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Q&A -Fox Advice/Questions Topic-

omgwtfToph

Smash Master
Joined
May 28, 2008
Messages
4,486
Location
San Jose
vish is a lucky ***** and i ***** him hella bad game 5 to let him know he was flukin

or maybe that was the tournament before. either way i always let vish take me to game 5 lol
no this was the "tourney set" at the one I didn't go to lol. apparently you greezed him on the rock stage in pokemon stadium last stock last game lol
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
Damnit Wenbo. I saw your set vs DoH.....

Every move/other move will be d-smash, even when he gets hit. You must stop running into them.

And drill more

:phone:
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
Haha
I'm usually a little better at not running into Dsmash ._. it's never a surprise when I get hit by it because I'm like godammit I misspaced here it comes >_<

Usually I have more trouble with running into Fairs and dash attack because I'm not as comfortable with the spacing
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
HTF did you end up playing DoH at a national? lol

I'm so ready to beat some Peaches, mang. I was just practicing vs. Peach comps for like 3 hours, and I think I will have a much better overall style with more lasering, more grabs, not trying to drill them out of the air, and opting for dash away instead of shine more during pressure.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
But ... you play Falco ...
My long term game plan (which may or may not be ridiculous) is to have Falco for game 1 on FoD/YS/BF (maybe DL would be better instead of BF if I play a little campier, not sure yet). Then, for my cps, I can use Fox on PS or Marth on YS. On my opponent's cps (which will likely be DL or FD), I can use Fox and Marth respectively. I'm not sure who I would go on BF, and I would just stay with Falco for FoD.

I also just like the idea of being able to adapt to my opponent's playstyle or matchup experience. I have a feeling my opinions on stages will continue to change with the more experience I get, but being able to cover cps is nice, and it's not like learning 3 characters instead of 1 is really impeding my progress since 90% of my practice and improvement is just me theory-bros'ing in my room with the lights off. Then the other 10% is when I actually get to play people, which is when I just observe how my theory plays out in practice, and then I go home and continue to tweak based on what I remember and what I see in my videos.
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
Darn it...Bones figured out that Peach/Falco is unwinnable for Falco on Yoshi's...

And he's also doing the Marth on FD thing so he doesn't have to worry about it

Bones0 2013 Peach slayer
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
KK's answer is correct, as it does involve a lot of rhythm.

What about it do you want to learn?
I guess the main thing that baffles me is how you incorporate WDs without seeming to put yourself at risk during the landing lag, but also giving yourself advantageous positioning. Do I just need to practice DDWDing for a million hours, or are you focusing on something I'm not even aware of? As a specific reference, at 1:52 I just could not follow where you were going at all, which is the entire point of DDing I would think. My DDing just never seems so sporadic, but I doubt you are just randomly herpderping WDs at random moments. In that sequence I think you only WDed twice, but you never have that awkward down time afterwards. Do you specifically favor dashing out of WDs or WDing out of dashes, and how do your decisions to change directions relate to that? Like do you try to change directions with either in general? I believe the first thing was you dashed towards him and WDed back which is a pretty general movement pattern, but then the part that looks all mind****y you seem to dash away, WD away, and then dash back in. It's so hard to tell because you're moving so fast and it's not playing at 60 fps. I would just assume I am moving slow into and out of my WDs, but even when I am focusing 100% on moving as fast as possible, my movement never comes close to anything like that. I always seem to fall into a pattern of WDing against my dashes because WDing with my dashes just gives them too much room, and when I dash out of WDs it seems like it's taking too long and could have accomplished the same thing with a simple DD.

Maybe I'm just overthinking this. I've been upset with my WDing for a while now, so it's kinda stressing me out that I can't get this down.
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
Haha
I'm usually a little better at not running into Dsmash ._. it's never a surprise when I get hit by it because I'm like godammit I misspaced here it comes >_<

Usually I have more trouble with running into Fairs and dash attack because I'm not as comfortable with the spacing
Ahhh. I hear that

:phone:
 

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
This is unorganized, but its kinda what is behind what I think about while DD/WDing. I can elaborate more later, but I'd rather just give the basics and let you interpret it for yourself. Most of that smoothness between WDing and dashing just comes from dashing in the same direction of the wavedash asap at the end of the wavedash, before doing any other movement. So if I wanted to WD away from the opponent and move back towards him, I'll WD away, slight dash away, then dash forward instead of trying to WD away and dash forward immediately.

1) Understanding the effect of momentum from walking and wding.
The effect of momentum will generally only affect the first dash that is made against the direction of the carried momentum. This is what allows us to moonwalk out of walk and wd with characters that don't have true moonwalks.

2) Understanding the purpose of a WD for movement (change of position) vs as a lunge (wd into opponent, utilt/shine/whatever, or wd specifically to escape).
The point of a wavedash for movement is to shift your BASE of movement, the launching point of your dash, the beginning location.

3) Understanding standard DD.
The middlepoint of a standard dash dance is the half way point of each individual dash length. The pivot locations can be any point along the dash, but are determined by the dd ability of the opponent (how tightly they can dd).

4) Proper definitions.
Dashing is not the act of moving left or right. Dashing is the act of moving towards or away.

5) Understanding varying levels of threat based on distance, movement intent.
An opponent who is very close, but uses chaotic movement patterns cannot be predicted, but can also likely not give meaning to his movements, as the chaos only veils when he will act, giving you a reasonable amount of time to act and not be reacted to other than with a simple action, such as sh ac bair vs an aggressive forward motion.

An opponent who uses long movements draws the mind towards making assumptions/calculations about his next move. An opponent who is good at this action will draw the mind toward assuming he is moving away, then suddenly strike in that moment of weakness. This is the point of doing that long combo of dash/wavedash away then full dash straight at the opponent into the attack. Repeated away motions to pull the attention away and create an opening, then moving in suddenly.

An opponent who is very close, but makes pushes into the opponent without committing is trying to force a defensive action. The defending player will try to stop hit the opponent at the reasonable launching point of the opponent's attack, defend his position by using a high priority move, or create more distance somewhere between the moments just before the attack is launched and when the attack is moving into his space.

This last topic has a lot more scenarios, but I don't want to get too into it.
 

the real jman

Smash Apprentice
Joined
Oct 9, 2012
Messages
92
So I no this is off topic

But out of boredom I decided to watch some old videos of when I played serious I was pretty ****ing good lol XD

:phone:
 

the real jman

Smash Apprentice
Joined
Oct 9, 2012
Messages
92
I really want to bro but I don't have a way to get to philly.. but I really do want to go play u..it be like the old times when u showed me how good nair was

:phone:
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
hmm i'll put it like this

in MY eyes, your stellar performance vs. hbox was made moot because of your performance vs. sfat.

i really wish you would drop that childish **** and play a full tournament
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
and the fact you just assumed i was trolling you is kinda what i was talking about

i think u were being dishonest to everyone (BUT MORE IMPORTANTLY YOURSELF) about your controller and thats not the right way to go
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
I did you were trolling about the top player comment. But I actually don't believe that I am top level though (maybe you do though, and I didn't take that into consideration).

I do believe the controller issue cuz it would really be an odd coicidence that right after it died that every player in existence magically got better against me the next day. I also do believe that I am not as good now because of the controller problem and have been on a long *** mission to find a decent one to use. I could go more into depth as to why, but that's not for the boards (people will just say that I'm johning anyway [and that it's in my head or w/e.]). But I will say this though: different controllers give me different problems with core gameplay.

Edit: FWIW, I really did believe that I was gonna get like 25th at BH2, even before the event started

:phone:
 
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