Dude..you're so biased everything you say about any thread involves Pit. When someone asks you "oh what do you look like" you post a gigantic write up about the beauty in pit's eyes or some **** lol dude don't call me biased. You're right, DK does have to approach, but HE WANTS TO APPROACH because when he does, you've run out of retreating room, meaning he will **** you. I didn't say Pit had to approach, I said it's in Pit's best interest to approach. Frigate is a good CP for Pit but it will no doubt be banned by the DK player. Cruise is much better for DK, he has 3 wall infinites and kills at like 30% in a lot of places. Luylat, just no. I'll take jugg spins and platforms over FD any day.
You're the one being biased in the matchup of which is in Pit's favor, or more-so, one of Pit's few advantaged matchups. DK doesn't "Want" to approach. He Has to in order to do damage, and with Pit's arrows coming at him one by one, DK will eventually have damage built up on him if he can't avoid them.
And even if DK bans Frigate, there will always be at least 2 stages for Pit to use against you, once again, using FD as an example, for camping at long range.
Stop theory crafting, it proves nothing. I'm sorry, did you just say that Pit can space as well with his fair as DK can with his bair? What the hell? Well, you just lost a ton of cred in my book. DK's bair is faster, has less lag and has twice as much range, and also a bigger hitbox. The CG? lol try to grab a DK who knows you want to grab..ask bigfoot, that will get you wrecked. The CG is effective but it does little to help you, oh and if you let DK air release he can just jump over you back to the stage lol. I already said jabgrabbing is nice against DK, I recommended using it.
Pit's spacing isn't his biggest asset, his versatility is, more defense than offense move times, but pressures most characters with his decently fast attacks, some of which have multiple hits, like U-air. Pit, however, can be played in many different ways, from offensive to defensive to campy.
And still, Pit can CG DK, and it does NOT have to start at 0%.
In fact, stop mentioning the stupid DK B-air. You act like the move alone will win you the match against a Pit. Pit's just gonna shoot you to turn you back around, and you'll need a bit more time to go back to B-air spam mode, and Pit will still be shooting arrows. At the same time, if a Pit spaces correctly at the right distance against a DK B-air, Pit can F-air the foot and not take damage, or he may take damage, but DK will too.
You didn't get me. I know DK has to approach Pit, but DK wants to approach Pit to keep the pressure on. If Pit approaches DK, there is a lot less pressure on him and more space to retreat.
DK Has to approach regardless to fight, and you're thinking that Pit isn't good at close-combat. Pit does quite well in close-combat (depending on matchup) as he is being on the defensive (again, depends on matchup). DK, being a big target, makes it easy for Pit to hit him. Getting towards DK isnt complete;y hard as long as the Pit knows how to get through a spammy B-air wall and any other thing DK can throw at him. Not easy if the DK is good and is somewhat not completely predictable so that the Pit will know how to counter it.
This is completely irrelevant. Not only can DK KO quickly, he's faster and heavier, and has longer range than Pit. This has nothing to do with Bowser. It's like playing 6 stocks to 3, and it is a huge advantage.
And Pit can gimp DK quickly (compared to most of the cast), which can nullify DK's big weight that lets him live long as long as the Pit knows how to and can gimp DK, which again is easy compared to most characters.
When DK is offstage:
-Arrows from long range while DK is recovering
-Pit's F-air that can beat out your Up-B and rack up damage at the same time. Before you get any ideals about airdodging, DK has a limited recovery, giving him a few options which involve stalling once with Side-B, airdodge, or actually try to land an F-air
-And of course, Mirror Shield (Pit has to time it of course).
Even if Pit can't KO quickly, he can rack up damage fast, and has the potential to do so. Heck, the U-tilt can do a total of 16% damage when all hitboxes hit, and it isn't even a killing move.
Me bringing Bowser to this was simply to show you how wrong your Statement is, which I quote here:
"1. He kills A LOT earlier due to the fact that he is the hardest character to kill overall and he also has the best KO power in high tier(only ganon and ike compete, and they don't have the same efficiency either),"
Not true at all, but sort of close, if you ONLY counted weight.
DK is the hardest to KO overall. This is common knowledge.
Once again, he isn't the hardest to KO.... At least D3 and Snake got better recoveries, and at the same time, D3 is heavier and has a better recovery. At the same time, Wario may weigh less, but just has plenty of recovery options and is harder to gimp. Therefore, pure weight doesn't mean everything.
Yeah, take a DK to BF. Grand idea. LOL
The point of this was to show an example that you can't ban all of Pit's places that he's good at against DK.
I find that when I face Pit players, I am the one doing most of the gimping. DK's spacing, speed, KO power and weight are all completely out of Pit's league. DK beats Pit pretty easily.
You're also doing nothing but theory crafting and proving that you don't know anything.
You may be fighting noobish spammy Pits, but better Pits that know the matchup would be aware of DK's spammable B-airs, the power, and would know how to get him offstage, and gimp him. Never underestimate a Pit with the DK matchup knowledge and experience.
EDIT: By the way, if you want to go on thinking Pit beats DK 60:40 or 65:35, go ahead. It'll just be that much better when you get embarrassed by a DK in some tourney.
For one i dont do no tourney, and don't assume anything. I already have played a few DKs, some may be spammy with Smashes, and then others that know how to space with the B-air and do the Cargo Stage spike KO when granted. I've even played ook before and am aware of what DK can do. I already know about DK's range, power, weight, and good speed for a heavyweight. However, Pit, once again, has the CG, which he can get DK off the ledge, force an air release, and a possibility to gimp him is right there. Then the ability to camp, nothing really special though important to Pit.
LOL this stuff is better than television. I don't use pit or DK but I play bigfoot all the time and I know that DK's weight and killing power DOES make a difference and that he can be pretty hard to gimp (although pit may gimp him ez, I'm not sure). I saw something about someone saying his weight and killing power didn't make a difference.
Right.... umm anyways, to answer the statement, Pit, overall, is great at edgeguarding, and gimping about half the cast. DK is one of Pit's easier targets, like Ike, Link, and Bowser. This is one of the big things that make Pit good against DK, along with Pit's CG (The F-throw) on him, and DK really doesn't have anything to get him outta it when performed and timed correctly in between throws.
Back to gimping, i would believe characters with the more limited recoveries (Again, DK, Bowser, Link, and Ike) are those Pit can excel against at times, and since DK is one of them, Pit is capable of pressuring DK with his own string of moves and edgeguarding, and even camping.
Once again, I see this matchup as 60:40 or 55:45 Pit, where 65:35 Pit is biased, like saying DK has the advantage over Pit.
And I'll have to edit this later.