Brinzy
Godfather of the Crimean Mafia
From my understanding, nobody ever really stays untouchable with Fox for the entirety of the match so that kinda doesn't matter much shadowlink, but I don't know anything so w/e.
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Semi-offtopic: Brawl is so much like SF4 I cut myself thinking about it.Considering the only other games like it are the previous incarnations of the series which are far more reliant on combo play with much larger stages in comparison to the characters and therefore play completely differently, sure, why not.
Marth loses to Snake and DDD just fyi (and where'd you get DK from? DK has never been considered a Marth counter)MK doesn't have evens? Marth vs DK/Snake and Snake vs D3 is even or debatable for it. And the rest of the cast they have advantages over, or pretty close to it...just like MK.
And when's the last time you've seen Lain/Meep lose to a ROB...better yet, when's the last time you've seen a ROB?
i wasnt talking about that .. the only reason i brought him up isYou can't call a character beatable if the reason he is beaten is due to the user being imperfect.
That's like saying we should have allowed Akuma in ST because scrubby Akuma' lost to an amazing Ken.
Be serious now Mango.
also melee isnt all combosSemi-offtopic: Brawl is so much like SF4 I cut myself thinking about it.
Poking and defensive play as opposed to Aggressive play and combos like their predecessor.
But yeah, like I said, in the wrong context you can't compare the two. Too bad I wasn't in the wrong context.
I don't think he will.And then you can deal with D3.
Have fun
Edit: Mk doesn't even **** wolf imo
Yeah if you ignore things like the increased aerial advantages in one game and things like field/stage control you can break them both down to "turtling wins", but that's as simple a comparison to make as me saying "If you cant 4:6 it then ban the mother ****er".Semi-offtopic: Brawl is so much like SF4 I cut myself thinking about it.
Poking and defensive play as opposed to Aggressive play and combos like their predecessor.
But yeah, like I said, in the wrong context you can't compare the two. Too bad I wasn't in the wrong context.
A-ruh? It's easily one of his worst matchups in a game where he has at the very worst 4 bad matchups, tops.DK has never been considered a Marth counter
My observation was related to his complaint, not to whether it had validity.Given how intelligent you generally are, I would expect you to watch the entire video he linked and then read his post in the context of the method he was emulating. I guess that expectation was set to high in this case.
In the event that all charatcers were played perfectly, frame perfect Fox would win, but isnt untouchable. its something said waaaaay too often.From my understanding, nobody ever really stays untouchable with Fox for the entirety of the match so that kinda doesn't matter much shadowlink, but I don't know anything so w/e.
Okay thats far more understandable.mang0 said:i wasnt talking about that .. the only reason i brought him up is
because alot of brawl people think fox is broken.. when he isnt
and then i said brawl people would play melee and want fox banned
as a joke cause they want mk ..who they think is broken
I'll give you candy.mang0 said:AND NO *** BEING SERIOUS
That is a TERRIBLE comparison, simply because the gameplay was entirely different. In that game, you had actual hitstun and shieldstun. Irrelevant example is irrelevant. All you did was twist things to suit your own argument, rather than use a valid example.Here's a comparison. Imagine Melee Fox has five jumps, shuttle loop instead of firefox, and can control the angle of Fox illusion like MK can with drill rush. Is that ban-worthy? If you answer no, think about this question. If you are playing to win, how can you possibly justify NOT playing Fox?
unfortunately, being perfect with Fox is LITTERALLY IMPOSSIBLE. It is beyond the scope of human reaction time. Human choice reaction time is approximately 10-12 frames for the average athlete/gamer (this is choice reaction. Simple reaction is like 5-6 frames or something, but considering you have to pick the correct counter in most exchanges out of a number of possible actions, you'll be using choice reaction most often).You can't call a character beatable if the reason he is beaten is due to the user being imperfect.
That's like saying we should have allowed Akuma in ST because scrubby Akuma' lost to an amazing Ken.
Be serious now Mango.
Fox already has his own advantages.Here's a comparison. Imagine Melee Fox has five jumps, shuttle loop instead of firefox, and can control the angle of Fox illusion like MK can with drill rush. Is that ban-worthy? If you answer no, think about this question. If you are playing to win, how can you possibly justify NOT playing Fox?
Right, but Melee Fox has disadvantages too. He can be combo'd and edgeguarded. MK has no serious disadvantages when he plays sufficiently gay.Fox already has his own advantages.
How would you feel if you were caught in one waveshine it would equal a death? How would you feel if you were chaingrabbed to eternity because you would fall fast? HOW WOULD YOU FEEL GETTING STAR KO'D AT 60% ON YOSHI'S ISLAND PLAYING A LIGHT CHARACTER BECAUSE YOU HAVE WEST COAST DI?
THINK ABOUT IT.
I'm pretty sure the people who initially brought up these comparisons are indeed very well versed in the other games.I think the only way I would really start to take an argument regarding a comparison of brawl and another multiplayer fighter is if the debator was actually well versed in the other game.
Not someone who owned the game for three days and only played Ken and spammed fierce punch (Master class Ken).
Our argument is balance now?Rofl no it isn't. The way it works for marth vs snake is "if snake gets taken off the stage there is no reason he should come back". Last I checked snake falls into that category against far far far worse characters, it's called having a laughable recovery. He falls into that category against Ike and Ike is a downright terrible *** character. It's still in snake's advantage, any sensible marth will tell you that. Snake loses to dedede and the debatable matchup is him vs falco. A 6-4 isn't an unbeatable situation, it doesn't change the fact that they characters can be counterpicked.
Good thing I play Marth and NONE of these work <_<How would you feel if you were caught in one waveshine it would equal a death? How would you feel if you were chaingrabbed to eternity because you would fall fast? HOW WOULD YOU FEEL GETTING STAR KO'D AT 60% ON YOSHI'S ISLAND PLAYING A LIGHT CHARACTER BECAUSE YOU HAVE WEST COAST DI?
THINK ABOUT IT.
inb4rykoquoteI'm for Anti-ban. MKs metagame is more advanced that the whole roster right now. The only character that is close is Snake. Ally beat M2K and they are both at the top of the metagame, so MK isn't unbeatable.
Do you play Remilia?Did you know that in Immaterial and Missing Power, Remilia has no disadvantaged matchups? The best is even.
ehh i hate when people say "1 shine and ur dead" or "1 grab and ur dead" .... unless it's like m2ks marth on a falco.....NO, you're actually NOT DEAD....ur probably gonna take 50 percent and then they mess up or you trick them with ur DI and you can live to fight another dayFox already has his own advantages.
How would you feel if you were caught in one waveshine it would equal a death? How would you feel if you were chaingrabbed to eternity because you would fall fast? HOW WOULD YOU FEEL GETTING STAR KO'D AT 60% ON YOSHI'S ISLAND PLAYING A LIGHT CHARACTER BECAUSE YOU HAVE WEST COAST DI?
THINK ABOUT IT.
If we're throwing other fighters into it, Melee and Third Strike both have that system going for it where the top is dominated by multiple characters, all of which form a balance due to inherent disadvantages to eachother (And in that system it would be achieved with Falco losing to marth, Marth losing to d3 and snake, snake losing to d3 and falco, d3 losing to falco) and that's what I'm aiming for, I couldn't really care less what the rest of the pro-ban side thinks.Our argument is balance now?
Let's just assume that what you're saying is completely true. Let's just say, for the sake of argument, that removing MK would re-validate the counterpicking system and seemingly balance out the game.
Now, instead of one character being the best, we have...what...four new top characters; Marth, Snake, D3 and Falco all with their respective counterpicks BUT still dominating tourneys.
Is THIS what pro-ban is arguing for?
No, I play Yukari, Marisa and Sakuya.Do you play Remilia?
with good DI...you're definitely not even taking 50%.ehh i hate when people say "1 shine and ur dead" or "1 grab and ur dead" .... unless it's like m2ks marth on a falco.....NO, you're actually NOT DEAD....ur probably gonna take 50 percent and then they mess up or you trick them with ur DI and you can live to fight another day
Use an AR.unfortunately, being perfect with Fox is LITTERALLY IMPOSSIBLE. It is beyond the scope of human reaction time. Human choice reaction time is approximately 10-12 frames for the average athlete/gamer (this is choice reaction. Simple reaction is like 5-6 frames or something, but considering you have to pick the correct counter in most exchanges out of a number of possible actions, you'll be using choice reaction most often).
o frame 1 the move also has a hitbox, plus, you can lock him within his shine and punish him, of course this would require inhuman reaction time.A "perfect" Fox would use his 1 frame invincibility from shine to never get hit. Obviously, that isn't possible because humans don't have the reaction time needed to do so. A perfect Fox would never commit to an approach because he'd always be able tor react to the opponent's movements, but human reaction time limits this.
I already covered itmore stuff
I covered this earlie and I cannot understand why you're repeating yourself Dark Sonic.edit: Actually Shadowlink, a frame perfect Fox (ignoring human reaction time) IS untouchable, because he has a 1 frame move that's invincible.
Flaw.For any attack he could use this instantaneous invincibility to avoid taking damage, while also hitting his opponent's overextended hurtbox on the same frame.
Correct but it also requires him to jump cancel and considering the amount of time he is int he air (cause he doesn't have falcon's aerial mobility it isn't exactly perfectly safe.In the situation where he can't reach the opponent's hurtbox (only a few moves would be able to do this), he could simply dash away (the moves that are in this category ALL have enough startup lag for him to do so).
Where did you get that idea where I said we must ignore it completely?So...ignoring humans' limitations is fun?
Only character I use is Patchouli. I only play it once in a blue moon, though.No, I play Yukari, Marisa and Sakuya.
Patchouli is ok, actually. The game is pretty well balanced, only Meirin is literally bad. Sure, Patchy isn't Top Tier, but she still can hold herself, lol.Only character I use is Patchouli. I only play it once in a blue moon, though.
Patchouli is bad I'm guessing.
uh, yea? its to bring back the CP so to speak, and who knows other chars can dominate as well, or someone can be good with a bunch of char (ninja link) and CP all of those charsOur argument is balance now?
Let's just assume that what you're saying is completely true. Let's just say, for the sake of argument, that removing MK would re-validate the counterpicking system and seemingly balance out the game.
Now, instead of one character being the best, we have...what...four new top characters; Marth, Snake, D3 and Falco all with their respective counterpicks BUT still dominating tourneys.
Is THIS what pro-ban is arguing for?