Fortress | Sveet
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
... its only because he is falling in that picture so the hitbox is extended.
Did . . . did you know that the back air had a hit box that large above his leg?? Did you?
Did you?!?!?!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
... its only because he is falling in that picture so the hitbox is extended.
Did . . . did you know that the back air had a hit box that large above his leg?? Did you?
Did you?!?!?!
I almost made a post last night about how this thread sucks now**** THIS THREAD
raynex save us
Huh the difference between shining someone and just shining is different. Why would the stun go away because if you hit with both shines, you lag twice not once.Not... really, actually. The hitstop (hitlag, whatever you wanna call it lol - the "freeze" frames) that changes the timing only occurs after the first time; by the time you go and input the jump->second shine, the timing is exactly the same cuz the hitstop has worn off.
I'm pretty sure dashdancedan is right on the doubleshine thing since he's saying exactly what I was saying for like a page and a half lolol.
i was only replying to kaos who said maybe dbl shines can't connect unless your running. no need to get snippy BernardThis thread was really good in the time before and slightly after Pound 4.
Everyone was starting to buckle down and really improve. Videos for critique were flying through here left and right and EVERYONE had good questions to ask. Most of which usually lead to productive theory-crafting.
The Fox boards are now full of silly exchanges about things that don't matter, broken up by long periods of socializing.
edit: I have a good question.
What if your opponent d.i.s your uthrow Tempest?
Fair enough. But the fact that it does have faults should be something to take note of. Sometimes being too open-minded works against you, and you become oblivious of an plan's weaknesses.TemPesT- said:no prob. also kinda goes with what Toph was saying on the last page, if you spend the whole time thinking about how your opponent COULD or CAN get out of something, your just limiting your options, cuz almost nothings ever guaranteed in this game. maybe your opponents never seen a thunders to dbl shine attempt near the edge, or just wasn't expecting it.
I agree, and I have something to add. Putting uthrow doubleshine (for example) into practice or thinking its good just because its one more option to use, doesn't sound so appealing. What's the point of over-complicating follow-ups by running options with slight flaws through your head?TemPesT- said:Just cuz it's an option doesn't mean you have to do it every opportunity, but just something to keep in the back of your mind.
I thought the point of double shining was so they fly off the edge and often miss the tech? or was that only from up throw?edit: Doubleshining your opponent after a thunders near the edge is prone to failure. If they have a feeling you're going to do it, they can tech the shine very easily. Even if they don't know you're trying to doubleshine, they can tap L/R just in case. (It wouldn't negatively impact the situation if you usmashed/grabbed instead)
edit: Doubleshining your opponent after a thunders near the edge is prone to failure. If they have a feeling you're going to do it, they can tech the shine very easily. Even if they don't know you're trying to doubleshine, they can tap L/R just in case. (It wouldn't negatively impact the situation if you usmashed/grabbed instead)
idk that much about pal, but this is what i can tell you about ur 2 questionscan you guys kindly give me a list of combos a NEW fox should master?
i will perfect them all.
i play melee pal version as im from australia.
also.
1. what are foxes best shield pressure options?
2. what are foxes best out of shield options?
thanks so much!
tell the puff to rest EVERYTHING, and make sure you're on the spot asap. also have him learn to save you with uairs and puff punches. it can extend fox's life unreasonably.any tips on teaming with a jigglypuff?
also, at low %'s what are foxes best setups/combos to get a grab?
truly, a great statement.. it can extend fox's life unreasonably.
what's the main flaw with uthrow -> doubleshine near the edge? Is it too hard to react to the DI with a different option?I agree, and I have something to add. Putting uthrow doubleshine (for example) into practice or thinking its good just because its one more option to use, doesn't sound so appealing. What's the point of over-complicating follow-ups by running options with slight flaws through your head?
i dont even know if you are being sarcastic. but um, if you are, **** you?truly, a great statement.
(y) likedi got the uthrow double shine on jman when we played.
tell me again how good players will always DI out and stuff
pretty much anybody mid tier and above can be good with fox. watch videos of fox with dif characters on his team.whats a good character to team up with fox? any advice.
IMO, fox/jiggs is the best team in the game.whats a good character to team up with fox? any advice.
cool. I want to see him again.dj combo started playing again btw. he might go to pound 5 or something