Fsmash is a horrible kill move. It guarantees the best DI your opponent is capable of.
DK's Still big and may have a hard time DIing away from it. It's not like you can predict every Fsmash that actually comes out.
There's always a chance to gimp when someone is offstage. I'm talking about things like speed, the best range in the game, the best spacing in the game, the best KO power in the game, and you're talking about ******* theories like gimping someone on an air break(good luck) and a 40% CG. See the difference?
You really are stupid. Pit can't Gimp off air release guaranteed. DK, however, moves quite far back when ever forced into an air release, giving Pit a CHANCE to gimp, or do more damage before DK gets back at the very least if the Pit knows what to do.
Just because range and Power is within a char doesn't mean that the char has an automatic advantage. It plays a big role, but it doesn't mean automatic victory. That's where DK is.
Pit is versatile, with lower-than-average range, one of the best projectiles in the game, having 2 reflectors, having great edgeguarding, gimping, and recovering capabilities, with some decent speed. At the same time, can CG some characters.
Be careless and predictable and enjoy being gimped.
lol arrows stop Pit just as much as they stop the person being shot since Pit has to stop to shoot. The only difference is the shot isn't guaranteed, but the lag from shooting is. I have no trouble gimping Pit as bair beats every recovery tactic he has.
Pit recovering from a super high elevation? Pit recovering super low and gliding under the stage (when granted) to the other side? That's not beating every recovery tactic Pit has.
I didn't say cargo spike, I said cargo D throw offstage. If you're above 30%, it shall be done. LAAAAAAAAAAAAH!
Once again, Up or Down on Control stick helps a bit, and you never mentioned D-throw via cargo, you just said Grab.... Be more specific!
Yall don't care bout no aerial speed! yall care bout hackneyed theories and demonstrably wrong statements about Pit's fair.
Not like you're giving any information at all about Pit and his F-air. Pit's disjointed F-air has a lot of benefits to Pit, and timing it is what Pit needs, and you're underestimating it.
Bair is safe on shield. Shield away, dude. Go ahead.
Spam that B-air, go head, gives us a better chance to counter.
I was going to say "ask ADN" but then I stumbled across this.
http://allisbrawl.com/ttournament.aspx?id=6434
Entrants: 23
Results:
1. Darknid<---
2. ADN<---
3. MythTrainerInfinity
Get *****.
It's an ONLINE tourney.... That's just as bad as saying my stuff are based on wifi only...
Get ***** more.
Wow what a ****ing mess. Not one bit of it isn't a crafted theory either. Holy hell.
Anyways, after any of Pit's attacks I can simply jump back over the stage. Problemo resuelto. If I need to, I can B reverse and bair the arrows, but I never will need to, since it's ****ing Pit.
That's serious biasedness right there. That would be like me saying we can like CG, camp and gimp all day, since it's F'in DK. I'm not that biased to say that, and it really isn't true at all.
All you think about is the stupid B-air, which won't be blocking every single arrow that will be shot at you in any match.
Me myself am confusing enough that some would rather not answer to?
www.hookedonphonics.com
That's real trolling right there.
If you're having problems with DK/Wolf/Ike smashes online, you're a noob.
Like you don't got problems with them with lag involved, and this is not even related to the Matchup.
Stop talking about that stupid ****ing air release ****, it's dreadfully insignificant.
HOLY **** ADDITIONAL DAMAGE!!! NOOOO 6% FROM ARROWS IT BURNS
Like your addiction of B-air is any better!
Even without the "Air release" Pit can still CG to around 40%, and that's good and quick damage right there, and the CG doesn't have to start at 0% as I said before.
And it's 5% for arrows, learn ur Pits. Keep getting hit and it will build up, AND refresh Pit's moves, including his KO moves at will, which benefits Pit, even if the arrows don't do much damage. They help Pit gimp opponents, camp against most, force some characters to approachingm can be used while recovering. Pit's arrows are one of the best and versatile projectiles in the game.
Uh..I came to this debate with points like DK having twice as much range and power as Pit while also being faster and having way better CPs, as well as superior spacing, and you came at me with mind-spankingly incorrect statements and bringing up a 0-40% chaingrab to air release 5 times in a row.
EVERYONE knows that the big ape has more range than Pit. Heck, about half the cast has more range than Pit. Why state the freaking obvious things?
DK's stale bair still does 9% damage. loool. Anyways, you know who doesn't give a **** about his 60:40 matchup with gdubz? DK and his beautiful bair that wins over gnw's. DK's bair wins the spacing battle for him, and that's why it's so good. It means that if it's you vs DK in the air, DK's bair will win. There's no "spam" involved, noob. None of DK's moves are spammable.
You're more addicted to DK's B-air than ICs are with their grabs... And you really don't know the definition of spam. EVERY Character could be spammy, and DK's B-air is more spammable than any of Pit's moves, noob.
And who says Pit will always be Completely parallel and horizontal to DK in the air? He could be under you, giving you U-airs, or waiting for u to airdodge so he can stab u with a B-air.
NOT every Pit will play the same. Some are defensive, some are offensive, some can be tricky.
That's better than giving wrong info.
You giving more wrong info than I am.
I can't believe you guys are still on this. neither party has any credible match up experience. I've said 55-45 pit. but its up to you, its going to go as 55-45 in our match up thread most likely
Very well, I will be putting this as 55:45 Pit over here for now. Key points will be posted up there, and may need to be corrected.
This is just now over as far as I'm concerned, just need the key things to put on the front.