_wzrd
Smash Journeyman
when i talked to him on the nwr chat he said he was all marvel now, so I don't think he'll be back soon. still seems like he thinks about the game tho!
if anything ask him on FB lol
if anything ask him on FB lol
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dude, marth wrecks peach. Just remember that you have a huge sword and you'll be fine. But if you don't want to take a chance with her surviving for a long time, then pick sheik, since she can often throw/tilt -> move with ease, and set up edgeuards really easily.Guys, should I switch to Sheik/Fox to beat a great Peach? I felt terrible for playing my mediocre Sheik vs. Teddy but I feel like I don't know the matchup well enough with Marth.
In all likelihood I should just go Fox and watch SW matches.
edit:// LOL: http://www.youtube.com/watch?v=bxQadaTeYXE
I mean, if you're going to make a video, at least pronounce it right. Better: http://www.biblestudytools.com/lexicons/greek/nas/diakonos.html
Up throwing people who can't get uthrow uair combo'd is pretty good for the positional advantage since Doc has ****ty range. It's decent if your spacing game is on point and you have the proficiency to outspace his panicked aerials or read whatever defensive option he chooses (air dodge, jump, poop down air, etc.) It's optimal if you can bait out a double jump and knick that so they get knocked away and since his recovery is abysmal it should be an easy kill if you know how to edgeguard him. I personally don't recommend throws if you're towards the center though. Or you could just play the matchup like SFAT and shine combo Doc until he cries.I know you can't uthrow>up air doc but has anyone tried uthrowing him to gain positional advantage? For example to gain a platform to space yourself against him. I've been doing this recently for space advantage.
so vs any floaty can i just chill and shoot my double laser a couple times and then dashdance and wait for quick humble approaches
i feel like that wud be fun as hell to camp a puff and just enjoy the fresh air and ****, bairs are so good and going in and out is pretty chill
You need to alter your movement so that you can comfortably keep a larger distance from her. My suspicion is that when you move you are not dipping into her dash attack's range and then leaving it, but rather your dash dance's focal point is somewhere inside her dash attack and therefore you're lingering in its range for longer than you think you are.What do I do vs a Peach who stays grounded in the neutural game? I always get caught by dash attack.
No that was not the intention, these techniques are not for speed but for positions or baiting. Since Toph decided to jump on the platform with Nair and it whiffed, Eggz was in range to shield drop bair and was safe doing so because Toph was either still in landing lag or tried to run away but not in time to be out of range of that. A shield drop is to defend yourself while readying an attack. Perhaps it wasn't needed here but at the same time Eggz tightened his defense just in case an aerial did hit his shield. Also, it's always good to bait anyone above you and then immediately reverse the situation by shield dropping back down. You always have the advantage by having someone above.https://www.youtube.com/watch?v=n3TwOuKRk6Q&t=4m0s
At 4:00, why did Eggz shield drop bair? Is it faster than regularly dropping through platform then bairing?
What exactly do you mean by that?Don't listen to Kage (no offense Kage... that ain't Rock Crock).
What exactly do you mean by that?
Don't listen to Kage (no offense Kage... that ain't Rock Crock). Eggz shield dropped there because shield dropping is faster. The actual animation 2 frames faster (you are actionable frame 2 [frame 1 being shield] as opposed to frame 4 [1-3 being crouch]), but the main benefit is that you can buffer the input during your landing lag to make sure you're dropping through asap. If you input a regular drop-through a tad early, you end up just crouching on the plat like a douche, probably smash attacking because of a C-stick aerial input.