Pluplue
Smash Ace
this is a samus thread?
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Edgeguarding is probably the only real thing that Samus > Ganon at. I like being able to hang on the edge without having to worry about getting hit by his upBAlso one more note
Smart edge guarding: Edge guard characters like Ganon in such a way that you can fallow up after and do something else if they tech, DI and recover above, etc.
lol?this is a samus thread?
Easy for you to say, Marth's Dair is a meteor smash in PAL.Come on, guys, Marth is not the hardest Samus' match up...
Okay man, sorry, but worst advice ever, lol.all you gotta do is keep distance and missile! and dair/nair/whatever when you can!
I agree with your dash attack statement, butt I find missiles wreck Ganon if you have the space to do it. Double missile on pokemon stadium wrecks him.ok I gotta jump in this @terranoia missiles really arent good against ganon. one waveland off ledge to forward air wrecks you when you're missiling. also, dair SUCKS against ganon no matter what circumstance you're using it in. the thing you have to do against ganon is wavedash back dash attack. dash attack owns ganon.
true dat. Go check out our set against bwmat and rustyDouble missile on pokemon stadium wrecks him.
if you can find the space I guess, but when you have the space ganon is usually off the edge.I agree with your dash attack statement, butt I find missiles wreck Ganon if you have the space to do it. Double missile on pokemon stadium wrecks him.
At least he's EASY to edgegaurdif you can find the space I guess, but when you have the space ganon is usually off the edge.
was this directed at me?go to sleep crazy lady
You just need to be faster at doing it is my guess. I find tons of room on pokemon stadium. Infact, that is the best stage to do it on because you have no middle top platform for Ganon to hide on.if you can find the space I guess, but when you have the space ganon is usually off the edge.
You never have too, but it is really good against him because his jumping and falling speed is so slow that he can't avoid and approach.which is my point... the only time you have to missile spam is when you can edgeguard him
It is not that easy, a good Marth will shield grab your dash attacks and if you get thrown into the air it is almost imposable to come down with taking no damage. Samus has very crappy combat in the air. She is a character who should be very grounded. Sheik is very good against Samus, but there are things we can do to make it more legit, such as doing ssb64 bomb recovery compared to the standard melee bomb recovery. Sheik is still very good against Samus but it can go both ways and she is much easier to punish then a good Marth would be.Dash attack beats Ganon less than dash attack beats Marth.
Grabbing Ganon is riskier than grabbing Marth, but Marth will shield more because of Ganons jab.
Marth can combo you in the air and spike easily with great speed horizontally where Ganon just stands there walling dull aerials.
There's no way Marth is any more difficult than Ganon.
Like 3 dash attacks and a grab>dthrow>nair and Marth is offstage and food.
Ganon is a boring game where you sit there waiting for him to leave a fake opening then wait on the ledge for 2 hours.
**** Shiek...but it's still doable.
After that, I can't stand Jiggs...
Well I actually love playing against her, it's just really hard...
No, you!go to sleep crazy lady
STRONGLY AGREE WITH THIS AMERICAN!!! <---He knows!marth is a harder matchup than ganon. period.
Which one was that, I didn't play Samus in 64.Sheik is very good against Samus, but there are things we can do to make it more legit, such as doing ssb64 bomb recovery compared to the standard melee bomb recovery.
YesWhich one was that, I didn't play Samus in 64.
Is it just bombing once instead of twice before progressing to the stage?
I've asked about the frame data of pivoting before, and don't remember getting an answerSo, I have a question for you guys... What's the frame data for pivoting? I find myself pivoting every once in a while, but not consistently, and knowing the timeframe where I have to do the pivot would help me out a lot here. I searched the two guides in the forum, but there's no mention of frame data anywhere, so I might as well ask here. I'm tired of dash-attacking away into nowhere when I want to pivot fsmash or pivot ftilt (or pivot a grab, one thing I really hate about Brawl is the habits it's made me create and one of them is the game's 'pivot grab'. Really hard to break...).
Also, got a little trouble upB'ing OoS... Sometimes I do it, sometimes I remain in my shield, sometimes I do an empty fullhop, and sometimes I waste my 2nd jump by pressing "b" just a tad bit too late.. It's my other common mistake (right behind failed pivots), and I'd like to improve on it. What exactly am I supposed to be doing, step by step? Any frame-specific inputs that I'm unaware of?
Nice, a fast answer! Too bad you didn't get an answer for the frame data either... Having an idea of when I should be pivoting, like how we have the SWD frame data, makes mastering it so much easier. Guess I'll just have to practice it... Too bad, I don't like sitting in front of a TV by myself practicing stuff, usually I do my practicing in the middle of a match as soon as I take a stock off of someone, like SWD.I've asked about the frame data of pivoting before, and don't remember getting an answer
The window is small, maybe 2 or 3 frames at most. I feel like I want to say it's 1 frame but not sure.
Any way, just practice dashing 1 way, then smashing the other way, speed this up, then try it out of a dash dance, that's how I practiced, now I'm pretty consistent with em. Pivot tilts are something new that I'm practicing, they are odd for sure...I just discovered what I should actually be doing, though. Dark Sonic told me to hit A as the control stick is returning to the neutral position from the opposite direction you want to attack. So something like
Dash to the right, as the control stick is going back to the left, hit A before the neutral position, then follow through to the left and you should pivot ftilt to the left.
UB OoS, the problems you are describing seem to be you just not knowing how long you're in shield hit stun. If you want frame data on moves and how much shield hit stun they have check this website by superdoodleman: http://www.angelfire.com/games5/superdoodleman/frames.html
It would be hard to practice UB OoS timing unless you have a friend who knows how to shield pressure you with the characters you're having trouble against. Just make sure that if you do **** up your first UB and you stay in shield, don't spam it, return your controls to their normal position and try again if it's still applicable.
It's a joke, I get it! Kniht is thinking backwards! That's why he claims Ganon is harder then Marth! So complicated man! =/Yes
Also ganon is harder than marth. Period.
1. More like darkrust amirite? No, seriously, he's out of practice and he knows it.ok ... discuss
http://www.youtube.com/watch?v=roGXwMN-LGg
why did space nutz ... just complete pee on him ?
LolIt's a joke, I get it! Kniht is thinking backwards! That's why he claims Ganon is harder then Marth! So complicated man! =/
This is all theorycrafting imo because on paper it might seem that ganon is the harder matchup in case by case situations like you just listed. Taking everything as a whole I can't agree that ganon is harder lol. Why? Because I think ganon is MUCH more of a punishable character than marth is. Yes, ganon's upair eats through pretty much all of samus' aerials and his bair has a crazy hitbox - but i dont think you're looking at ganon's defensive options. What can ganon do vs missles? Not a lot lol, where as marth just needs a swipe of a sword.Lol
Ganon's gimps > marths
Ganon's approach > marths
Ganon's punish > marths
Ganon's grab game > marths (granted it's harder to land but his punish is better)
Ganon's platform work > marths
It looks like people who try to out aggro IHSB tend to die a lot.ok ... discuss
http://www.youtube.com/watch?v=roGXwMN-LGg
why did space nutz ... just complete pee on him ?
If you are forced to recover low, ganon will almost assuredly gimp you with an up air. Which does not allow for another chance at recovery. The fact that he can pretty much hover in 1 area, and hit you with moves that don't give you a chance to make it back makes it better than marth who has merely 1 shot at a bair which knocks you up any way.This is all theorycrafting imo because on paper it might seem that ganon is the harder matchup in case by case situations like you just listed. Taking everything as a whole I can't agree that ganon is harder lol. Why? Because I think ganon is MUCH more of a punishable character than marth is. Yes, ganon's upair eats through pretty much all of samus' aerials and his bair has a crazy hitbox - but i dont think you're looking at ganon's defensive options. What can ganon do vs missles? Not a lot lol, where as marth just needs a swipe of a sword.
what are some specific gimps that make ganon better than marth? or platform work? Give some examples.
Regardless, the main reason ganon can be very difficult is when you're out of position. Knowing what areas on the map are safe/dangerous lets you move accordingly .