First post on the website! Hey, Smash community, my name’s Meta-K (don’t be fooled, I’m a Kirby main). Although that’s what it says on my status, I’m definitely not a Smash n00b. I’m more of a mid-level, good-but-not-great player who knows a fair-sized bit about the game. With all the controversy of the Meta Knight ban going on for the next week and a half, I thought I would provide the one thing I haven’t seen yet: a rebuttal to the arguments presented by side pro-ban. (If it is buried in the myriad of pages on the voting topic, I apologize in advance)
1. Meta Knight is bannable – You cannot assign criteria for banning characters that is unlike the firmly established criteria for banning items and stages: GAME-BREAKING RANDOMNESS. This is what differentiates stages from being counter-pick and banned. This is why items, even food on very low, is banned. Certain stages will sway a match because of forces out of the player’s control, to the extent where it will influence the outcome. Same with items: the mere existence of food will cause both players to change objectives, fighting over a temporary goal, and thus distract them from the long-term goal of winning. This is the criterion. What side pro-ban has introduced is a criterion that they claim covers all of this, plus banning Meta Knight. You cannot change the rules half-way through to fit your argument.
2. Meta Knight is the best character in the game by a significant margin – From what I’ve read, he is the best character by a slight margin, over Snake. Again, side pro-ban has redefined firmly established terminology (“broken”) for their own purposes. THIS CANNOT BE DONE. MK is the best character in the game, true. But the fact that he does have 50:50 matchups with a few characters shows he is still mortal.
3. Meta Knight has a perfect recovery and an abnormally safe ledge game – Here’s a scenario for you: say Mew2King uses every character to fight 39 consecutive matches with Ally’s Snake (counting PT as three separates). In every match, Ally’s Snake catches M2K with an utilt. M2K’s legendary Meta Knight, being the sixth-lightest character, will DIE BEFORE 85% OF THE OTHER CHARACTERS. So what if his recovery is good, if he can’t survive past well over half the cast?
4. Meta Knight has too many safe options – One of the few valid points side pro-ban has produced, seeing as I’m sure no-one wants to actually go through every possible scenario and count them. However, they did leave one contradiction: MK has a “safe” option in every scenario, and yet good MK players still lose? Obviously, it comes down to players being able to spot the safe options. Every character has safe options, but they must be able to read the opponent and figure out what is the best option in any given scenario.
5. Meta Knight breaks the counter-pick system – Something I’ve always wondered: would Genesis have gone any differently if M2K countered with D3 for one round? Yes, MK has only even to favourable matchups, but he is rarely the BEST matchup, with Snake as a prime example. Now, I’m sure M2K, being a much, MUCH better smasher than myself, knew what he was doing when he stuck with MK, but smashers of a lesser calibre would definitely prefer the higher Snake-D3 matchup to the lower Snake-MK, assuming they knew both equally well.
6. Meta Knight detracts from the metagame – If Meta Knight is removed from tournament play, how can a valid counter-strategy be presented? If MK is removed now, he will forever remain on his pedestal of “godliness,” and no-one will be able to deal with him if reintroduced, due to lack of familiarity in the matchup.
7. Meta Knight is a very serious detriment to the mid level of play – I live in Nova Scotia, the definition of mid-level (sorry, guys!) Would you like to know the results of our last tournament? Luigi, Marth, Olimar, MK, ICs. A LUIGI main beat Meta Knight in a mid-level tournament? I think that settles it.
8. The community favours a ban – I cannot argue that, currently, 53% of Smashboards favours a ban. However, if you refuse to cater to 47% of the community, you could lose almost half of your members. Clearly, a significant majority (at LEAST 2/3, if not 3/4) is needed before we can actually say a ban would cater to the majority of people. Every second person in favour of a ban is barely majority.
9. Meta Knight is already clearly bannable, but we have artificial and unclear rules in place to keep him in the game – What about the Ice Climber freeze glitch in Melee? Now, I know that it’s easier to get away with the EDC than the freeze, but that’s what TOs and refs are for. Personally, I don’t use DC very often (yes, I know, call me a n00b), but I would be suspicious if my opponent used it in EVERY scenario. MK has more options than DC, by far, and most of them damage the opponent, which is what you want in a fighting game. The rules presented to ban MK are artificial, crafted solely for the purpose of this argument.
Now, I know that this will upset 53% of the community, and that I will be trolled/flamed/called a n00b by that same 53% (what a way to break into the community, eh?), but here’s a proposition for you: instead of complaining on this thread that you don’t like my opinions (which are not only valid, but based on fact: it is a FACT that MK is not the best Snake counter, a FACT that MK did not win the aforementioned tournament, a FACT that MK is the sixth-lightest character, etc.), write a counter-argument of your own, backed up with facts as this one. All I can say is, Back Room, please make sure everyone knows what they’re doing when they go to vote! Anyways, that’s all I have to say about that. Anyone offended by this: you’re entitled to your opinion, and I can respect that. If MK is banned, I’ll still play friendlies, and maybe even small-scale tournaments where he will be allowed; but if I ever become good enough to go big time, I probably won’t. If you think he should be banned, I won’t have a problem with that unless you’re my local TO.