Clever_Sleazoid
Smash Apprentice
- Joined
- Mar 9, 2008
- Messages
- 188
His whole argument is flawed because I was NEVER into Falco, but as soon as I tested the shine out I jumped on his bandwagon because he is so unique and awesome with it.
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Thats the problem man,Falco need to be unique? No,the Goal of Brawl+ Plussery is to made all characters to be tourney viable,but now,they add a lot of little things that are non sense.His whole argument is flawed because I was NEVER into Falco, but as soon as I tested the shine out I jumped on his bandwagon because he is so unique and awesome with it.
Yes...? You know what we call un-unique characters? homogenizing. You know what we call a game with little competitive depth? vBrawl. Those two things are exactly what Brawl+ is combating as well as the balancing of characters. You know what else wouldn't have been necessary if our goal was simply the balancing of characters? Crouch-canceling; no auto-ledge snap; the entirety of our physics changes. NONE of that was necessary if our goal was simply to balance the game. Just make the top tier's moves worse, make bottom tier's moves better. Voila, balanced game (obviously this is a gross oversimplification, but the point still stands). No, the goal was to make the game a fun, deep, and balanced game, or as much of one as could possibly be made out of the vBrawl engine.Thats the problem man,Falco need to be unique?
Why do you still post here? 90% of your posts are either whining or are otherwise useless. I have never once seen you actually contribute to a discussion.Oh,just something i forgot to add here,thats my last post about that,I SWEAR '-'
Someone said that.
The funny thing is,nobody asked then to make Falco Shine to be a combo starter or something lika that,after the buff,and removing,they now say
''He needed this,this add a new amount of depth and actually became more useful''
This is Funny.
I wanna play a game with 40 characters and they all play exactly the same! I think it would be fun! That way every character is perfectly balanced! Um... how about "no?" Character diversity is essential to prolonging this game's lifespan, and something that makes a character more unique without breaking them should be welcomed with open arms.Thats the problem man,Falco need to be unique? No,the Goal of Brawl+ Plussery is to made all characters to be tourney viable,but now,they add a lot of little things that are non sense.
Which no one likes, so why do you keep pushing it?I was suggesting to reduce the Cooldown and more KB,but keeping the 0 Hitstun,due the Eletric effect.
Because you guys was complain about how punishable the move was.Its just a suggestion.
Ok,ok.... You guys want a better Shine?(less punishable)Which no one likes, so why do you keep pushing it?
Another combo starter. Useless question. End of the line. The only thing you are doing here is raising your post count. Just shut up and go away. You should have been banned a long time ago.Ok,ok.... You guys want a better Shine?(less punishable)
Or a another combo starter?
Wow. Just wow. You took a long time to realize this. Or you think we're stupid. You know what we want, and we can't get anything more from you. Thank you and goodbye.Well,my suggest was contributing with the topic right?
But now i know what you guys want,Another Combo starter,so,my suggest is nothing.
Actually, that was the same thing XSilvenX had mentioned at one point. Personally though, I'd rather the Shine be for more than just keeping his enemies off of him since his lasers already do that enough (and also double as an effective approach), as does his IAP (even though it's punishable, its fast and relatively effective at resetting spacing in an offensive manner). While I wouldnt mind listening to what the Anti-Shiners have to say, it'd be hard for me to put away a Shine that makes his combo game more versatile for a Shine that simply pushes people off of him (and doesnt Wolf's [and to a less used extent, Fox's]do that already while still maintaining their uses?).Anyway, Rudra, what would you do if someone suggested a different shine? Perhaps something with knockback and startup akin to Fox's, as a sort of move you combo into instead of from, or just a GTFO move? As for balancing him without making him into a combo beast, I honestly have no clue. I love where he's at now. However, I won't deny the possibility, and I'm more than willing to listen if any anti-shiners come up with a good idea. It's really up to them now, though, since Falco's fine as is.
Stop feeding the troll guys. He'll shut up sooner or later.
*sighs* Why are we still dealing with this guy? Honestly, its cool that he's against the shine and all, but since he cant put up a decent argument as to why its implementation is a bad thing that makes Falco "too good" (which it doesnt, as proven 9001 times before), we may as well ignore him.
I hear you there.Fair enough. Lets not feed the troll then.
Anyway, Rudra, what would you do if someone suggested a different shine? Perhaps something with knockback and startup akin to Fox's, as a sort of move you combo into instead of from, or just a GTFO move? As for balancing him without making him into a combo beast, I honestly have no clue. I love where he's at now. However, I won't deny the possibility, and I'm more than willing to listen if any anti-shiners come up with a good idea. It's really up to them now, though, since Falco's fine as is.
He's good sure, but you act as though the addition of this new shine makes him instant "****," as if it's some sort of instant win device. I have news for you; it's not.the whole subject on Falco getting his sined buff, came from the fact that the whole purpose of Brawl+ was to make every character tournament viable. Falco was already vable so he didnt need any buffs. But now that he got it, people are saying "Oh his shine was useless" umm, A reflector is supposed to reflect. The only buff he probably wouldve needed was for less cool down time but thats it.
edit: I've started playing Falco for the weekend......hes ****
ROFL, well put. I seriously laughed out loud at this!And if you call Orca a "little Falco mainer", what are you then? A tiny, chicken little piece of Falco noobiness?
Very well said!Also, as everybody now seems to be waving the "nobody asked for it, but now everybody wants it to stay" argument around, allow me to address that as well. Who cares? If a friend gives you a winning lottery ticket, and then demands it back because "oh well you didn't want it BEFORE you knew it was a winning ticket, so you shouldn't have it NOW", are you seriously going to return it? Sure, not that many people have raised the idea of the new shine buff, but that doesn't mean it is unneeded under any circumstances. Someone somewhere was brilliant enough to realize something the community as a whole didn't, so why does that make it worse? This is not hypocrisy. Only after it has been implemented have we noticed that it was necessary and exciting. That is because without the experience of having used it, we did not know what it would be like. Stop waving that argument around, because it is nothing more than a simple logical fallacy attempting to divert attention from the fact that Falco needed this onto a personal attack on Falco mains. That is called an "ad hominem" argument, and it is one of the first signs that the opposing party is running out of intelligent and logical arguments. I don't care if you think it's simple wishy-washy fickleness, that doesn't change the fact that it is a necessary and important aspect for Falco.
No, it's an excellent combo starter, it also has use with single hopped shining, into a 2nd jump attack. In addition, it's a good tool to punish the enemy with for making a foolish mistake on stage or failing at a recovery and rising above the edge.Falco's shine isn't a good combo starter at all, it's better to actually combo INTO it, ESPECIALLY in the air, since when you do it from the ground they can just DI down and back and techroll SO easily.
Really, it's more for fakes and mindgames when you use it upright, rather than starting combos.
Actually, I figured out last night the single best way to land his new shine. I haven't tested this on every character, however, it seems to work nearly every time (unless my opponent is somehow missing the timing). SHDL approaches that land you just within shine distance of the enemy set up into the shine. You have to be fast, but you can take advantage of the SHDL's stun time to land the shine, after which you can do whatever. This seemed VERY reliable! Try it out, it's pure awesomeness! Seriously, finally I've fond a really solid way to land the shine, it's great!Well, to start off:
Easiest way to land is from jabs, as dthrow is techable.
At certain percents when they CAN'T tech roll it, you can upsmash or utilt as they fly over you.
If you knock em into the air and short hop shine, that's when the real fun starts as you can then short hop nair, uair, or bair.
LoL. Okay, so he doesn't "need" any combo starters, but he doesn't not need them...Iight, heres my two cents after playing at least 4-5 hours with Falco straight with actual people.
Falco doesnt need any combo starters, for one he has throws, dthrow to wateveer works fine. Utilt it so fast and useful, utilt to bair to watver etc works great. Fthorw to CC utilt etc etc. sh-lasers are EVIL as heck. someone's recovering? Pfft not in Falco's stage, spam these bad boys till you're kicked off your own system, if they recover low, pfft fall back spam again. The one thing Falco is kinda missing now is a GTFO move, his reflector was good for that. His new reflector flings them over your head, with good DI you wont be able to follow up with anything and Sakurai forbid you miss your Bair or Uair against say.....Sheik? Fox? Ganon of all people? You getting smacked away hard. Now if falco's reflector had that GTFO feature put back, you can space yourself to be at the perfect position to do watever you want again.
PS: Im using Falco for doubles now, he's tooo good lol
No, it doesn't. It simply pulls the enemy in and upwards. However, there is a hitbox, perhaps near the tip, that afflicts enemy's who are recovering greatly. It may, if it connects with them, spike them--- or knock them away at a funny angle that's difficult to return from.Does Falcos tip of shine still trip? If so has any found a good use for that? I ask that because which if the shines initially pushes back, but the tip launches it over like it does now?
Some tips...Also off topic is there some Falco mains here that can give me some tips, cause I suck really bad I can't do SHDL for the life of me and I don't even know whats the best combos to use or how to use his jabs right.
Sorry, I said what I meant wrong. What I meant to say was the shine is difficult to land as the INITIAL move to a combo. Now for psyching out, punishing, and mindgaming it does work fine, but you can't really expect to have success using it as an approach as you would with nair or dair for example, especially since it IS punishable as a simple spot dodge or roll behind you from the opponent leaves you wide open.No, it's an excellent combo starter, it also has use with single hopped shining, into a 2nd jump attack.
I took a look into that on Training Mode in its slowest speed, and it seems as though most (if not all) characters do not have enough time to recover from the laser stun to respond from a Shine. It may very well be a guaranteed setup into it.Actually, I figured out last night the single best way to land his new shine. I haven't tested this on every character, however, it seems to work nearly every time (unless my opponent is somehow missing the timing). SHDL approaches that land you just within shine distance of the enemy set up into the shine. You have to be fast, but you can take advantage of the SHDL's stun time to land the shine, after which you can do whatever. This seemed VERY reliable! Try it out, it's pure awesomeness! Seriously, finally I've fond a really solid way to land the shine, it's great!
Hmm. Seeing as how the game buffers shield and the shine comes out slower, that could very well happen.Falco's lasers really don't have that much stun. You can barely jab after one and still get it to combo, so I would be very surprised if shdl -> shine was a legit combo, given the slowdown on it. Did you try just holding down shield on the controller once they got hit by the laser? Because that should be all anyone needs to do to stop it.
hmm. No I Haven't sat down to test this to that extent. I realized it worked on bots then it worked on my friends. I'll have to experiment more later.Falco's lasers really don't have that much stun. You can barely jab after one and still get it to combo, so I would be very surprised if shdl -> shine was a legit combo, given the slowdown on it. Did you try just holding down shield on the controller once they got hit by the laser? Because that should be all anyone needs to do to stop it.
If it could be made any slower without compromising its combo-ability, then yes, I would be all for that. It is a bit spammable in its current incarnation, and it just looks a little wonky to see it animated that fast personally . Maybe in exchange for a slight dtilt speed-up?hey guys I'm a falco main and don't post too often, but I wanted to ask the rest of you something.
does anyone find themselves using up-tilt too much? like... for me, it seems to erase the need for a lot of moves. it hits above, in front, and behind you. it's fast and it combos well. anyone feel like it should be reduced a little, in either stun, speed, or something just so that our other moves feel more needed? Or am I the only one who thinks this...
just wondering, keep up the good work guys
I honestly don't think that slowing it down is necessary. If you find yourself using it a lot it's becaus it's the best set-up for Falco's combos of all of his moves. I used it a ton even without the speed up, though it wasn't as reliable.hey guys I'm a falco main and don't post too often, but I wanted to ask the rest of you something.
does anyone find themselves using up-tilt too much? like... for me, it seems to erase the need for a lot of moves. it hits above, in front, and behind you. it's fast and it combos well. anyone feel like it should be reduced a little, in either stun, speed, or something just so that our other moves feel more needed? Or am I the only one who thinks this...
just wondering, keep up the good work guys
How about no speed up and utilt reduced?If it could be made any slower without compromising its combo-ability, then yes, I would be all for that. It is a bit spammable in its current incarnation, and it just looks a little wonky to see it animated that fast personally . Maybe in exchange for a slight dtilt speed-up?
I'm not talking a HUGE "omg wtf spammable ****" speed buff. Then again I'm not talking about a huge speed nerf to the utilt either. Just something to keep it less spammable while retaining all of its combo-ability that it had before. Essentially...he'd play mostly the same?How about no speed up and utilt reduced?
Dtilt is good for forcing someone to dodge in the air once they get hit by it.
Mindgamez ftw