THE RED SPARROW
Smash Lord
I concur.except while both are playing passively and carefully I think falco has the advantage. jus sayin
BTW Plup, any advice for playing runaway Fox, or Fox in general?
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I concur.except while both are playing passively and carefully I think falco has the advantage. jus sayin
what I do is just push them to the edge and take the lasers. If fox is playing like that then just tank the lasers and get the good position on him. if he tries to get out of the lil pin with like a back air on the back of your shield then I just wavedash back. space animals are so not phun (unless you play them)I concur.
BTW Plup, any advice for playing runaway Fox, or Fox in general?
Nah man you got it backwards. Fox beats samus 55:45 when he starts camping on platforms and throwing out bairs IMO.I think Darrell mentioned that during his friendlies with Jman, when Jman went campy, Jman actually lost those games.
I really feel that giving a Samus free reign over the stage to chase you everywhere is going to end badly if you're a Fox. Laser->bair spam just doesn't seem like it should work, and while I might not have come across a Fox that does that normally, I'm just not seeing how it works.
Campy Falco though... that ****'s gay as ****, and it's probably 55:45 Falco, imo.
it works loluthrow>uairland>grab?!?!!!!
def. an optionSince the hitbox near the front of Samus's cannon can gran out of the air, I was thinking about testing it out on low height juggles.
So if I Dair'd someone at 30-40% and they're hovering right above me I can continue with a grab instead of finishing with a Smash.
dtil dtilt dtilt, fsmash, (tech chase)dash attack, nair, dj read balldtilt to dtilt is also unexplored. Especially leading that into like, another dtilt.
****'s mad creative.
speek 4 ur salfdtilt to dtilt is also unexplored. Especially leading that into like, another dtilt.
****'s mad creative.
Wait... what are you doing being above Falcon in the first place???I think I have a post somewhere in here about dair -> utilt -> dtilt -> fsmash comboing on Falcon, but it was only at like 1 specific percent. At low percents where they don't fall over or bounce from the dair, though, dair -> utilt -> dtilt combos on pretty much everyone and is easily the best follow-up.
Didn't I do that? To your alts?dtilt to dtilt is also unexplored. Especially leading that into like, another dtilt.
****'s mad creative.
looked at this a while ago and was too lazy to answer then so now im looking at it again lolAlright, now that im getting back into melee, some questions...
---jab-crouch-grab (on shield): fast enough to work without getting punished on the startup of the grab?
---Your above the enemy (someone like fox or marth) on yoshi story: do you dair, ff nair, bomb away, etc?
---When is it better to jump off nair instead of edgeguarding with utilt or ftilt?
---DIing: Where do you DI from the usual falcon combos? Jigg's string of bairs/fairs? Falco's dair-shine-dair-shine technique?
---When your on the ledge: is it better to jump-nair, jump-fair, or jump-uair against a CCing opponent on the otherside? And do you up-B after you successfully landing a aerial, or is another move faster to follow up with?
Thanks for reading!
Yup. Though dtilt is worth mentioning because it has a better chance of shield poking plus if it hits it can set up other moves. Where as if a ftilt hits you can't really follow up. Better players will punish you for dtilting their shield, but a well spaced ftilt is extremely hard to punish OoS. Best spacing move? Ftilt. But don't count out dtilt, it's just risk vs rewardAlright thanks for all the info I'll keep this in mind next time I playing.
One quick question: What is samus's best spacing move? With the best priority and range and whatnot. Is it ftilt?