TheStig
Smash Lord
it would be sweet if sing was used as a counter move
because in pokemon jiggly got pissed when people interrupted her singing
because in pokemon jiggly got pissed when people interrupted her singing
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this.it would be sweet if sing was used as a counter move
because in pokemon jiggly got pissed when people interrupted her singing
Sigh, too bad no one else seems to read the posts before their own.wtf? this thread is about impractical moves, not you guys personal buff wishlist for your mains
A spotdodge is punishable, especially by the aerials typically used to approach, like Marth's fair, G&W's bair, Wario's dair, etc. The FLUDD is largely unpunishable; at worst, your opponent will end up right where he was when you started it and you'll be free to shield. Besides, it's already been buffed in B+ thanks to the nosnap and momentum codes.I really don't want to get into a big argument, but FIHL looks like it rarely accomplishes more than a simple spot-dodge would have done. I'll give you some of the attacks with a larger horizontal range, but the video was a demonstration and not actual combat conditions, so I still have my doubts about its viability in a real match.
Dtilt can actually combo into stuff now.And on the subject of moves that need to be fixed, the absolute worst move in any Smash Bros. game is Mario's dtilt. Please, somebody give this move a use.
Jiggly's down smash is a semi-spike, it's used for edgeguarding. Her ground game is not supposed to be good anyway, as I recall.There are only two moves that truly need fixing.
Jigglypuff's and Mario's Down smash.
It's better to buff a useless move and, if it becomes too good, then give a blanket-nerf to the character (like each hit does 0.9x damage) because then there is more depth.From what i've heard about Jigglypuff in brawl+, she doesn't need a better sing. She's beastly enough as it is (Last time I played was when B+ came out, with wavedashing, lcanceling, and crazy hitstun so I could be off).
It helps Jiggly users learn how to rising pound. She's so good in B+ anyways buffing it could be a waste.
If you guys insist on buffing it though, I would just suggest making the hitbox bigger, letting ledge cancels actually be useful. I'd much rather have dsmash buffed than sing, like having the hitbox be actually bigger. Right now it's pretty much in her hurtbox, so it's impossible to hit with. The opponent has a sliding motion when they're hit, so it could set up for her offstage game. Just making that hitbox longer would be far better than messing with sing.
The hell you talkin' 'bout, son?There are only two moves that truly need fixing.
Jigglypuff's and Mario's Down smash.
You've missed the point of this thread, as have all the people who are posting changes to moves that currently work fine. I'm not trying to make every character god tier where every single one of their moves is awesome. I'm just trying to introduce a little more variety into the moveset by giving basically useless moves some utility, that way Brawl+ can become more than a shorthop lagless aerial-fest, as you so eloquently put it. Adding a flower effect to Sing wouldn't make Jigglypuff broken, but it would give the player a reason to attempt to land the move.All characters want their moves to have less windup, less lag, bigger hitbox, more damage. If you simply push all moves in these directions, they all converge until nothing is different. Brawl+ is already a shorthop lagless aerial-fest.
It's impressive to connect Ganondorf's utilt, somewhat like a midbattle taunt. There is a place in Brawl for moves like that. There's also a place for lag, though it seems like many disagree, almost like the game needs 20 MKs.
Finally someone who gets it!It's better to buff a useless move and, if it becomes too good, then give a blanket-nerf to the character (like each hit does 0.9x damage) because then there is more depth.
Now that Brawl+ is becoming more refined and balanced, I think that it would be a wise idea to alter some of the more unusable/impractcal moves as we continue [...]
Mario's FLUDD
I said we can leave the water moves alone, as evidenced by my prior post. I've already conceded the point. As long as the people who main these characters are happy with them, we can leave them alone. I also noticed that some of the uses in your example were superfluous (you could have just caped Link without using FLUDD ), but I will admit that it can be used to successfully gimp given the right conditions. I have realized that if we increased the KB, the move would probably be too powerful.I really don't want to get into a big argument, but FIHL looks like it rarely accomplishes more than a simple spot-dodge would have done. I'll give you some of the attacks with a larger horizontal range, but the video was a demonstration and not actual combat conditions, so I still have my doubts about its viability in a real match.
I also have a problem with some of the gimping examples where the cape was used directly after FLUDD. In a good number of those, the FLUDD usage was completely unnecessary, as the cape would have killed them anyway if you had just used it first. I realize you were making a demonstrational video on how to use it, but in most of the video, I felt like you were using it just to use it, and that it didn't really offer much advantage to not using it at all. Ledge cancelling impressed me though, I've never seen anyone use FLUDD on an edge recovery attack before, that was good stuff.
As for the gimping of Ness and Lucas's recovery, I'm no Mario main, but I would just use the cape. It would be a viable gimp for Squirtle, but gimping Ness and Lucas's recoveries isn't too hard to do in the first place. I dunno, I guess if Squirtle and Mario mains are happy with the move as is, we can just leave it alone.
That and it'd probably boost his recovery even more.I said we can leave the water moves alone, as evidenced by my prior post. I've already conceded the point. As long as the people who main these characters are happy with them, we can leave them alone. I also noticed that some of the uses in your example were superfluous (you could have just caped Link without using FLUDD ), but I will admit that it can be used to successfully gimp given the right conditions. I have realized that if we increased the KB, the move would probably be too powerful.
oh yes because everyone wants metaknight to get even better right?make meta-knights special down a decent kill move!
wow dude...that is win.This is truley Jigglypuff's most useless standard move. It is laggy, highly punishable, and it just dosn't have a use. In melee it was a fair edgeguard with little potential for a sucessful gimp, and is used the same way in brawl+ due to the non-auto sweetspotted ledges. However, the move still has no true use and is better left untouched in a match because it will only leave you open.
These are some practical ways d-tilt can be improved in brawl+:
1.) A bigger hitbox; disjointed under the foot vertically as far as snake's u-tilt is horizontally. (or farther)
2.) Moar horizontal knockback.
3.) Less startup, and ending lag.
4.) The ability to juggle an opponent. (shieks f-tilt or fox's u-tilt)
5.) Moar damage inflcted.
6.) The ability to trip an opponent 50%-80% of the time.
7.) The ability to spike an opponent in the air.
8.) The ability to spike an opponent on an edge. (ike's d-tilt)
9.) Some combo potential into other moves.
10.) Moar hitstun.
11.) Super armour frames.
Impractical ways in brawl+ to fill the void for my erotic dreams:
1.) 1HITKO
2.) An infinite amount of hitstun
3.) Faster than rest. (No startup frames. No ending lag)
4.) Super sized hitbox. (this size or bigger)
5.) 5 seconds of hitlag.
6.) D-tilt gives final smash power.
7.) D-tilt heals all your damage.
8.) Inflict 999 damage on an opponent.
9.) Auto win.
10.) Makes opponent trip anywhere on the stage.
I hope you consider improving this move using one or more of the ideas on this list.
Sing DOES NOT refresh jumps in brawl+. Not that that was even important in vbrawl.Sing refreshes Jigglypuff's jumps.
Ganon Up tilt is a decent edge guarding tool, just takes timing.
They aren't useless, and pertain their effectiveness in Brawl+.
Brawl+ requests should go in the plusery thread.
I wasn't going extreme, I was putting good ideas that they could use. (The top list is serious)d tilt should be better, but dont go too extreme M or no1 will take u seriously
I really dislike the random trip moves. How about they trip when you use a tripping move on an opponent whose % is an odd number, or something along those lines? Make it into an actual useful game mechanic.6.) The ability to trip an opponent 50%-80% of the time.