Since no one has talked about Ganon's stages and what not, I'm going to post my pro's and con's along with the main basis of this MU .
Ganon's Pro's in this MU.
-Killing Power that makes us cry.
-Weight makes him a little difficult to kill outside of CG to spike and to play patient.
-Gerudo is useful against grounded side-b as well as retreating bair's and pivot grabs.
-Good moves to gimp us offstage and clip our wings.
-Punish us badly when they can get a read.
Ganon's Cons
-Has a difficult time approaching us cause of lasers.
-Jab stops him cold.
-CG to spike off stage makes it difficult to recover.
-We can outmaneuver him.
-Landing penalty on all his moves.
-Slow moves that we can punish if he is in our range for attack mainly jab.
-Shieldgrabbing craps on him.
Ganon's stages that they will ban.(Borrowed from the Ganon boards.)
-Final Destination
-Jungle Japes if it's legal
-Smashville
-Halberd
-Castle Siege
Ganon's CP stages we should pay attention to.(Borrowed from the Ganon boards of course.)
-Lylat Cruise
-Yoshi Island
-Brinstar
-Pokémon Stadium 1 (I don't think this is that much of a problem except the ledge but that's just me.)
Ganon's priorities in this MU. (Borrowed from the Ganon boards again.)
-Be patient
-Don't get camped by a large % margin
-Get Falco offstage
-Get at high, un-chain grab-able %s.
-Force close approaches
Moves to watch out for from the King of Evil.
-Dair
-Reverse uair
-bair
-F-smash for prediction on rolls
-D-smash (same as f-smash)
This MU is basically a cat and mouse game but instead we are birds with a gun against a character who we have a big advantage on but should not take the MU lightly or we will feel Ganon's wrath upon on if we are careless. That is my info on this MU.