usoppspell
Smash Rookie
- Joined
- Apr 17, 2008
- Messages
- 21
I wrote a HUGE *** thread starter explaining everything in extreme detail. My computer crashed. I will not write a 1000 word essay again. Here it is in a nutshell. Enjoy.
I will NOT explain why this rules all. It makes instant top-tier. This is not a joke thread. I won't explain everything from the get-go, but I will answer any and all questions you may have.
The concept: Shorthopairdodging (SHADing for short) behind an enemy and buffer an uptilt for a 1-frame startup attack that punishes any and all attempts to hit fox. Can only be beat by attacks whose hitboxes stay out and behind them upon your landing, like wario's or gameandwatch's downsmash, but only if they perform it before you land. Otherwise unpunishable ultimate defensive and offensive combo. Try it out. Mix it up with Running shield grabs to downthrow to fairs or uairs. If opponent rolls techchase and grab to downthrow to fair or uair. This makes fox's approach game the best in the game. Works so well because of his fallspeed (fastest in the game) and his utilt attack when his back is to the enemy, which comes out incredibly fast (1 frame), deals a constant 10%, and is comboable to additional utilts, shorthop nairs and other aerials..
By the way, Kheldar made a vid showing the technique at one point. Check it out!!!
http://www.youtube.com/watch?v=hHBmldvS-g8
This is revolutionary try it out or ask questions but it is very easy to learn, perform consistently and own everything with it. All the other characters approaches are rendered near useless and all characters besides fox become offensively ****ty. This is because fox retains invincibility frames all throughout the airdodge, making the window for punishment (provided you buffer the utilt before landing) only 3-frames long. This is why you can only be hit by well timed attacks whose hitbox is active when you land. Essentially you will dodge all attacks aimed at you and punish with extreme ease. All shorthop aerials by ALL characters are punished upon landing, included the obscenely safe and previously cheap gameandwatch fishbowl, and allmost all attacks that take more than 7ish frames to perform are also punished. It is important to land behind opponents so they cant shieldgrab the attack. If you land in front of them, buffer a jab combo to mix it up, for the same speed and effectiveness, alhtough it can ofcourse be shieldgrabbed with good timing and powershielding. Also if you land in front of them you can go for a shieldgrab. Basically Fox's metagame evolves greatly if you just SHAD and go from there, ocassionally dashing to running shieldgrab, as well as the old school dair combo approaches to mix it up and keep opponents guessing.
Before the flaming begins, try it out. If it's not working you didn't get the concept right. I swear it will change your entire game. The world shall fear Fox, mainers rejoice.
I will NOT explain why this rules all. It makes instant top-tier. This is not a joke thread. I won't explain everything from the get-go, but I will answer any and all questions you may have.
The concept: Shorthopairdodging (SHADing for short) behind an enemy and buffer an uptilt for a 1-frame startup attack that punishes any and all attempts to hit fox. Can only be beat by attacks whose hitboxes stay out and behind them upon your landing, like wario's or gameandwatch's downsmash, but only if they perform it before you land. Otherwise unpunishable ultimate defensive and offensive combo. Try it out. Mix it up with Running shield grabs to downthrow to fairs or uairs. If opponent rolls techchase and grab to downthrow to fair or uair. This makes fox's approach game the best in the game. Works so well because of his fallspeed (fastest in the game) and his utilt attack when his back is to the enemy, which comes out incredibly fast (1 frame), deals a constant 10%, and is comboable to additional utilts, shorthop nairs and other aerials..
By the way, Kheldar made a vid showing the technique at one point. Check it out!!!
http://www.youtube.com/watch?v=hHBmldvS-g8
This is revolutionary try it out or ask questions but it is very easy to learn, perform consistently and own everything with it. All the other characters approaches are rendered near useless and all characters besides fox become offensively ****ty. This is because fox retains invincibility frames all throughout the airdodge, making the window for punishment (provided you buffer the utilt before landing) only 3-frames long. This is why you can only be hit by well timed attacks whose hitbox is active when you land. Essentially you will dodge all attacks aimed at you and punish with extreme ease. All shorthop aerials by ALL characters are punished upon landing, included the obscenely safe and previously cheap gameandwatch fishbowl, and allmost all attacks that take more than 7ish frames to perform are also punished. It is important to land behind opponents so they cant shieldgrab the attack. If you land in front of them, buffer a jab combo to mix it up, for the same speed and effectiveness, alhtough it can ofcourse be shieldgrabbed with good timing and powershielding. Also if you land in front of them you can go for a shieldgrab. Basically Fox's metagame evolves greatly if you just SHAD and go from there, ocassionally dashing to running shieldgrab, as well as the old school dair combo approaches to mix it up and keep opponents guessing.
Before the flaming begins, try it out. If it's not working you didn't get the concept right. I swear it will change your entire game. The world shall fear Fox, mainers rejoice.