Tee ay eye
Smash Hero
attention
axe called me a faggot today.
it was glorious.
axe called me a faggot today.
it was glorious.
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...the -guy- who uses -pikachu-???attention
axe called me a faggot today.
it was glorious.
From what I see, there are two really big points about this (and be mindful, you're a better Marth than I am, lol... so I feel a bit out of place giving advice):what am i doing wrong vs campy/patient peaches? i have a decent amount of experience with peach cuz of axe's, but he's so aggressive with everyone, i always feel really uncomfortable vs peach's turnip game
http://www.youtube.com/watch?v=jtqTutAxIhY
http://www.youtube.com/watch?v=vfQF43aesEU
Anything M2K vs Armada at Pound 4 and Genesis are really good to reference. The link for the pound 4 match shown and game 1 of Genesis helped me get to where I am against peach. I love fighting peach. Turnips, Aggressive, whatever. Doesn't matter. gimme a peach and I actually might win the set. lolFrom what I see, there are two really big points about this (and be mindful, you're a better Marth than I am, lol... so I feel a bit out of place giving advice):
1. I think from watching your Marth (I've followed you for a long time), you focus a lot on the combo game. All of the things you do, are the options you would take to get the bigger combos it feels like. With Peach I don't think this works great, especially one that plays that safe. I'd say just try to tip everything and focus on spacing more in this matchup.
2. Once you can see the Peach isn't falling for fthrow/dthrow/bthrow mixups and DIs properly, you want to uthrow her. Peach in the air is in a terrible position. Then keep her there with your aerials. Juggle her, try to make her waste float, etc.
References:
http://www.youtube.com/watch?v=hm8KUKEE5Rk
M2K loses, but it's still a great view of this matcup
http://www.smashboards.com/showthread.php?t=297546
Shameless plug
I've always been impressed with your peach game. More broadly your neutral spacing where you just kind of stand there and threaten them without doing anything. I think that's a major key in this matchup.what am i doing wrong vs campy/patient peaches? i have a decent amount of experience with peach cuz of axe's, but he's so aggressive with everyone, i always feel really uncomfortable vs peach's turnip game
http://www.youtube.com/watch?v=jtqTutAxIhY
http://www.youtube.com/watch?v=vfQF43aesEU
Thank you very much for #2. I don't feel #1 is an essential problem that much. I think I'm pretty good about backing off from Peach when I'm in danger of eating a d-smash or some bs like that, but when I do get hit, I just ****ed up lol.From what I see, there are two really big points about this (and be mindful, you're a better Marth than I am, lol... so I feel a bit out of place giving advice):
1. I think from watching your Marth (I've followed you for a long time), you focus a lot on the combo game. All of the things you do, are the options you would take to get the bigger combos it feels like. With Peach I don't think this works great, especially one that plays that safe. I'd say just try to tip everything and focus on spacing more in this matchup.
2. Once you can see the Peach isn't falling for fthrow/dthrow/bthrow mixups and DIs properly, you want to uthrow her. Peach in the air is in a terrible position. Then keep her there with your aerials. Juggle her, try to make her waste float, etc.
References:
http://www.youtube.com/watch?v=hm8KUKEE5Rk
M2K loses, but it's still a great view of this matcup
http://www.smashboards.com/showthread.php?t=297546
Shameless plug
Yeah, I was the same way. I think a lot of Marth's are like "Chance for fsmash? Duh!" My friend who is a Peach main pointed out to me that uthrowing is a great option on her. And I watched the rest of the matches and I'd say your spacing is good, definitely not the issue in the matchup from what I saw. =DThank you very much for #2. I don't feel #1 is an essential problem that much. I think I'm pretty good about backing off from Peach when I'm in danger of eating a d-smash or some bs like that, but when I do get hit, I just ****ed up lol.
Yeah, I need to keep #2 in mind, for sure. I ALWAYS f-throw or d-throw, and it never occurred to me to use u-throws for some reason.
The thing about Peach players is they rely on adapting. Peach has plenty of escapes, and you need enough tricks to take realistically 8+ stocks in a tournament.Honestly my .02 after watching the second set is that fthrow/dthrow were working fine. He only really DI'd it correctly a few times. I'm usually a big up throw fan but not in this matchup. You don't get anything really lucrative off attacking peach above you and she has a float/DJ cancel along with high priority aerials which makes it really dangerous to challenge her too aggressively up there. If you notice fthrow/dthrow are not landing you guaranteed combos you could always just start tech chasing instead going for that regrab/fsmash/dash attack immediately.
...what?You don't get anything really lucrative off attacking peach above you
He's right but I think you just misunderstand what he means. I think unless your playing Peach on Yoshi's getting attacks on her from below won't get you anything extremely rewarding aside from damage. not that it's a bad thing but usually once you uair peach to high enough % she eventually finds a way to the ground and Dsmashes you which is much more a much more Lucrative attack...what?
I disagree. Strongly. :/
are you talking to me or someone elseIf you want a match critique, I'd happily give one on AIM. I feel like it would be more productive in a conversation format....for both of us lolz.
...what?
I disagree. Strongly. :/
Let's not forget Peach's airdodge is pretty worth using in airtrap situations. The best we can really do is put her back in the air with u-throw.
You both are thinking very one-dimensionally about this matchup, lol. It's not a matter of debate -- In the air Peach is at a disadvantage. Her fair is too slow, he dair is lolable, and her bair will be out ranged by any competent Marth trying to juggle her.He's right but I think you just misunderstand what he means. I think unless your playing Peach on Yoshi's getting attacks on her from below won't get you anything extremely rewarding aside from damage. not that it's a bad thing but usually once you uair peach to high enough % she eventually finds a way to the ground and Dsmashes you which is much more a much more Lucrative attack.
I'm talking to everyone. Including youare you talking to me or someone else
Why are you getting dsmashed when she is on a platform above you? Also: don't whiff. If she airdodges, hit her again. Airdodges suck in this game.And what if she air dodges on to a platform as you whiff and then she dsmashes you?
Like, I don't doubt that you can hit peach out of the air a lot but if you **** that up you're going to get ***** cause she's still really dangerous coming out of Marth's up throw...
So is it worth dealing 13% for that? :/
Why can't I just **** her with fthrow. Hitting her horizontally plays to Marth's strengths, too, ya know.
I'm a big advocate of up throw in general against floaties but against Peach and also Jiggs/Samus I find f/dthrow do everything you need.
Wha?Airdodges suck in this game.
I'll take one more stab at this before I just give up cause I don't think we're on the same page.I'd recommend going for an up-air against any character. Trapping people in the air and juggling them to 200% is one of the major reasons that Marth is good...
It is true that they are "harder" to combo, but winning more "neutral position face offs" is only mental. Think about it... if they're at a high enough percent to not be combo'd, in a face off like the one you speak of, shouldn't winning end the stock?Once you get past these windows it becomes very painful to try to kill these characters and it involves winning exponentially more neutral position face offs.
That is a great way to kill Peach. It's also a great way to kill any other character in the cast that DIs in. I'm agreeing with you -- f/d/bthrows are great mix ups as they lead to EXTREMELY rewarding outcomes. However, a good Peach will not fall for that if it is your main grab choice. Realize this as you watch Armada adapt to M2K in the video I cited.This is an efficient way to kill peach: http://www.youtube.com/watch?v=jtqTutAxIhY#t=02m25s
This is just down right incorrect, lol. I'm not trying to be aggressive or anything, but realize that when Husband and Wife say "Yeah, Peach in the air is terrible against Marth," they mean it. It's because none of her aerials will beat ours in the air. Fair/uair reliably juggle her. Yes, she can escape that... but then it becomes a glorified reset.Up throw up air juggling floaties is just an extremely inefficient way to KO and leaves many more opportunities for them to use their tricks (not sure what makes people think Peach or Samus are helpless in the air, they have good movement tools in the air and are trickier than most characters can be from that position).
Over all I agree with you. Fairs give you a lot more than Uairs. I'm not saying prioritize uairs over fairs. What I'm saying is keep Peach in the air, usually above you (as it's rare you'll get a good Peach to hover in your perfect fair space). The only thing I disagree with here is that you have better options from grab.Don't get me wrong I will take a free up air if it's there but I won't actively pursue that strategy if I have more efficient options (which I do from grab).
Against floaties you pretty much always want to be fairing instead of up airing if you can help it, unless it's gotten to the point where the up air will actually kill (one of the reasons I said forget about jiggs is because up air does work great on her, and kills at a fairly reasonable 120-130ish).
+9001Keeping someone in the air with marth's amazing air traps is a great idea. If you guys want to resist the idea of doing it, go ahead. We pointed it out, and all i'm hearing is johns from people saying not to do it. "But what if you mess up!? Peach will dsmash me!" Johns.
It's not so much resisting the idea as much as it is been there done that over it/I'll use it when it's my best option available.Keeping someone in the air with marth's amazing air traps is a great idea. If you guys want to resist the idea of doing it, go ahead. We pointed it out, and all i'm hearing is johns from people saying not to do it. "But what if you mess up!? Peach will dsmash me!" Johns.
Their most useful purpose is for certain recovery situations. Airdodging above someone is almost always a bad escape option. This is why losing your jump above your opponent is so dangerous.Wha?
I understand what you are saying now but I am inclined to disagree. I don't want to discredit fair combos in those matchups because, yeah, they ****, but rather the idea that you "don't get anything really lucrative from attacking Peach above you" and that "she's still really dangerous coming out of Marth's up throw"I'll take one more stab at this before I just give up cause I don't think we're on the same page.
Ok, forget about jiggs for a second. Samus and Peach.
Basically if you are up air juggling these characters past mid percents you won't combo into anything except potentially more up airs. Essentially you are wasting the damage you do because Marth has a lot of combo (and death comboing) potential at low-mid % in general against all characters. Once you get past these windows it becomes very painful to try to kill these characters and it involves winning exponentially more neutral position face offs. It's during these awkward windows that floaties make up tons of ground or extend their leads as Marth struggles to KO.
This is an efficient way to kill peach: http://www.youtube.com/watch?v=jtqTutAxIhY#t=02m25s
Up throw up air juggling floaties is just an extremely inefficient way to KO and leaves many more opportunities for them to use their tricks (not sure what makes people think Peach or Samus are helpless in the air, they have good movement tools in the air and are trickier than most characters can be from that position). Basically when you up throw a Marth or a Doc or something they are very predictable characters as far as how they will return to the ground so you can manipulate the positioning much better to set yourself up to hit them with fairs and fsmashes that will push them off stage, and on top of that they don't have infinite recovery like Peach or Samus do so it pays off in those situations, where it doesn't really against Peach.
Don't get me wrong I will take a free up air if it's there but I won't actively pursue that strategy if I have more efficient options (which I do from grab).
Against floaties you pretty much always want to be fairing instead of up airing if you can help it, unless it's gotten to the point where the up air will actually kill (one of the reasons I said forget about jiggs is because up air does work great on her, and kills at a fairly reasonable 120-130ish).
That's when you start mixing your grab game. If they DI for a forward throw and you down throw? Perfect time for an fsmash etc. Back throw regrab for lulzfthrow is ****ing amazing when it works
but the thing is that it seems that if they DI down and away, you can't really do anything
F/d/bthrowhttp://www.youtube.com/watch?v=ddZ4lr5ENa8
First match. Pretty good example of peach using the air for approaches, recovery, and escapes. HBK even tries an up throw at one point and gets involved in a trade with peach nair, which obviously blows.
F/d/bthrow
1 - bad
2 - missed tipped dash attack, almost got punished by dsmash
3 - Got nothing out of it (the dash attack was from a neutral position with both)
4 - regrab to an uthrow (the first)
5 - put peach on the ledge, one dtilt, minor pressure
6 - Nothing
7 - Peach DI'd in, he got a dtilt (out of bad DI...)
8 - Peach DI'd in, he gets fair combo out of it
9 - Nothing, regrab after ledge pressure
10 - Nothing, ledge pressure
Just saying, out of the 10 throws I saw (wasn't paying a lot of attention, but think I got them all).... he got a few dtilts and some fair combos. Ultimately the 10th throw lead to the pressure to kill last stock.
In any case, that is not great compared to the pressure you let off from uthrow. Try it. Or don't. Your choice. =D
I mean, I'm a lot better now and that was before I knew the MU :X My being bad doesn't change how the matchup should be played, lol.I see. So your saying we should play the MU like this? http://www.youtube.com/watch?v=96iw4qFMpeg
**** move Spam.I see. So your saying we should play the MU like this? http://www.youtube.com/watch?v=96iw4qFMpeg
I mean, I really don't mind, lol. He has a right to call me out on **** videos that get uploaded like that. But Crimson can testify... he played me this weekend. I've elevated way beyond that.**** move Spam.![]()