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Fighting Game Discussion

LivewiresXe

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So, with the SFxT upgrade patch and all that stuff that's going on with it, do you guys think it's possible that the game/tourney of it will wind up being a pleasant surprise for people at EVO this year in terms of potential hype? Or do you feel it'll still be written off and that it's doomed to forever be seen that way?
 

Minato

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So, with the SFxT upgrade patch and all that stuff that's going on with it, do you guys think it's possible that the game/tourney of it will wind up being a pleasant surprise for people at EVO this year in terms of potential hype? Or do you feel it'll still be written off and that it's doomed to forever be seen that way?
It'll need some kind of Evo moment. It's a much better game now, but it's not enough to draw new people in. The damage has been done which is why it needs something hype like 3rd Strike did. I find SFXT at this middleground where it can be hard to spectate. It's not slow in the sense where you can appreciate long amounts of footsies, and the hit confirms or combos aren't something to write home about if you've seen them before.
 

Serris

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So, with the SFxT upgrade patch and all that stuff that's going on with it, do you guys think it's possible that the game/tourney of it will wind up being a pleasant surprise for people at EVO this year in terms of potential hype? Or do you feel it'll still be written off and that it's doomed to forever be seen that way?
It's definitely a better game than it was before, but it has some qualities that make it a bit boring to watch. Time outs are still somewhat common in high-level play, and once people optimize combos off hit confirms, you tend to see a lot of the same stuff repeated ad nauseum. Chun-Li and Rufus are on a lot of teams because they're that good. Basically, it has all the same problems Ultimate Marvel vs. Capcom 3 has, but since Street Fighter X Tekken is slower paced, it's easier to see. Don't get me wrong, it's actually fun now, but spectating can be dreadful.
 

LivewiresXe

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Oh, all right. I admit that I haven't really watched much of he SFxT play until recently so I don't really know all that much about like tiers, 'broken-ness', issues with it, balance, pace, etc. I kinda figured I should at least give it a chance from a viewer's perspective instead of just writing it off as "a game I'm totally not going to bother watching at EVO this year" since that'd just be kinda dumb.
 

Serris

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Street Fighter X Tekken can be worth watching if the people playing the game throw practicality to the wind and go for flashy, never-before-seen combos. High-level play tends to involve a lot of spacing, which makes the matches go by very slowly. If both players are extremely aggressive, it goes by quickly.
 

Minato

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I have to ask, is Capcom really planning to release "Hyper Street Fighter 4"?
If you're saying what I think you're saying, no. At the moment, it's just a balance patch like Lyth said (no idea if characters will be added). I can't really see them doing a Hyper SF4. It wouldn't really be balanced.
 

LivewiresXe

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When is it expected to come out? April? May? Either way, I'll be happy if they just up Juri's defensive options and somehow give Sakura her divekick back. Of course, half of it'll probably just be Cammy nerfs.
 

Big-Cat

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It's definitely a better game than it was before, but it has some qualities that make it a bit boring to watch. Time outs are still somewhat common in high-level play, and once people optimize combos off hit confirms, you tend to see a lot of the same stuff repeated ad nauseum. Chun-Li and Rufus are on a lot of teams because they're that good. Basically, it has all the same problems Ultimate Marvel vs. Capcom 3 has, but since Street Fighter X Tekken is slower paced, it's easier to see. Don't get me wrong, it's actually fun now, but spectating can be dreadful.
My thoughts on this are pretty close to yours. My biggest issue is how low the damage is and how that just causes too many timeouts. Maybe it's my time with Tag 2, but damage even on footsies feels pathetic in Street Figher X Tekken.

When is it expected to come out? April? May? Either way, I'll be happy if they just up Juri's defensive options and somehow give Sakura her divekick back. Of course, half of it'll probably just be Cammy nerfs.
They said they had just started on working on it. There are feedback weeks for certain characters that will be going on for a while.
 

Serris

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My thoughts on this are pretty close to yours. My biggest issue is how low the damage is and how that just causes too many timeouts. Maybe it's my time with Tag 2, but damage even on footsies feels pathetic in Street Figher X Tekken.
I wouldn't say that the damage is low. For example, Chun-Li can shave off half your health in a meterless combo, and two thirds of it if she blows all of it in one combo. The changes to recoverable health speed and throws definitely helped, but I think the game is just too lenient on runaway.
 

LivewiresXe

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To be fair though, TTT2 has some crazy damage on things and even though a bunch of stuff is really tough to pull off, the damage potential in that game is insane.
 

Minato

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I wouldn't say that the damage is low. For example, Chun-Li can shave off half your health in a meterless combo, and two thirds of it if she blows all of it in one combo. The changes to recoverable health speed and throws definitely helped, but I think the game is just too lenient on runaway.
I agree, I think damage isn't a problem at all in SFXT since it takes just a few combos to kill a character. To me, the current timeout issues are mostly attributed to things Capcom was stubborn on or couldn't change like supers not freezing the clock and the stage size (one of the things I really disliked).

I find 2013 fine though to be honest. It's just a shame a lot of top players with fundamentals don't fully explore what the game and characters have to offer since they're lazy. I do think the game's combo system is on the weak side though. A lot of it is just too easy to execute and most of it don't generate any real hype like other games.
 

Big-Cat

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To be fair though, TTT2 has some crazy damage on things and even though a bunch of stuff is really tough to pull off, the damage potential in that game is insane.
I don't know if I would say tough. It's different from 2D fighters, that's for sure. Still, the thing I like about Tekken is that the damage for pokes is just right. Not too low to make defensive play invalid, but not too high to make keep away dominant. Also, Magic 4 rocks.

And Minato expressed another concern I have with SFxTK. The stages are just too big. If the game had running, things might be different.
 

LivewiresXe

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So, is anybody watching Final Round 16? I meant to check it out yesterday but wound up missing the 5v5 Marvel tourney (no spoilers). Was it any good?
 

Minato

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So, is anybody watching Final Round 16? I meant to check it out yesterday but wound up missing the 5v5 Marvel tourney (no spoilers). Was it any good?
It was really amazing and definitely worth watching it from beginning to end.

Also, gonna try to get back into Capcom fighters again on a competitive level.
 

Minato

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LPN vs Floe that's going on stream 2 is so good right now. SFXT doesn't look boring at all.
 

Bowser D.X

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Decided not to listen to my brother in law and got the trial for DSR. Love it, I think I will use Lilith as my main when I get the full version. Speaking of full version I really gotta get around to purchasing 3rd Strike OE.
 

MysteryRevengerson

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My friend's getting into marvel and after watching Final Round (moons was som inspiring ****, and it wasn't even just the MODOK) and training him up some using she-hulk (why is she so much fun?) I decided to get back into Ultimate.

There's also Skullgirls which I need to practice and DSR I need to start playing. How's GG's online (if it has any) and when is the patch due?
 

Bowser D.X

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Speaking of Skullgirls I want to like it but it just feels too advance for me, maybe if I were better at fighting games but when I play it I feel like someone who only knows the basic times tables and a bit of algebra reading a book on calculus.
 

ぱみゅ

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If you can get it for PSN, there are tutorials for the basics of the game and some basic combos for each character.
 

Rutger

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I may not really understand UMvC3, but wow.

That's just wrong.

And why is Wright not allowed stupid things like that?
 

Minato

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I did some testing and it doesn't seem as dumb as it originally looks. The opponent can block it apparently and it doesn't work against all characters.
 

Rutger

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Yeah, that's what I'm seeing other people say, I'm not going to bother testing it though.

It's certainly not going to be the worst thing that game has. Still not something I would want to deal with.
 

Minato

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Capcom wouldn't remove whatever assets they've put in the game just to satisfy the small amount of competitive players.
 

LivewiresXe

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Now while I'm no programmer, I can't imagine making the horizontal width of some stages smaller could possibly be THAT much more difficult or time consuming than balance changes, and I daresay the concept of it sounds like it would be EASIER. So uh...I'm not sure how trimming width pixels is changing the entire engine?
 

Minato

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Now while I'm no programmer, I can't imagine making the horizontal width of some stages smaller could possibly be THAT much more difficult or time consuming than balance changes, and I daresay the concept of it sounds like it would be EASIER. So uh...I'm not sure how trimming width pixels is changing the entire engine?
My argument wasn't about whether is difficult or time consuming, but about throwing away assets. They put time into making the stages, and they aren't going to shorten the stage (even if I do find the stages way too big). It'd be like if stage size was an issue in BB, they wouldn't cut it in half to make it GG sized just for the hardcore players.

Shorter stages was something I wanted, but there's no way they'd do that for a balance patch, so what's done is done. I wanted faster walk speed to substitute for that, but they didn't. I liked KumaOso's idea a lot and I wish they implemented it in vanilla SFXT at the start, and that would be adding a run.
 

LivewiresXe

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I didn't see much of Vanilla SFxT so the only SFXT I've seen really is from the 2013 patch, but I was always given the impression by people that they DID up the walking speed. That being said though, a run like they have in TTT2 would be good. I wasn't trying to insult the thought and effort the developers put into make the stages, I was just thinking in terms of how with an image in paint if you edit the width so it's 85% of its value, it's all still there, but just smaller as opposed to "let's cut all these things out". However, I kind of think you're just referring to changing the stages in general, and possibly comparing it to changing similar aspects on the characters themselves, to which I can understand the thought process there.
 
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