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They can get pretty silly if you use Chrom and his children. Throwing them on the frontline almost always gets them targeted, and when surrounded by the royal family leads them to having a stupid avoidance that essentially makes the opponent waste a turn. Throw the sword that deals magic damage on them so they hit any unit that isn't using a Longbow.Tricksters aren't all that useful to my disappointment. I really wish they had better abilities. As of now, they are pretty much like War Clerics that use swords (and doesn't have Renewal). Still better than Sages I guess (until they get tomefaire, I don't know).
Chapter 19 is the easiest map in the game with this.Rescue is essentially equivalent to Warp-skipping in older FEs.
It's just all-around lame when you consider chaining, and I don't think should really be thought of beyond its intended use. You can trivialize a lot of chapters just by Rescue-chaining a Galeforce Units (Or two) across the map to kill the boss.
Counter by itself isn't that good. But like I said, when you combine it with Sol/Renewal/Lifetaker, it's not that bad, especially if you have Bowbreaker and/or Tomebreaker. I'm not saying that this is the ideal way to go, but it's an available option that works for characters that don't have a better choice. And it's a new combination that's fun to experiment with.Counter is bad because anything that has a good chance to hit you AND attacks from one range is a Swordmaster/Assassin and does **** damage.
Anything else is like, bows, Rexcalibur, etc and you should just pick a better skill. Vantage beats the pants off counter, especially with Sol.
I've always disliked fog of war maps, I wouldn't cut them out of FE completely because they've been part of the series since the beginning, but reducing their number greatly. Got to agree on the defense chapters in Radiant Dawn though, they were incredible. Who can forget 3-13 and it's famous NPC archer?sad that there is severe lack of fog of war/defense maps =\ the defense maps in RD were so ****ing epic!
*blatent favoritism towards Severa*
The 3 children above Severa don't get galeforce for free and is the best base class you can start with.
3-13 is the only chapter to ever make me just wish these 13 turns were over.. I can't cheese Ike with sleep in hard mode :x
I should probably try using Zihark and giving him a robe and dracoshield and beastfoe or paragon someday
Tiers not sorted within Tier.
Hand axes don't exist for the enemy ever, its all short axes even in the prologue.Having a chapter go perfectly well on Lunatic on the first attempt, only to lose it on the last turn that matters due to a combination of a single error of judgement and the game capitalizing on said mistake with some unfortunate RNG, kinda hurts. =[
...No Delta, it wasn't a Hand Axe. (As if those weapons even exist past like, Ch. 3 on Lunatic mode)