Yeah, there's a few skills that are a bit too powerful. Like galeforce and counter
They are both not too powerful.
Galeforce requires you to kill a unit which isn't 100% end game. It's just good for low turn counts in chapters 20+.. Otherwise, galeforce doesn't speed up killing if you could have killed on the enemy phase anyways. If you plan to send a unit to reach an objective quickly is it useful. That unit also needs to be strong enough to handle not dying while alone..
Counter is absolutely only good for the enemy. This skill is perfectly fine as it has a round about counterplay to it. I am happy with counter as it also counters astra otherwise astra would be the best skill in the game, combatwise with no question.
Best skills in the game is sol and armsthrift. Armsthrift lets you spam legendary weapons without care, which is a big deal in your offensive power, especially when you can spam tomahawks then. Sol pretty much ensures you are never in danger of dying (40-50% proc rate is pretty safe if you double)
Afterwards i would say astra, galeforce, and deliverer are next in line. Astra is pretty much 20% chance to win. Galeforce is amazing for reaching objectives quickly, and deliverer is +2 movement which gives you more mobility.
Tbh skills aren't that broken standalone. Its combinations of skill that become broken. Galeforce, deliverer, sol, armsthrift, and a filler skill is pretty much the best solo unit.
Wrath, vantage, vengence looks like a fun combo but i can never get around grinding that. In theory i'd say that combination of skills is actually pretty broken give you can reach a good 80% crit rate with a forged crit weapon. A forged ruin sounds pretty much like an impossible unit to deal with. Good thing dread fighters exist :V
Do we get a waste tomb? I'd love a brave dark tomb to forge crit on for this combo.