• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Fighting Game Discussion

Rutger

Smash Master
Joined
Mar 4, 2008
Messages
3,889
Location
Orlando, Fl.
3DS FC
1676-3683-2689
I don't know why Capcom doesn't know how to make their characters run continuously.

That's always bugged me.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
I don't know why Capcom doesn't know how to make their characters run continuously.

That's always bugged me.
It's more of a footsie thing. The ability given to close the gap quickly should come at a cost which is balanced by lag and commitment. Easiest example would be to look at Makoto in SF3 and 4. Think of it as the options one chess piece can have. It's just more suited for that type of game.

I do notice that if I play people in older games like ST or Alpha, people have issues with footsies since each step is crucial.
 

Rutger

Smash Master
Joined
Mar 4, 2008
Messages
3,889
Location
Orlando, Fl.
3DS FC
1676-3683-2689
That makes sense, though KoF works with running, I can understand it being more of a pacing thing and that's cool for SF.

But then there's Marvel, especially with wavedashs, seems odd to not have it. Maybe that's just the part of me that grew up with Smash talking, it just seems like such a natural thing to have. :/
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
That makes sense, though KoF works with running, I can understand it being more of a pacing thing and that's cool for SF.

But then there's Marvel, especially with wavedashs, seems odd to not have it. Maybe that's just the part of me that grew up with Smash talking, it just seems like such a natural thing to have. :/
Marvel is a bit mixed and has both runs and dashes (mostly the latter). I think it was designed with a learning curve in mind. Zero and Hsien-Ko can run/"run" which is easy to do to cover ground. Dashes cover more ground faster because they'll generally have much better wavedashing (besides 2 or so) than characters like Zero and Hsien-Ko but requires execution. Plink dashing straight up benefits everyone which requires the most execution.

It's really a matter of design choice on to keep that execution barrier or not, like removing FRCs or L Cancels.
 

Serris

ლ(ಠ益ಠლ)
Joined
Nov 11, 2007
Messages
2,946
Location
Plymouth, Massachusetts
NNID
Herple-Derples
3DS FC
5043-4507-3351
I didn't see much of Vanilla SFxT so the only SFXT I've seen really is from the 2013 patch, but I was always given the impression by people that they DID up the walking speed. That being said though, a run like they have in TTT2 would be good. I wasn't trying to insult the thought and effort the developers put into make the stages, I was just thinking in terms of how with an image in paint if you edit the width so it's 85% of its value, it's all still there, but just smaller as opposed to "let's cut all these things out". However, I kind of think you're just referring to changing the stages in general, and possibly comparing it to changing similar aspects on the characters themselves, to which I can understand the thought process there.
It was character-specific. Some received walk speed nerfs, like Zangief.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
I didn't see much of Vanilla SFxT so the only SFXT I've seen really is from the 2013 patch, but I was always given the impression by people that they DID up the walking speed. That being said though, a run like they have in TTT2 would be good. I wasn't trying to insult the thought and effort the developers put into make the stages, I was just thinking in terms of how with an image in paint if you edit the width so it's 85% of its value, it's all still there, but just smaller as opposed to "let's cut all these things out". However, I kind of think you're just referring to changing the stages in general, and possibly comparing it to changing similar aspects on the characters themselves, to which I can understand the thought process there.
If we're talking about the space required, it's not uncommon to see Tekken players able to pull of instant running moves. In fact, it's a staple for both Kings.

It's more of a footsie thing. The ability given to close the gap quickly should come at a cost which is balanced by lag and commitment. Easiest example would be to look at Makoto in SF3 and 4. Think of it as the options one chess piece can have. It's just more suited for that type of game.

I do notice that if I play people in older games like ST or Alpha, people have issues with footsies since each step is crucial.
Yet we have games like BlazBlue and KOF that have running for at least the majority of their characters. I get that a small step can make a big difference, but I feel that lacking a running option really hinders your ability to close space in an efficient manner.

You could make the argument that running actually narrows down your options (at least in Smash Bros.). After all, a still opponent can be scarier than a character moving all over the place.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
I totally know what you mean about the Kings in TTT2 since I both use them (I'm sorry, but all the WWE-combos is to hard to resist at least subbing regardless of how hard a bunch of them are).
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
Yet we have games like BlazBlue and KOF that have running for at least the majority of their characters. I get that a small step can make a big difference, but I feel that lacking a running option really hinders your ability to close space in an efficient manner.

You could make the argument that running actually narrows down your options (at least in Smash Bros.). After all, a still opponent can be scarier than a character moving all over the place.
Maybe it's because I've played fighting games since Hyper Fighting, but I really do appreciate the spacing game made in those games. Those other games are fine with running since those are rush oriented games. Plus I don't feel like just because other games do have run means that every game needs it for approaching.

But yeah, I feel like SF is fine as it is since that's what makes it SF. I wouldn't want run in SF (heck, even invincible backdash annoys me) just like how I wouldn't want AH homing to be in every anime fighter. But yeah, it's all a matter of opinion of what people want in a fighter anyways. Plus I find it fun to bulldog my way in to an opponent sometimes.
 

Lythium

underachiever
BRoomer
Joined
Mar 6, 2009
Messages
17,012
Location
Halifax, Nova Scotia
Finally got a chance to try Injustice last night.

It seems alright. It animates beautifully (except why does Raven have an old man face?), though I found the controls feel a bit stiff and clunky. Unlike MK, there's no block button, so you can just hold back to block, which feels much more natural. Doesn't really feel like it has footsies since the walk speed is so slow. Seems like characters with some sort of zoning game are having an easier time at the moment, rushdown seems a bit weak. Maybe people just need to figure out the game some more?

Green Lantern has some dumb stuff, haha. Aquaman's trait is hilarious.

Probably going to pass on it for now though. Didn't really click with me, and I have lots of other stuff to keep me busy. I think it would be cool if this caught on though. It's got some interesting stuff, and it has that "serious comics" vibe that may appeal to certain players.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
I'm not sure if this'll help, but you can switch the controls to typical Street Fighter style. It make 26 into 236, and 46 into 41236 and kinda helps a bit with stick. But yeah, some characters have crazy traits. Deathstroke's makes his bullets unblockable for a short time, Catwoman's builds up through attacking and can be released either for a combo on its own, or a combo at the end of a combo. Harley's is randomized, Raven's switches modes, etc. It's certainly something that I can see having to take some getting used to, and the Killer Instinct round style is new for some people too, but I kinda want to try and get used to it and give it a serious shot.

No worries on you passing though, it's not for everyone. Like, I probably wouldn't think DOA or VF click with me, and MK9 actually didn't too, so it's understandable.
 

Smooth Criminal

Da Cheef
Joined
Oct 18, 2006
Messages
13,576
Location
Hinckley, Minnesota
NNID
boundless_light
Green Lantern has some really ******** ****. He can cancel nearly any of his moves into his trait, making them incredibly safe. He can also use his trait-cancel in the middle of combos, kind of like a mini-RC, cutting out the laggy middleman and using moves that couldn't otherwise be used in the middle of a combo (not to mention in certain cases GL conserves and/or builds a ton of meter, thanks to not having to really use his EX moves to extend combos). Trait-canceling also gives him some really good blockstrings for great pressure.

Smooth Criminal
 

Sarix

Smash Ace
Joined
Jan 18, 2012
Messages
796
Location
Grand Rapids, MI
Finally got a chance to try Injustice last night.

It seems alright. It animates beautifully (except why does Raven have an old man face?), though I found the controls feel a bit stiff and clunky. Unlike MK, there's no block button, so you can just hold back to block, which feels much more natural. Doesn't really feel like it has footsies since the walk speed is so slow. Seems like characters with some sort of zoning game are having an easier time at the moment, rushdown seems a bit weak. Maybe people just need to figure out the game some more?

Green Lantern has some dumb stuff, haha. Aquaman's trait is hilarious.

Probably going to pass on it for now though. Didn't really click with me, and I have lots of other stuff to keep me busy. I think it would be cool if this caught on though. It's got some interesting stuff, and it has that "serious comics" vibe that may appeal to certain players.
Yeah a lot of people are playing Injustice on my campus.

I would probably get into it except I grew up on Marvel and became fairly indifferent to DC. Not the greatest reason but if none of the characters are appealing to play as no reason to force myself to play it.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
Haha, maybe that mindset could work. The game just wasn't that appealing in the first place to me though.
No worries, man. There's so many fighting games out these days that I can't blame anybody for not liking them all. That being said though, there's pretty much a game out there for you no matter what kind of fighter you like anyway, so that's a plus.
 

Sarix

Smash Ace
Joined
Jan 18, 2012
Messages
796
Location
Grand Rapids, MI
No worries, man. There's so many fighting games out these days that I can't blame anybody for not liking them all. That being said though, there's pretty much a game out there for you no matter what kind of fighter you like anyway, so that's a plus.
Oh I wasn't ashamed for not liking it hehe. I do agree that there's a fighting game for almost anyone, unless they dislike being competitive in general. Lately I've been sticking to GG since the release for AC+R should be this week on the 23rd. :D Really looking forward to Millia's new aerial and FB Secret Garden along with Dizzy's new FB Skull Crusher.
 

Rutger

Smash Master
Joined
Mar 4, 2008
Messages
3,889
Location
Orlando, Fl.
3DS FC
1676-3683-2689
As far as I know +R is only going to be on the Vita this week, I don't think there has been any word on when the console patch will be out. I don't know if you have a Vita and/or knew this, just thought I should mention it.

I can't wait for the patch though, I really want Chipp's new tools. They gave him so many good things, Johnny has some nice changes as well.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
Oh I wasn't ashamed for not liking it hehe. I do agree that there's a fighting game for almost anyone, unless they dislike being competitive in general. Lately I've been sticking to GG since the release for AC+R should be this week on the 23rd. :D Really looking forward to Millia's new aerial and FB Secret Garden along with Dizzy's new FB Skull Crusher.

Wait...they gave Millia a new aerial and made some Secret Garden changes? Man...how did I not know about this earlier...
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
Wait...they gave Millia a new aerial and made some Secret Garden changes? Man...how did I not know about this earlier...
It's just her old aerial that she had previously. Sarix wasn't really talking about Secret Garden changes (which she did receive in a small nerf), but was talking about having a FB version of it now.
 

Sarix

Smash Ace
Joined
Jan 18, 2012
Messages
796
Location
Grand Rapids, MI
As far as I know +R is only going to be on the Vita this week, I don't think there has been any word on when the console patch will be out. I don't know if you have a Vita and/or knew this, just thought I should mention it.

I can't wait for the patch though, I really want Chipp's new tools. They gave him so many good things, Johnny has some nice changes as well.
Yeah I knew it was only confirmed for Vita so far, but at least it means that the console patches are soon to come.

I haven't really played against any Chipp players but then again I'm limited to the people at my college since I can't afford to put money into XBL online play. I heard Chipp got much better, which is good since he dies so easily and has rather lackluster damage output, then again so does Millia but she has insane mix-ups.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
I just hope they fix online. If they gave us lobbies and GGPO netcode (which won't happen), I'm sure more people would play online. I'm picking it up up Vita tommorow since I didn't want to get it on my alt Japanese account. I think this will be my fifth purchase of Accent Core, but at least it's +R.
 

Crusayer

Smash Lord
Joined
Dec 18, 2009
Messages
1,451
Do you guys know if there's a difference between seimitsu vs. sanwa buttons?

Canadianjoysticks still haven't refilled their stock of white 24mm sanwa buttons -_____-
 

Lythium

underachiever
BRoomer
Joined
Mar 6, 2009
Messages
17,012
Location
Halifax, Nova Scotia
Sanwa are more sensitive, usually. If you're getting 24mm ones, you're probably getting start/select? In that case, it doesn't really matter what you use. Seimitsu colours probably won't match Sanwa, if that's what you're going for though.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
Do you guys know if there's a difference between seimitsu vs. sanwa buttons?

Canadianjoysticks still haven't refilled their stock of white 24mm sanwa buttons -_____-
Feels a bit different and maybe the sound too. It shouldn't matter to you. 24mm are only for start and select, so you should go ahead and buy it. If your 24 mm colors are the same as your 30's Sanwa, be warned the Sanwa and seimitsu have slightly different colors. This only if you're OCD or something and you want to prevent that lol.

Ninja'd. I suck at typing on my phone.
 

Crusayer

Smash Lord
Joined
Dec 18, 2009
Messages
1,451
You guys all forget that I'm doing a keystick lol. The 24mm buttons are my directional buttons. They're pretty crucial `-`
 

Crusayer

Smash Lord
Joined
Dec 18, 2009
Messages
1,451
Those would've been nice, but the only site I could find them on was some german site =/

They were also significantly more expensive I think.

So uh, you guys didn't actually answer the question `-`. I've looked up apparently seimitsu has more resistance while sanwa are hyper sensitive. Coming from a mechanical keyboard player, I honestly have no idea which would probably be better.
 

Crusayer

Smash Lord
Joined
Dec 18, 2009
Messages
1,451
I have absolutely no idea. I use a razer mechanical keyboard. But I went and just took seimitsu skeleton buttons. Since if I wanted sanwas, only the transparent ones have enough stock. That and seimitsu solid white colors didn't have enough in stock either -___________-.
 

Crusayer

Smash Lord
Joined
Dec 18, 2009
Messages
1,451
Yeah I figured. I never knew you were a keyboard player too aisight :V

keyboardwarriors
 
Top Bottom