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I thought there was a pattern. I don't remember who told me that but that's what I heard.The times that it rises and falls, and the heights.
Yes. It's completely time based. It's like, out on :09's, in on 04's, comes out on one side on even numbers (:00, 20, etc), other side on odds (:10, 30, etc)Doesn't YS's cloud have a pattern?
For the few times I've actually tried to find a pattern, I never found one. Im not saying it doesnt exist, maybe Im just not realizing something.I thought there was a pattern. I don't remember who told me that but that's what I heard.
D:< D:< D:<U MAD!?!?!?!
And of those 5, only 3 are truly non-random.Lol wut. What a john. XD
Fun fact for people who havent thought about it, there are only 5 non-random stages in melee.
Battlefield, Final D, RAINBOW CRUISE, MUTECITY, POKEFLOATS.
Every other legal stage has some random element to it.
that only happens if you hold into the stagedont you not grab the edge sometimes on battlefield?
thats random too
Wait, so you believe that faling through pokemon on Rainbow Cruise happens for a reason? Please share, I had no ideai don't think falling through pokemon is random
battlefield edges definitely aren't random
this doesnt make senseWait, so you believe that faling through pokemon on Rainbow Cruise happens for a reason? Please share, I had no idea![]()
yes, i'm pretty sure it has to do with your character coming at seel (or whoever) at a certain angle/speedWait, so you believe that faling through pokemon on Rainbow Cruise happens for a reason? Please share, I had no idea![]()
I doubt much of this game uses RNGs, if any of it. It's random until people figure it out, just like falling through PS is. Yeah, we know it happens on seel/during the transformation phase, but beyond that...yes, i'm pretty sure it has to do with your character coming at seel (or whoever) at a certain angle/speed
i'm more intrigued by what else you think it COULD be... do you think the game takes a random number 1-100, and if it's under 10, it makes your character fall through? that seems far less reasonable than it being deterministic
Lol wut. What a john. XD
Fun fact for people who havent thought about it, there are only 5 non-random stages in melee.
Battlefield, Final D, RAINBOW CRUISE, MUTECITY, POKEFLOATS.
Every other legal stage has some random element to it.
meant pokefloats. and pockyd understood me though that would be interesting but seems like it would be really hard to test.this doesnt make sense
pokemon on rainbow cruise?
I've always wondered about the actual cars. I do know (or atleast I'm pretty sure) that they come at specific times.And of those 5, only 3 are truly non-random.
Don't the cars get stuck on each other and do different patterns sometimes?
And with Floats, you can randomly fall through parts.
If we're arguing semantics, anyway.
But yeah, **** whispy.
*points up*Wait, so you believe that faling through pokemon on Rainbow Cruise happens for a reason? Please share, I had no idea![]()
Japes = Klaptrap. You dont know how bad I want that klaptrap to come out at set intervals. That stage would be so frickin hilarious if it did.there is absolutely nothing random about Jungle Japes and Kongo Jungle.
but yeah flyguys are the random part of YS... it doesn't usually make a difference though. i've only seen the hitlag make much of a difference in the middle of a combo allowing for some weird DIing out of combos O:
You're just mad because we're in here chillin, having a good time, and spittin knowledge about an 8 year old game while you blonde headed hoes are down there tryin to figure out how to approach something.
Good jog Dogy on telling the doc players more useless info. I'm sure the meta game will evolve from this ya dumb darky XD
Yeah this is typically my train of thought as well, although if they DI the uthrow in a certain way I always look for a regrab. Cause realistically, if you are going to CG spacies/falcon, uthrow-> CG to 55%-60% (depends on character) -> uthrow Uair (another 15%) -> regrab (plus jabs) is around uthrow -> fair KO %. And if not, I go for a dthrow CG cause honestly that **** is broke, no one looks for it and it actually makes fthrow viable.I usually U-throw > U-air > D-Smash on spacies or Capfal, other wise, just U/D-throw > Dunk.
uthrow -> wd -> fsmash works and is guaranteed1) can you walk and f.smash a FFer (WD probably doesnt work because of timing).
scratch the doublejump and make it a weak reverse bair. then it workshow about uthrow-bair-doublejump uair-fsmash? just came to my mind,i havent tried it,i supose it will work if you hit em with the last part of uair
EDIT:doesnt work,bair sends em too far away.
hmm, maybe I just dont trust it.uthrow -> wd -> fsmash works and is guaranteed![]()
Lol saw it in the Ness thread forum.So, just because I conned toasty into putting it up, im putting this video here
because "♫ I love the waaaaaay I move ♪"
nice vid there. i got excited whenever toasty almost had the yyg haha. dont think i've seen this particular matchup anywhereSo, just because I conned toasty into putting it up, im putting this video here
because "♫ I love the waaaaaay I move ♪"
nice one,i didnt think about it that wayscratch the doublejump and make it a weak reverse bair. then it works![]()
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