King Funk
Int. Croc. Alligator
All credits to Gregs (Netherlands). He has been using this for a long time, especially vs Istudying, a very good dutch Diddy Kong.
Annoyed by Diddy's recovery? Want a near-100% sure way of killing him?
You'll be surprised to have to use Falco's worst move: Fair.
Fair has very high priority. If you touch Diddy Kong on his up-b with ANY hit of Fair, it will cause Diddy's rocket barrel to crash instantly. He will fall pretty low and will only be able to re-use up-b at a point where he's pretty much dead. So basically, Diddy below the stage = dead monkey.
How to make it happen?
If Diddy is right below the edge, or in any situation where he will want to aim for the edge with up-b, you can grab the edge and drop with Fair without fastfalling (control stick away from the stage + c-stick to Fair). And this can potentially be set up by a chaingrab to spike. Keep an eye out for the flying barrel though. =D
There are surely other ways to use Fair to gimp Diddy. It's up to us all to test it out. ^^
What can it change in the matchup?
Most Diddy Kong players aim for the edge with up-b. But when they know most Falco players will start Fair gimping them, that tendency will change heavily and you'll see more of them aiming onstage rather than sweetspotting the edge. And that, of course, is very punishable (ledgehop Bair, ledgehop reverse Fair, phantasm if they touch the ground onstage, etc.). Basically, this can cripple Diddy's recovery options very effectively.
VIDEO EXAMPLE HERE!
___
I know this seems very wacky, but it works. I tried it out.
I'll update this thread with more info and ideas as they come out. If someone could record video examples it would be nice.
And once again, all credits given to Gregs.
Annoyed by Diddy's recovery? Want a near-100% sure way of killing him?
You'll be surprised to have to use Falco's worst move: Fair.
Fair has very high priority. If you touch Diddy Kong on his up-b with ANY hit of Fair, it will cause Diddy's rocket barrel to crash instantly. He will fall pretty low and will only be able to re-use up-b at a point where he's pretty much dead. So basically, Diddy below the stage = dead monkey.
How to make it happen?
If Diddy is right below the edge, or in any situation where he will want to aim for the edge with up-b, you can grab the edge and drop with Fair without fastfalling (control stick away from the stage + c-stick to Fair). And this can potentially be set up by a chaingrab to spike. Keep an eye out for the flying barrel though. =D
There are surely other ways to use Fair to gimp Diddy. It's up to us all to test it out. ^^
What can it change in the matchup?
Most Diddy Kong players aim for the edge with up-b. But when they know most Falco players will start Fair gimping them, that tendency will change heavily and you'll see more of them aiming onstage rather than sweetspotting the edge. And that, of course, is very punishable (ledgehop Bair, ledgehop reverse Fair, phantasm if they touch the ground onstage, etc.). Basically, this can cripple Diddy's recovery options very effectively.
VIDEO EXAMPLE HERE!
___
I know this seems very wacky, but it works. I tried it out.
I'll update this thread with more info and ideas as they come out. If someone could record video examples it would be nice.
And once again, all credits given to Gregs.