Rutger
Smash Master
I don't know why Capcom doesn't know how to make their characters run continuously.
That's always bugged me.
That's always bugged me.
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It's more of a footsie thing. The ability given to close the gap quickly should come at a cost which is balanced by lag and commitment. Easiest example would be to look at Makoto in SF3 and 4. Think of it as the options one chess piece can have. It's just more suited for that type of game.I don't know why Capcom doesn't know how to make their characters run continuously.
That's always bugged me.
Marvel is a bit mixed and has both runs and dashes (mostly the latter). I think it was designed with a learning curve in mind. Zero and Hsien-Ko can run/"run" which is easy to do to cover ground. Dashes cover more ground faster because they'll generally have much better wavedashing (besides 2 or so) than characters like Zero and Hsien-Ko but requires execution. Plink dashing straight up benefits everyone which requires the most execution.That makes sense, though KoF works with running, I can understand it being more of a pacing thing and that's cool for SF.
But then there's Marvel, especially with wavedashs, seems odd to not have it. Maybe that's just the part of me that grew up with Smash talking, it just seems like such a natural thing to have. :/
It was character-specific. Some received walk speed nerfs, like Zangief.I didn't see much of Vanilla SFxT so the only SFXT I've seen really is from the 2013 patch, but I was always given the impression by people that they DID up the walking speed. That being said though, a run like they have in TTT2 would be good. I wasn't trying to insult the thought and effort the developers put into make the stages, I was just thinking in terms of how with an image in paint if you edit the width so it's 85% of its value, it's all still there, but just smaller as opposed to "let's cut all these things out". However, I kind of think you're just referring to changing the stages in general, and possibly comparing it to changing similar aspects on the characters themselves, to which I can understand the thought process there.
If we're talking about the space required, it's not uncommon to see Tekken players able to pull of instant running moves. In fact, it's a staple for both Kings.I didn't see much of Vanilla SFxT so the only SFXT I've seen really is from the 2013 patch, but I was always given the impression by people that they DID up the walking speed. That being said though, a run like they have in TTT2 would be good. I wasn't trying to insult the thought and effort the developers put into make the stages, I was just thinking in terms of how with an image in paint if you edit the width so it's 85% of its value, it's all still there, but just smaller as opposed to "let's cut all these things out". However, I kind of think you're just referring to changing the stages in general, and possibly comparing it to changing similar aspects on the characters themselves, to which I can understand the thought process there.
Yet we have games like BlazBlue and KOF that have running for at least the majority of their characters. I get that a small step can make a big difference, but I feel that lacking a running option really hinders your ability to close space in an efficient manner.It's more of a footsie thing. The ability given to close the gap quickly should come at a cost which is balanced by lag and commitment. Easiest example would be to look at Makoto in SF3 and 4. Think of it as the options one chess piece can have. It's just more suited for that type of game.
I do notice that if I play people in older games like ST or Alpha, people have issues with footsies since each step is crucial.
Maybe it's because I've played fighting games since Hyper Fighting, but I really do appreciate the spacing game made in those games. Those other games are fine with running since those are rush oriented games. Plus I don't feel like just because other games do have run means that every game needs it for approaching.Yet we have games like BlazBlue and KOF that have running for at least the majority of their characters. I get that a small step can make a big difference, but I feel that lacking a running option really hinders your ability to close space in an efficient manner.
You could make the argument that running actually narrows down your options (at least in Smash Bros.). After all, a still opponent can be scarier than a character moving all over the place.
I feel almost like that describes half his moves, haha. Though my first thought was that you were talking about his command grab.He's also got that attack that instantaneously hits half the screen, air or ground.
Yeah a lot of people are playing Injustice on my campus.Finally got a chance to try Injustice last night.
It seems alright. It animates beautifully (except why does Raven have an old man face?), though I found the controls feel a bit stiff and clunky. Unlike MK, there's no block button, so you can just hold back to block, which feels much more natural. Doesn't really feel like it has footsies since the walk speed is so slow. Seems like characters with some sort of zoning game are having an easier time at the moment, rushdown seems a bit weak. Maybe people just need to figure out the game some more?
Green Lantern has some dumb stuff, haha. Aquaman's trait is hilarious.
Probably going to pass on it for now though. Didn't really click with me, and I have lots of other stuff to keep me busy. I think it would be cool if this caught on though. It's got some interesting stuff, and it has that "serious comics" vibe that may appeal to certain players.
Haha, maybe that mindset could work. The game just wasn't that appealing in the first place to me though.Just uh...pick Green Arrow and think of it as playing as Hawkeye.
No worries, man. There's so many fighting games out these days that I can't blame anybody for not liking them all. That being said though, there's pretty much a game out there for you no matter what kind of fighter you like anyway, so that's a plus.Haha, maybe that mindset could work. The game just wasn't that appealing in the first place to me though.
Oh I wasn't ashamed for not liking it hehe. I do agree that there's a fighting game for almost anyone, unless they dislike being competitive in general. Lately I've been sticking to GG since the release for AC+R should be this week on the 23rd. :D Really looking forward to Millia's new aerial and FB Secret Garden along with Dizzy's new FB Skull Crusher.No worries, man. There's so many fighting games out these days that I can't blame anybody for not liking them all. That being said though, there's pretty much a game out there for you no matter what kind of fighter you like anyway, so that's a plus.
Oh I wasn't ashamed for not liking it hehe. I do agree that there's a fighting game for almost anyone, unless they dislike being competitive in general. Lately I've been sticking to GG since the release for AC+R should be this week on the 23rd. :D Really looking forward to Millia's new aerial and FB Secret Garden along with Dizzy's new FB Skull Crusher.
It's just her old aerial that she had previously. Sarix wasn't really talking about Secret Garden changes (which she did receive in a small nerf), but was talking about having a FB version of it now.Wait...they gave Millia a new aerial and made some Secret Garden changes? Man...how did I not know about this earlier...
Oh yeah. Forgot about that. Dat gdlk Ermac-grab. @_@He's also got that attack that instantaneously hits half the screen, air or ground.
Ah, got it. Thanks.It's just her old aerial that she had previously. Sarix wasn't really talking about Secret Garden changes (which she did receive in a small nerf), but was talking about having a FB version of it now.
Yeah I knew it was only confirmed for Vita so far, but at least it means that the console patches are soon to come.As far as I know +R is only going to be on the Vita this week, I don't think there has been any word on when the console patch will be out. I don't know if you have a Vita and/or knew this, just thought I should mention it.
I can't wait for the patch though, I really want Chipp's new tools. They gave him so many good things, Johnny has some nice changes as well.
Feels a bit different and maybe the sound too. It shouldn't matter to you. 24mm are only for start and select, so you should go ahead and buy it. If your 24 mm colors are the same as your 30's Sanwa, be warned the Sanwa and seimitsu have slightly different colors. This only if you're OCD or something and you want to prevent that lol.Do you guys know if there's a difference between seimitsu vs. sanwa buttons?
Canadianjoysticks still haven't refilled their stock of white 24mm sanwa buttons -_____-
Oh, I thought you were going to have special square buttons like Aisight.You guys all forget that I'm doing a keystick lol. The 24mm buttons are my directional buttons. They're pretty crucial `-`
I can't imagine any other reason why I'd have the custom fight board setup that I do built.Yeah I figured. I never knew you were a keyboard player too aisight :V
keyboardwarriors