yami_sora
Smash Journeyman
Haha yeah fine I guess it does.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'd love to when this becomes glitch-free and easy to do.Are you planning on utilizing the sound effect replacement for any of Zero? Maybe some new voices or saber swings?
I may consider allowing it (interrupting SideB with another SideB) in B+, assuming Zero ends up needing that kind of ability.in Vbrawl its not that useful due to the tripping chance and smaller window, but in both melee and B+ it is an integral part of spacing.
He's a little broken for it, but going MMZ on the enemies is awesome. You've really captured his general feel in that mode. The standard no-starting-animation wierdness is a bit bothersome at times (I don't like having to put away my Shield Boomerang before I can dash), but maybe that can be corrected with time.SSE is so awesome with Zero. I'm reminded why Brawl is my favorite game ever.
Thanks! I agree very much about the starting problems -- I actually just thought of a solution and implemented it in the next version. (I should get around to releasing that soon...)He's a little broken for it, but going MMZ on the enemies is awesome. You've really captured his general feel in that mode. The standard no-starting-animation wierdness is a bit bothersome at times (I don't like having to put away my Shield Boomerang before I can dash), but maybe that can be corrected with time.
Hope 1.2 comes soon.
Sweet deal! I'm totally using those. Assuming I don't forget, I'll put them on the first post when I put up the next Zero.Also, Eldiran, I come bearing presents.
Mega Man X Medley (.mp3)
Mega Man X Medley (.brstm)
Zero Theme Medley (.mp3)
Zero Theme Medley (.brstm)
999% damage and maximum knockback from spikes would also be nice, but it's unbalancing@Eldrian, been playing Zero for the whole day, something popped up in my head!
Is there a way to put GFX on Zero when Smashed? You could re-create the Red Orbs that fly in an outward distance? I hope you can, and let be it included in the next update
You mean when KOed? I'd love to do that, but unfortunately making things happen when someone gets KOed is still out of my reach. Otherwise, Zero's Final Smash would actually end when he dies :/@Eldrian, been playing Zero for the whole day, something popped up in my head!
Is there a way to put GFX on Zero when Smashed? You could re-create the Red Orbs that fly in an outward distance? I hope you can, and let be it included in the next update
Basically, those things are active whenever certain variables are set to "true". The game's default value was apparently "true", so they started like that. I made a little check that set them to false once. It was something simple that I honestly don't know why I didn't think of immediately.999% damage and maximum knockback from spikes would also be nice, but it's unbalancing
Also, what exactly did you find caused those startup oddities? I don't know anything about PSA, but it seemed like all of his attack states were active (fully charged buster, shield out, ect.)
Oh, no worries. I've already fixed the issue. Like I said, it was such a simple solution I should have thought of it long ago.Zero is pretty beastly in the SSE. Especially once you put some slash and weapon stickers on him.
I also noticed that every time I went though a door I would get my gun fully charged and be holding the shield. Is it worth it to modify your code such that 'true' (the default state) is uncharged/dash mode?
I'd agree if their effectiveness was toned down. It would be a lot cooler to have moves like Ryuenjin or Raijingeki instead of generic slashes, and may add a little more depth to his attacks. Of course, just making them effects would be fine too. Eldiran said he added some buffs already, but this may be something else to consisder.Have you considered integrating the Final Smash moveset into his regular one? It seems like a real shame to let most of his really cool moves from X4 go to waste for the majority of the time, and never even see them unless the smash ball is turned on.
I don't belieeeve it is possible, but I haven't really looked into it much.Hey, Eld, I've been wondering, is it possible to minorly PSA'd Kirby to have an associated "Zero Kirby" overwrite "Link Kirby"? or does editing kirby's neutral B not work right yet?
I agree entirely; I actually am changing it so that Zero unleashes his Raijingeki with a fully charged forward smash, and his Ryuenjin with a fully charged up smash. (I made sure the charge-up doesn't enhance the techniques.) It's a surprisingly potent ability, and it's quite cool.Have you considered integrating the Final Smash moveset into his regular one? It seems like a real shame to let most of his really cool moves from X4 go to waste for the majority of the time, and never even see them unless the smash ball is turned on.
This. Ryuenjin could easily be substitued for Zero's current up B, perhaps using Marth's animation.I'd agree if their effectiveness was toned down. It would be a lot cooler to have moves like Ryuenjin or Raijingeki instead of generic slashes, and may add a little more depth to his attacks. Of course, just making them effects would be fine too. Eldiran said he added some buffs already, but this may be something else to consisder.
Saweeeeeeet!! Gotta try this madnessI agree entirely; I actually am changing it so that Zero unleashes his Raijingeki with a fully charged forward smash, and his Ryuenjin with a fully charged up smash. (I made sure the charge-up doesn't enhance the techniques.) It's a surprisingly potent ability, and it's quite cool.
-laughs- Of course you would Ryko. I'd be willing to help you test it too.Eld, I'm not saying you should PM me a buffed pac or anything but should it happen I would not be against it.
Ryuenjin could easily be substitued for Zero's current up B, perhaps using Marth's animation.
EDIT: nvm, you responded to this. but you should still consider Ryuenjin for up B instead
I disagree.He does need a slightly better Up+B... and by slightly, I mean I want it to do some damage and have knockback. That's just me though.
While I disagree with the shield being useless (seriously that thing is extremely obnoxious in the right hands) I do agree that it would at least be worth a public test to try flame uppercut as an upB with the shield out or put away. I think it might be better as an upB when the shield is put away instead, that way while recovering with the shield out, you have the option of using upB/forwardB, at some point either put the shield away or throw it for cover, then upB instead of just upB/forwardB, take shield out, upB. Though it would require testing to know for sure which way is better, I recommend flame uppercut as viable when the shield is put away. Makes more sense that way too, as Zero uses both hands for the move IIRC.stuff
You can footstool people if you're not in fallspecial btw, and maybe uair to zair to tether the ledge. Just throwing that out there.anti-edgehogging
I hold my opinion.While I disagree with the shield being useless (seriously that thing is extremely obnoxious in the right hands) I do agree that it would at least be worth a public test to try flame uppercut as an upB with the shield out or put away. I think it might be better as an upB when the shield is put away instead, that way while recovering with the shield out, you have the option of using upB/forwardB, at some point either put the shield away or throw it for cover, then upB instead of just upB/forwardB, take shield out, upB. Though it would require testing to know for sure which way is better, I recommend flame uppercut as viable when the shield is put away. Makes more sense that way too, as Zero uses both hands for the move IIRC.
I could see this working out REALLY cool.
I didn't know you could hop on people's heads while they are on the ledge. I'll check it.You can footstool people if you're not in fallspecial btw, and maybe uair to zair to tether the ledge. Just throwing that out there.
I noticed this too. I like the fluid feel of the move, as opposed to it being a momentum stopping ridged movement like Lucario's up-B, but I agree that a speed increase might be nice- it does seem rather floaty to be a dash, right now.Also, imo, Up B is too slow to rise. Compare his infinite up B's to his infinite jumps in his final smash to see a difference. Zero doesn't dash, he waits a tiny bit, then jumps. It's a very very very tiny thing, I guess.
I agree, more or less. I think that, considering their range, they could be useful in some instances. For casual play, they would certainly catch people off guard, with not only their range, but also with just their general existence.Also, the charge smash idea doesn't exactly sound useful or practical, but it does sound like an absolutely awesome idea.
This.I agree entirely; I actually am changing it so that Zero unleashes his Raijingeki with a fully charged forward smash, and his Ryuenjin with a fully charged up smash. (I made sure the charge-up doesn't enhance the techniques.) It's a surprisingly potent ability, and it's quite cool.
Version 1.2 Changes:
--------------------
Using Up+B in the air after an up-dash is expended now uses the tether.
Fixed a minor glitch with running
Fixed Zero's Win3 animation
Zero can now draw/sheathe his shield while holding items
Fixed missing sword graphic on slow getup attack while holding an item
Fixed a minor "Dash" button glitch
Fixed not being able to use the "Dash" button after double jump
Changed the "Dash" button to Side Taunt; Zero now has all 3 taunts when they are pressed via Dpad.
----
- Aerials have less landing lag
(Fair lag 20 -> 10, Uair lag 25 -> 15, Nair lag 20 -> 12; these values are lower in B+)
- Side+B now restores when hit
- Bair now kicks once for 9-11%
- Up air and Forward air now kill sooner
(Uair +6 KBG, Fair +9 KBG, -6 BKB)
- Now you can DI while tether attacking (Zair)
- Nair does 6-8% instead of 10%, but deals similar knockback as before
- Up tilt's punch has increased forward range, but is a very tiny bit slower.
(.5 frames slower)
- Shield draw is now x2 as fast; Shield put away is 3x fast instead of the original 2x
- Fully charged forward and up smashes become Raijingeki and Ryuenjin (unless you hold down on the joystick)
- SideB/UpB now restores when on a ladder/in water
- Boomerang shield now protects Zero's right arm and shoulder
(Zero's right arm and shoulder bones are intangible with the shield out)
--GLITCHES DISCOVERED:
- Zero splashes/slowly sinks if wallsliding in water (inconsequential)
- Wallsliding eliminates a held Smash Ball
- UpB/SideB do not recover with springs/cannons
Really? In all my play as Zero, that's never happened to me. Maybe... don't mash so much? But to be serious... I'll see what I can do, particularly if it proves to be a common problem. I definitely think being able to reverse a tether is worth it though.the tether coming out when I up B after it's expended is causing a lot of SDs caused by masing up B to make sure the initial up b comes out in the first place and then the tether missing and me not grabbing the ledge because the tether is out. You dont have to remove it but make the buffer window for such a thing much later so double pressing up B doesnt cause a death. I'd prefer tether be manual and not mapped to any recovery method as a simple double press is a lost stock.
Edit: Yeah, that's more annoying than I first thought it would be.
You can actually DI normally; just, in my original Zero, I had disabled it with 0E060100: 0-2, and I changed my mind and removed that command.Eldiran, how did you make it so you can DI during zair?
Don't forget -- the dash button is now Side Taunt! And you can't use it without mapping something other than the D-pad to be Side Taunt.Wow, great, by far me and my friends favorite PSA character.
...ack, the boost button was awkward enough to press when it was the up taunt... make it something that would be second nature to press instead of one where you have to make a conscious, tedious effort to press, like one of the L or R buttons. I always use R, personally. Maybe make two versions, one with L one with R. Just putting that out there.
wait... why don't I just put up taunt to the L button? I'm a genius!
wait, you didn't remove his original side taunt, though, did you??Don't forget -- the dash button is now Side Taunt! And you can't use it without mapping something other than the D-pad to be Side Taunt.