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lol sorry. This thread usually updates on Fridays at about noon so you know. There's only one more update to do though so whatever.:forehead slap: Really? After I just put up the Vidoe Thread's Connection to this we switch to Toon Link. Alright. I'm going to go update it after coming here to update it so this post is updating while its updating.
yes that's true is longer than TL 's zair.TL stuff
We try to have a bomb out to ruin your CG. You could try to wait for it to be thrown before going in for the grab.
Apparently your F-tilt is longer than zair -_-
I say its 55:45 adv over TL.All we have to do is play super gay and throw literally... 600 bombs =)
DDD best option is just to approach like a Snake would.
Dashes into shield and walking and perfect shielding is essential.
That way you can apply pressure and maybe get close in to get a grab or something else.
If TL plays oober gay and the DDD loses patience and pressure.. TL will win. We will outcamp.
uhhhh
Waddle thingies can own us if we try to airdoge zair.
Throw it right before we airdodge and you will hit us when we try to zair.
ummmm
???
what else...... dont die before 150% and when you get that high... please just stay in your shield :D
The fact that DDD wont de till over 150% when TL dies at 100% and that DDD has easy % rack up on TL does mean that camping is a viable option, however bombs are not as good as DDD's SCG CG % rack up. DDD ftilt will halt some of TL's approaches, yet TL can get hits in with spaced aerials,All we have to do is play super gay and throw literally... 600 bombs =)
DDD best option is just to approach like a Snake would.
Dashes into shield and walking and perfect shielding is essential.
That way you can apply pressure and maybe get close in to get a grab or something else.
If TL plays oober gay and the DDD loses patience and pressure.. TL will win. We will outcamp.
uhhhh
Waddle thingies can own us if we try to airdoge zair.
Throw it right before we airdodge and you will hit us when we try to zair.
ummmm
???
what else...... dont die before 150% and when you get that high... please just stay in your shield :D
Waddle dees dont block TL's projectiles, too much lag for DDD to throw one when TL can simply pull out another projectile and punish DDD.Waddle dees are good meatsheilds and can block some of tinks projectiles. Bombs can screw with cg. The tink will prbly camp near the edge so even if you do get a grab in you won't get many grabs. Gimping him is a pain as he will spam projectiles at you off stage but it's definitely possible. TL can's kill for ****. Just sheild his smashes and look out for fair. Tether grab makes him less likely to grab you. You can get comboed pretty bad and are outcamped so i'd say tink has a slight advanatge. 45-55?
lmao are you serious?Whenever you do Wario, just letting you guys know it's pretty hard for Dedede to win if Wario camps. That is all.
Yeah, you should've just PM'd me about this.Whenever you do Wario, just letting you guys know it's pretty hard for Dedede to win if Wario camps. That is all.
did u know DDD has a walking CG on WArio? meaning his CG's are extra long, and besides wario's metagame is based on pressure play, not camping. DDD has more range that wario so if wario tries to camp, DDD will counter this by primarily respoding with ftilts and waddle dees.Whenever you do Wario, just letting you guys know it's pretty hard for Dedede to win if Wario camps. That is all.
Yeah, this is basically what I would've said and why I wanted DMG to pm me about it.did u know DDD has a walking CG on WArio? meaning his CG's are extra long, and besides wario's metagame is based on pressure play, not camping. DDD has more range that wario so if wario tries to camp, DDD will counter this by primarily respoding with ftilts and waddle dees.
And when wario pressures, he better have perfect spacing, or elsethat dair can be sheilded ofr an easy walking CG
this seems quite accurate to me50:75 Dedede.
u made my day. , basically like almost all ditto matchups spacing is the key.50:75 Dedede.
There comes a time within everyones smash career where they must face their greatest fear, themselves. As cliché as it sounds, that's exactly what this match up consists of. Stay in the air at all times, as one grab in the hands of an experienced DeDeDe main means the loss of a stock, so three grabs means game. Full hop down airs applies great shield pressure due to how large the king is, but your going to want to utilize every one of your jumps in an attempt to evade his mittens. Learn the timing of D3's infinite on himself, just in case you find yourself being death grabbed by your opponent so you can fight fire with fire. As said in all of my previous summaries, spacing is key in this match up, edge guard with back airs, but be cautious of regicides, and don't get grabbed. In all honesty, D3 dittos do not have a whole lot of depth to them, if any. They don't determine who is the better player, just who knows this particular match up more. Really, you should just avoid this fight if you can, it's extremely boring.u made my day. , basically like almost all ditto matchups spacing is the key.