Zelda's dtilt does true combo into itself at lower-ish %s. At higher %s, it launches at a low trajectory that practically begs to lead into a utilt or usmash.
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It is nevertheless a 12%-80% combo. Tell me, what combos does D3 have on Zelda? D3 is already at a disadvantage against Zelda even without this combo. Now add it into the mix.Do you have any Frame data for that Yuna? I'm pretty sure a roll from trip would get D3 out of it. And 80% isn't really that much for D3, since you really can't KO him until, like you say, 150%, yet he can KO you at around 82% with his Utilt.
Yes, you can finish it with an U-tilt (unless you started it at 12% and they SDI out of it enough for the U-tilt to whiff, I guess). At 80%, it starts launching people at a low angle, making it easier to hit with u-tilt, even.Can you Dtilt to Utilt with this combo? Zelda's Utilt fresh is more powerful then her Fsmash or Usmash from what I can tell. (Kinda like D3.)
Exactly. And it's especially evil against D3. I had my friend try to roll, mash, desperately trying everything to get out of it. Didn't work.Zelda's dtilt does true combo into itself at lower-ish %s. At higher %s, it launches at a low trajectory that practically begs to lead into a utilt or usmash.
No it won't. We held shield. It only works at lower %s. Unless we did something terribly wrong. I'll doubt-check. But both me and my friend tried holding shield. It only works at the lower (>20%) percentages.Dtilt doesn't start locking DDD until like 60%! What's this 0-80% tilt lock I'm just now hearing about? lol All DDD needs to do is hold his shield button, and it will come at the soonest possible frame between Zelda's dtilts.
Now I know you're lying. I walk around and blatantly D-tilt lock D3 into the 80%'s, at which point he launched... right after I've D-tilted him a good 10 or so times in a row!2. Dtilt decays from dtilt lock -- so unless you refresh it, a completely decayed dtilt will not knock DDD into the air until 170%.
You move very little to the sides if you try to DI out of it. She can keep on going for a while with a guaranteed Dsmash. If she's close enough at the start of it, it'll end only once he gets launched.3. No matter what percent you start it at, it is possible to DI out of it. You can still down smash before DDD escapes tho.
This I can agree with.4. Dtilt randomly trips no matter what the percent and it is not possible for them to roll before you can dtilt them again.
No, we do this in actual matches (he mains D3).I'm going to retest, but you're definitely not doing this in training mode right?
Funny. Whenever I do it, D3 gets knocked up around 80%-90%, at which point the lock has to stop.Edit: I'm still getting the same results. The real number where he gets knocked up if you start tilting him from 0% non-stop is 163%. So, yah... if someone else can verify.
Yeah how would that work? It would be almost impossible...... That would be kinda cool though but messed messed up.Regional differences would be incredibly strange, since we are capable of playing against each other over Wifi.
lol alex; you seem dissapointed about that xD.ANKAKU, WHAT HAPPENED TO BOWYER SUCKS AS YOUR MESSAGE UNDER YOUR NAME!!!!!
I am, it was hilarious.lol alex; you seem dissapointed about that xD.
Even undecayed at ~60%? Cuz that's when it starts working for me. Lowest I've gotten it to work is 56%.OK, that's what I would've figured. So yeah it doesn't work... DDD's shield comes out.
Agreed... It's really just something to do if you know when you can do it. Frankly, I think Zelda vs. DDD is a boring match and I either avoid it or do poorly because I don't want to sit back spamming Din's all day. There's very little Zelda can do against DDD's shield.Given that we were first talking about a 0-80 of straight d-tilts, neither of these are terrible at all. If your d-tilt is fresh it's a small and good amount of free damage and all, but unless i'm missing something it just seems like it alone shouldn't swing things too far into Zelda's favor.
I never said that. I said that if we were to add this into the calculation, it should swing the match-up even more in Zelda's favor. It's already in her favor. Add a 12%-80% guaranteed combo (if it is indeed a guaranteed combo) and it'll swing even more.Specifically at that percent (~60), doing fresh d-tilts will work, but he can easily escape with DI. Shouldn't eat more than a few d-tilts, and the downsmash that you mentioned.
At the same percent (~60), doing decayed d-tilts, DDD can shield very easily.
Given that we were first talking about a 0-80 of straight d-tilts, neither of these are terrible at all. If your d-tilt is fresh it's a small and good amount of free damage and all, but unless i'm missing something it just seems like it alone shouldn't swing things too far into Zelda's favor.
I'd agree.In my opinion, this match up is 55:45 Peach's favor. She's just got combo potential at the wazoo on you during the early percents, and if it wasn't hard for her to kill you as most of her kill moves are telegraphed in advance, this match would be significantly harder. The importance of spacing in this match is of top priority.
It doesnt, I tested that a while ago, you can perfect shield it or just CG correctly and it won't connect.Foursaken- I may be mistaken, as I haven't had the opportunity to fight a Dedede since I've been told this, but I've been told recently that Peach's two-frame jab comes out fast enough to trade hits with Dedede's grab on his CG. You still get grabbed, but Dedede gets damage too and Peach's moves get refreshed...
I PM'd my response to you.Wow, I just realized I have multiple summaries on the first page. Woo hoo! But that's not what the edits for. I appreciate you putting up mine, but in contrast, I think it would be a good idea to put up a summary from an educated user of X character as well, that way they know what D3 users should be using, as well as X character.
Nobody's gotten it down effectively enough to use it consistently yet. Pretty sure nobody has actually used it in a real match yet- but it was just discovered. Give it time.I PM'd my response to you.
So what does everyone think of Peach's bair trap? How much of a threat is it? From what I've seen from the thread on it, it seems too situational for many Peach's to use and we can always tech the fair at the start or DI out of it.
Peach's bair trap is sexy. It's like she has a pseudo - chain grab on the entire cast now.Nobody's gotten it down effectively enough to use it consistently yet. Pretty sure nobody has actually used it in a real match yet- but it was just discovered. Give it time.