3rd stock. I don't think we should keep them alive, cuz they can do more damage before they die.You guys think we should try to unstale dthrow instead of finishing off Falco/Fox/Wolf with a dthrow > usmash/tilt > thunder?
If we do it like that we can get it on wolf every stock. Prime, test if we can do that as a CG or if it will have too much %depends, how unstale does dthrow have to be? if you end with utilt > thunder, that's 2 slots on the 9 slot list
grab, fthrow, pummel, fthrow, pummel, fthrow, pummel > dthrow
that means dthrow would be at the 9th slot on the list which is pretty **** unstale.
Its a true combo dependent on player DI and %. (more DI less chance of being a true combo)afaik Utilt/smash > thunder is not a true combo, am i wrong?
Buffering is inputting a move before the previous move is done so that move #2 will be performed the first available frame (including IASA frames).I feel sort of like a noob for asking this, but what exactly IS a buffered grab? I can't seem to find it explained anywhere >.<
Mew.
Okay great! But is it possible to throw the appropriate amount of pummels in between the D-Throws?Actually....the best way to CG wolf is
F-throw x3 > Pummel x1 >D-throw x 14 + regrab = 115%
Depending on the amount of room you have left on the level you can switch it between this one and the one 2 posts above.
You guys think we should try to unstale dthrow instead of finishing off Falco/Fox/Wolf with a dthrow > usmash/tilt > thunder?
Well, if one is lucky enough to get the grab at the very beginning, I don't see why we can't refresh it. But, if in your haste to get a grab are hurt, but you manage to cg them anyway, then the bad (possible extra damage) outweighs the good (another possible cg next stock).No, it is more worth it to get that kill and not do it the 2nd stock (we have F-throw CGs on the characters who we can kill anyway) and then have it for the 3rd stock. I don't think we should keep them alive, cuz they can do more damage before they die.
Who? Omgsh, this has gotten way more hype than I thought. Still, I lol'd.I never thought the day would come that people will john more about pikachu then mk.
I'm not sure how the Fox ppl will feel about someone having a worse time with pika's cgs then them. lol XDIf we do it like that we can get it on wolf every stock. Prime, test if we can do that as a CG or if it will have too much %
You guys think we should try to unstale dthrow instead of finishing off Falco/Fox/Wolf with a dthrow > usmash/tilt > thunder?
Thoughts.... QaC like mad all over and in place to refresh d-throw? What about ledge ledge-bank and u-air a lot.... I think there's so many options to refresh the d-throw no matter who the opponent is on any stock.No, it is more worth it to get that kill and not do it the 2nd stock (we have F-throw CGs on the characters who we can kill anyway) and then have it for the 3rd stock. I don't think we should keep them alive, cuz they can do more damage before they die.
If we do it like that we can get it on wolf every stock. Prime, test if we can do that as a CG or if it will have too much %
Just throwing out moves doesn't refresh things, you have to hit something with them. Popping the balloon on smashville, hitting the statue on castle siege, and hitting your opponent are the only ways. Randomly throwing out attacks do nothing. Otherwise, every time you knock your opponent away, you would hold A for like a second and be refreshed.Thoughts.... QaC like mad all over and in place to refresh d-throw? What about ledge ledge-bank and u-air a lot.... I think there's so many options to refresh the d-throw no matter who the opponent is on any stock.
Any confirmation on walls affecting the chain-grab? What about the moving platform of smash-ville throwing towards the movement vs. away?
*edit: okay, thx stealth!Boost Grabbing -- Cancel your dash attack into a grab. For characters with dash attacks that increase their momentum, it can give a boost to their running grab. The easiest way to do this is to run, then press the c-stick down, then immediately afterwards press Z. You will get a slight boost in the distance and range of your dash grab, which is good against unsuspecting opponents.
i meant DAC into grab (boostgrab, thx @ pikaguide xD)
*edit: okay, thx stealth!
Yeah, I mostly put it in the guide to lead up to pivot boost grabbing (which is useful), but I might take it out to avoid confusion. Pika's regular boost grab is pretty a**.this has no effect on pika
You can't just hold the Jab button though, it will count as one hit on the stale moves list (or at least so I would expect for Pika's super fast jab).offensive qa is punished way to easy..
and for 9 hits, it still does about 15%+?!
i would try to get some jabs in, less dmg and easier to do. the problem: you are still dealing some dmg, so the cgs starting at 0% will no longer be possilbe.
you dont have to, i just quoted it, cause i did not remember the right name for it.. (and i knew it was in the guide, which is awesome btw..)Yeah, I mostly put it in the guide to lead up to pivot boost grabbing (which is useful), but I might take it out to avoid confusion. Pika's regular boost grab is pretty a**.