The lack of side B is just something I notice regardless but the clunkiness of the character makes him very sluggish in practice. In effect, the character can be punished for connecting certain moves at the wrong time and his lack of ground mobility without overutilizing his dash combined with his pretty paltry aerial game (most of the moves have to be done on ascent and that means that if youre committing to an aerial on the way down all it really takes is someone baiting you into acting with aerials that take as long as marth's fsmash to come out with terrible landing lag to dodge and punish you for it). Lack of an effective walling game, lack of a fluid projectile game aside from the boomerang which in effect completely removes his ground and aerial mobility means the character has a lot of sitting duck situations, even if he connects. His boomerang is rather good, but the character right now is too clunky to be defensive and way too open to be offensive.
Side B restoring is mainly a design gripe because there's no such thing as a move that doesnt require a charge suddenly disappearing if you're hit, it's just incongruent to the way brawl works in general. I'm assured that "oh he can make it back even if you do smack him out of his side B" but he's lighter than link and doesnt have that ridiculous vertical resistance to make up for it. The options out of side B are rather amazing though so I'll try to make due but mediocre/arguably bad recovery/weak ground game/lacking mobility/weak camping game/weak pressure game = all around weak character.
Warning! Long design discussion spiel:
Honestly, I can't see how running would be useful even if I increased it (save for when the shield is out). It'll never be as fast as Side+B, and they both have the same options (stop moving, dash attack, upsmash, jump). So I really don't see the lack of mobility.
His moves being punishable on hit mainly seems to refer to Nair, Utilt, and hitting with only the first kick of Bair (in my experience). The rest I can't actually get myself punished for hitting with (excluding very rare ftilt hits). I can understand how his aerial game is lacking due to landing lag and the situational use of Uair and Bair. A change I am definitely considering is lowering the landing lag on Fair.
I can also see a possible big change for his ground game, one which I actually got rid of early on after finding it too good. If I make Utilt's punch hitbox come out .5 frames earlier, it can hit people in front of Zero, giving him a good frame 1 or 2 (not sure which) attack at short range. Additionally I am considering making Dtilt come out faster.
Regarding Side B restoring... it's analogous to Pit's Up B, except that Zero has another option restored. I fear if I give the Side B back Zero will be incredibly hard to gimp; I'd sooner allow Up+B to be turned into a Side B.
There is one thing I am doing for his recovery, though, and that's making Side B, instead of doing nothing when expended, use Zero's tether. This allows him to turn around and tether much more easily.
Anyway. I'm super conservative making PSA characters because it's too easy to dismiss a custom character when he is overpowered. People are more tolerant of weak PSAs than they are of strong ones.
I love this character. Made my dream of having a MMX character in brawl come true. <3
Unfortunately, there's a few things that irk me:
-In brawl+, Zero's entrance animation seems a little long. Basically, my opponent seems to be able to move a split second before I can. Do you think that you could speed up this animation a little?
-Zero's shield is visible when he's hit by DK's side b on the ground
-Z-air isn't very useful to follow up with. The KB that brings the opponent in isn't enough to follow anything up with if it's spaced right. You basically have to space it wrong get a follow-up, which makes it pretty punishable. :O
Thanks! Responses to issues:
- The entry animation is actually identical in length to Link's.
- Alas, I can't fix that. His shield is also visible when shielding, or grabbing the ledge.
- Yeah, as GH (:V) said, Zair is not that useful until you get at high percents (it actually has KBG). This is intentional.
@:V Man you change icons like crazy!