- Joined
- Mar 14, 2011
- Messages
- 5,493
Thanks for clearing that up. So it is staling.
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Yea yea yeaThis game is nuts. So many mechanics interact in such elegant ways, encouraging development of sophisticated strategies and offering room to solve or work around otherwise abusive mechanics.
i dont know if i ever see people diing it up, it gives you lots of time to tech but cud you get punished this wayAs far as I know it's sort of an option select thing, but I'd like to know the answer to this too
I tech into the ground a ton. Maybe not as good as Amsah back then, but a good amount of the time (I happen to be really good at even if i don't get it on the ground I often get it on the platform as well rofl)how do you tech foxs shine, do you asdi it into the ground? and how do you predict a shine anyways, other than stopping a thunders and i see people tech it near the ledge preventing them from being off stage
right now im working on looking to make sure i do all the stuff i need to survive and learn to stop opponents combos and save myself lol
defensisve play is so hard
will certain di have a big impact on being able to tech something or not, like when you start getting knocked down by falcos dair, cant you just press shield on reaction to tech it?I tech into the ground a ton. Maybe not as good as Amsah back then, but a good amount of the time (I happen to be really good at even if i don't get it on the ground I often get it on the platform as well rofl)
All I really do is depending on the direction I'm facing is input forward, forward-down, and down and usually hit my tech button (L or R) when i start with forward. The big thing about a lot of techs (wall techs, this one, etc.) is you need to hit the tech button before hitstun happens. A lot of people try to time it right when it happens and end up doing the tech too late.
As or against Falco you probably have seen Falco's shine launch an opponent that missed the tech on your dair with no stun, usually late into a dair-shine chain. That's probably the 7% rule at work. It's also common with Fox's dash attack, Sheik's f-tilt, and some of the low tiers' when you get grounded from u-tilt and they keep doing it.
so all this momentum stuff, is that whats behind when you techroll super far sometimesI actually shined VGBC GIMR in a Falco ditto MM yesterday after he missed a tech on the top plat of YS. He floated upwards then DJed with the momentum and died off the top. The confusion on his face as his bird slammed against the screen was priceless. lol
I use different techniques depending on how I want my bair to cover the ledge. If I want to get the bair out ASAP and just DI back onto the stage, I press away to drop, Y to jump, A to bair, then I DI back on stage. If I want to go low, I drop with down (or away if I need to delay my jump-bair for timing reasons), tap jump followed by DI on stage, and C-stick bair right after jumping. You can also shine stall for various spacing/timing mixups that they may try to do to throw you off. The last one I do is vs. recoveries like Falcon's or Marth's where I can see where they're landing. I drop with away, immediately mash the other direction to DJ high onto the stage, then I bair with the C-stick.I have a question. When you want to ledgehop bair as a edgeguard option, my friend taught me to use the joystick to jump and c-stick to bair. So like I move joystick away from ledge, then up, cstick bair, then joystick towards the ledge so i land on the stage after the bair. However this is a fairly tricky input and I frequently **** up. What do y'all do/what method works best?
I used to do it with my super old controllers back before I found SmashBoards. It doesn't have much to do with tech skill and more to do with how you hold the stick. I used to break them because I'd play Mario and try to do super high down-Bs, and I would hold the top of the stick and push it towards the controller. Keep your thumb centered on the stick so if you are pushing you will at least be pushing the part that is supported.This is a bit of a silly question, but I figure if anyone has this issue, it's Foxes. I seem to have the bad luck of tearing the rubber on my analog stick (I've done it 3 or 4 times in my Melee life, which is entirely too many, I think). At best, the thumbpad is torn and uncomfortable to play with. At worst, the entire thumbpad comes off, and then I've got to play with the hard, sharp analog stick underneath (not the best of experiences). At the last tournament that I went to, I tore it in about an hour of friendlies (before that, I don't think it'd shown any signs of weakening).
I don't consider myself overly technical, but I move kind of fast. Maybe I'm just having bad luck with crappy thumbpads, but how can I at least minimize this (alternatively, tell me how I can replace these for cheap, cause it doesn't seem like Gamecube controller thumbpads are at all easy to find).
Thanks for the help in advance.
sup im $led i got some , for yah
you don't understand how the different levels of dash & run momentum affect your jump and you do really bad aerials because of it that get you ***** and your DD looks wonky because you don't have that consideration built into itoh, rolling on stage onto randall just causes that animation. it's super janky. he'll also carry you off if you're not doing anything. it's really annoying when you think you're edgehogging.
http://www.youtube.com/watch?feature=player_detailpage&v=6NMgUM-iorM#t=622 grand finals from a couple weeks ago. i think i'm doing some things right, but according to some people around me, i need to simplify my game further. i'll also have grand finals from yesterday some time soon, and if you guys can give me advice on where you think i need to go next, i'd really appreciate it.
Might just be too cool. Only flawLet's get something straight right now.
Mach is cool. Always knew.
thanks a ton KK. grand finals from this week is up: http://www.youtube.com/watch?v=ssMFaFM9ASc&feature=c4-overview&list=UU8aZvSO220xJO-Is_wQIzqgyou don't understand how the different levels of dash & run momentum affect your jump and you do really bad aerials because of it that get you ***** and your DD looks wonky because you don't have that consideration built into it
either that or you know about it and you're just really bad at it
you pick weird combo starters when you have freebies sometimes but i'm boring.
i think you choose to u-smash when the opponent is going to jump out of shield a lot and catch that. which is great but i question if it's routinely better than grab.
i don't think more simplicity is the answer. i think you've got a good grasp of how to juggle efficiency from a risk-reward and chance-to-screw-up standpoint.
keep working though i like how it is coming along
thanks a ton KK. grand finals from this week is up: http://www.youtube.com/watch?v=ssMFaFM9ASc&feature=c4-overview&list=UU8aZvSO220xJO-Is_wQIzqg
(vs marth again)
as is the set i really should've/could've lost that tournament, http://www.youtube.com/watch?v=hU4E-aoU_So&list=UU8aZvSO220xJO-Is_wQIzqg vs falcon
i'll be looking to train more by myself to change those bad aerials. i think that's why i ended up needing a lot of those goofy looking jabs, because where i landed wasn't even close to how deep i wished i was on shield.
thisI sometimes just don't WD towards Marth and let him reflex-grab after the nair-shine and then punish the grab lag.