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Actually, we've had this debate, and the shine comes out when you leave the ground no matter what, lol. I mean, if you think about it, the so-called "JC-shine" is really Fox jumping and shining on the first possible frame of the jump animation. And that occurs on the frame where he is airbourne (just a little bit). So yeah. But you land immediately back down.I didn't...
wow... really?
I meant canceling the jump out of shield with a shine before you leave the ground, which is pretty much impossible
unless you're like eggm or joeplicate
lol i agreestop talking about tech skill ****ing ***ot fox players
I'm going to argue semantics here because I want to be a douche but you are canceling the jump. Just not immediately. Just like with say phantasm shortening you can effectively say your "canceling" 3/4 of the animation to shorten the move or etc. So, I feel like jump-canceling on the whole is doomed to be semantically argued to the end of time.TECHNICALLY, it's not jump-canceled (because the jump animation isn't being canceled), but I, personally, prefer to call it that because people know what you're talking about, and it makes things easier to explain. >_>
Anything you wantAggro or defensive for
Marth?
Falcon?
Falco?
Fox?
Oh I see how it is.i'm glad we have toph to hold it down!!
otherwise it would be all that, and no one to correct them on their lingo!
I feel like you're dumb.I'm going to argue semantics here because I want to be a douche but you are canceling the jump. Just not immediately. Just like with say phantasm shortening you can effectively say your "canceling" 3/4 of the animation to shorten the move or etc. So, I feel like jump-canceling on the whole is doomed to be semantically argued to the end of time.
I'm pretty sure lasers don't have nearly enough shield stun for that to be possible, but I could check next time I'm home if you want. As long as you're holding the C-stick, you will spot dodge/roll/jump on the soonest actionable frame.I have a Fox question. Falco vs Fox. Assuming perfect shl to grab with Falco on Fox's shield. Is it possible to get grabbed before Fox can avoid the grab via spotdodge or roll? Also looking to account for the vulnerable start frames of roll and spotdodge.
I feel like sometimes even though I'm buffering a spotdodge via c-stick on laser to grab attempts I still get grabbed. So either I think I'm inputting the buffer and still getting grabbed, not accounting for stun and trying to buffer c-stick during laser stun (not sure if that works but I think it should), or something I'm unaware of that's going on.
lol. are you just kinda assuming that armada wouldn't have adapted if calle w had played differently than he did? they've played in countless sets; they know eachothers playstyles pretty well by now.also: @that armada v calle w match
can i point out something obvious?
calle W did not shoot a single IDJ double laser or FH triple or anything. he was asking to get FH OoS aerial'd. if he had done that just a few times to punish that kind of thing, he would have ***** this supposedly brilliant and genius and awesome plan of armada's. armada just realized Calle W wasn't going to FH laser (or even FH nair out of shield pressure) at all, and went with it. it's not gamechanging.
also: my favourite thing armada did was when calle w jumped in with a laser and armada just ate it and usmashed before falco's nair came out. yummy.
or fade back with your next aerial out of the shield grab range.later nair waveshine back is pretty legit.
not reallyThe later the nair, the better. As long as it comes out, lol. I also personally like drill > grab because, unless they buffer a spotdodge or a roll (if it can even come out fast enough past the shieldstun), you'll probably get the grab in. I don't know because I haven't looked frame data and stuff.
As long as you l-cancel, FF and shine correctly, you won't be shield grabbed even if you hit them high on their shield. This goes for both nair and dair.I'm trying to pick up fox again...
What are some of the approaches that are safest against shield grabs? I get grabbed too often.
When you nair>shine a shield, what are some of your better options?
Thanks
In melee everything depends.@joeplicate: Yeah, but theoretically it's the best option. I mean, Melee is the quintessential example of how "too much of a good thing" can be bad. There's never a time when you can do the same thing over and over again and still win. Unless you're playing against people who are pretty bad. And that's what I go through with my Falcon main friend. .____.
that's kind of a dumb thing to say. i'm assuming if calle w had adapted, armada would have also, and then calle w would again, and so on. you're also entirely ignoring the actual point of my post, which is that this is not some sort of amazing oos option that we've been missing, it was good in that match because Calle W didn't do any of the things that would have punished it.lol. are you just kinda assuming that armada wouldn't have adapted if calle w had played differently than he did? they've played in countless sets; they know eachothers playstyles pretty well by now.
it's too bad you lose to donkey kong players even after u cp to Yoshi's and pick Marth.........................................i ****ed up tinks falco with fox last weekend in tourny.. MM?!?!? what are ya chickennn
and you missed the whole point of my post. every thing you can do to counter their oos option has a counter.that's kind of a dumb thing to say. i'm assuming if calle w had adapted, armada would have also, and then calle w would again, and so on. you're also entirely ignoring the actual point of my post, which is that this is not some sort of amazing oos option that we've been missing, it was good in that match because Calle W didn't do any of the things that would have punished it.
do you even know what my point was? or are you just trying to convince me of a different, unrelated point so you can feel like you won the argument?and you missed the whole point of my post. every thing you can do to counter their oos option has a counter.
it's how this game works; top level players will abuse your habits until you pick up on it and change things up, and then they'll start to change things up, most likely better than you can.
A few examples of good things that will NEVER be bad:@joeplicate: Yeah, but theoretically it's the best option. I mean, Melee is the quintessential example of how "too much of a good thing" can be bad. There's never a time when you can do the same thing over and over again and still win. Unless you're playing against people who are pretty bad. And that's what I go through with my Falcon main friend. .____.
... are you suggesting that you CAN do the same thing over and over in other fighting games?Melee is the quintessential example of how "too much of a good thing" can be bad. There's never a time when you can do the same thing over and over again and still win.
It's SO EASY to take the ledge!-Sheik's edge camping (while in the lead)
No you're wrong and yu suckAs long as you're holding the C-stick, you will spot dodge/roll/jump on the soonest actionable frame.
I said edge camping, not edge "stalling".It's SO EASY to take the ledge!