Falco gives him problems too <_<. He locks down Fox's movment pretty well, and platform stages (which are the majority) limit Fox's chainthrow on him. Very even matchup, but often said to tip in Falco's favor on platform stages.
I would have to disagree.
Falco really has no true means to lock down Fox's movement.
Fox is soooo much faster than Fox, outdoes him in both killing power and comboing ability.
The CG is still nasty cause it still sets up for a ollow up.I would say its a disadvantage for Falco primarily because Fox can just outperform Falco in terms of what Falco can do.
Umm...remember that we're eliminiating human reaction time? Fox just won't shine if it's a projectile. All projectiles have more than 1 frame of startup, so Fox can just wait to see what it is and powershield it instead (which has 0 frames of shieldstun. Projectiles act differently than melee attacks)
Taking it in context with the game, most aerial moves leave the character's hurtbox more exposed than before (very few character's have moves disjointed enough to not get hit by a frame perfect shine <_<).
indeed that that is why we'll use the example of Marth with his massive range. As such he would be able to avoid the issue concerning the shine where as other character would well, eat a ****.
Which reminds me concerning powershielding, in theory, if every character played frame perfectly, wouldnt it be impossible to win?
Primarily because the first person to strike would basically lose due to the ability to powershield.
And I was just having fun theory crafting Shadowlink, I wasn't talking about anything actually practical in matches
This, theory crafting is entertaining.
Yep. But don't worry, Marth can hit him (it's been done time and time again, to even the most technical Foxes), because the Fox PLAYER is unfortunately human and thus is restricted by his own reaction time (which is very slow in comparison to how fast Fox can act).
I thouht we were still assuming the whole perfect frame data XD. Hence my statement, i know full well Fox is still a character thtat can be struck,
Not what I was referring to. I meant vs matches.
as in perfecton Falcon vs perfect Fox.
RANGE has nothing to do with it. It's disjointedness. Fox could shine striaght through Sheiks bair because she extends her leg (which counts as a hurtbox). Few attacks are DISJOINTED enough to stop this (most of them being ground moves, which are typically unsafe on a powershield).
My error, I implied disjointed hence my example of Ness vs a character like Marth.
Unless they're Marth <_<. But Marth's attacks are too slow to deal with a robot Fox
At least Marth doesnt have to worry about the **** other characters would eceive.
He's not shining here <_<. He only shines if the opponent is within range. If the opponent will not be in shine range when their attack comes out (which is predetermined by the amount of disjointedness of the attack), then he will simply dash away during the startup lag, or powershield if he doesn't have time to do that (and dash->punish out of his powershield. In melee when you powershield a melee attack, you are no longer considered "shielding" after it. Most people hold shield and thus put their shield back up, but you CAN attack or move DIRECTLY out of a powershield on a melee attack).
Frame perfect Fox with Frame perfect reaction time IS untouchable, because he can counter every action in the game after seeing it (there are only 3 one frame attacks, and one of them doesn't have enough range to matter <_<)
Wasnt it rest?
Howev the issue is that while Fox can certainly just move away and avoid a disjointed attack like Marth's, it also means he would ahve issues in terms of retaliation. Certainly he can try to punish, but his movement plus the attack means that a powershield would be used.
I was saying that ignoring human limitations make Fox LITTERALLY untouchable. My entire post was just me theorycrafting how a "perfect" Fox would play.
I say we get an AR and just do it. Would be easier
However, when we INCLUDE human limitations Fox is perfectly fine and still has trouble with Marth and Falco. Marth because his moves are all just barely fast enough to be beyond human reaction time, while also having the range to hit Fox out of normally uncommited attacks). Basically, the Marth player can reasonably punish the Fox player if he predicts him, and Marth's punishment is more than sufficient to make up for the damage taken waiting for said opportunity. Falco ...reasons stated above
Correct which is what I said looong ago in this topic.
Human limitations are only ignored up to a certain point.
For example like the IC's CG's which are well within human capability.
if it can be done, it is assumed to be done. If not however, like the ase withmelee Fox and Eddie in GG, its best to justgo with the highest level of play provided.
@Shadowlink, by now you know I'm just messing with people right? It's obviously very silly to ignore human limitations in any serious discussion about a character's potential. I was just initially pointing out that human limitations do limit Fox's capabilities in a competitive environment, and that there are characters that are able to give him problems (and even DISADVANTAGES) as a result, where in a perfect environment this simply wouldn't happen. Perfection CAN'T be reached for Fox unfortunately.[/quoe]
I know you are, its fun though to have the argument since debating MK is boring.