ElloEddy
Smash Journeyman
anyone wanna critique a little doc play? from me
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Wavedash in and shield his fsmash, wavedash out of shield to punish(something like jab->grab/dsmash). Samus has such a slow grab that you can react to it if she tries to grab you when you're in your shield, so you're pretty safe playing out of shield. Crouch cancel-> dsmash is pretty good, just be careful not to crouch cancel too much because it becomes predictable, and also there are some percents/moves that you can't crouch cancel.I play against Samus a LOT (very few people to play against where I am). So, some Samus specific questions:
I have a lot of trouble with Samus' f-tilt, the range is crazy and it comes out so fast, what are my options? My friend is pretty good at spacing it, I can crouch cancel it but I can't figure out how to answer back, should I just retreat?
Neither of us are very good players. I've read a lot about how Doc's dash attack isn't very good, but it seems to be the only thing my friend regularly lets slip through his guard. I don't want to just get into a habit of doing what works against him, what are my more solid approach options?
I would also like to know.... cause if we can figure out what happened we can figure out how to counter it... other than going shiek. Or at least learn from it.Sled, you have a great doc. I cant help you much but I think you could gain a lot from making sure you always go for the stuff when punishing and be a bit more shifty between offense and defence in your movements.
Samus can be a bit of a *****, my favorite move is uairing her shield goin past her and then downsmash her ***.
I got a question for Dajuan but anyone else is free to give their input!
So I remember commentators from KoC or some other cali tourney saying Dajuan always goes sheik vs PPU nowadays cus "PPU pretty much got doc figured out". Could we get specifics on what happened there? what did ppu start doing etc?
Thanks... I really appreciate that. I feel like in every match I've had starting from that tournament I had the ability to win and I just didn't make the right decisions in the right moments... just gotta keep trying, learning, and adapting.Oh yeah, tournament jitters are a real issue. Took me about 3 tournaments before I was able to overcome them, and they still mess up my play when I get particularly nervous. Keep at it! I see bits and pieces of stellar play shining through, if you can do the good stuff consistently you'll be a formidable competitor.
Thanks dude, I appreciate it! I noticed that I played super scared when he had invincibility, I would just sit in my shield. And in regards to my down-b use, its gotten to the point where I only use it to stall the ledge and hope that my opponent will roll to stop the up-b. The problem is this mix-up doesn't really work against the guys that I train with... Is the general consensus that you should just stick to trying to gain a little height when recovering from far off?That's a very solid doc you got there... I'm too lazy to type up a review so I'll just record some commentary over your video.
Overall though... your doc is pretty darn good... you're just leaving yourself open either by shielding for too long, standing still for too long, or using your down b in bair range.
I'll go more into detail when I make the video... I'll have it ready either an hour from now or later tonight.
I think I played some friendlies with you at a DIME tournament a while back. I didn't watch the whole set, but for your punish game, you can't actually chaingrab fox past the late fifties in percent. What you should do is around like 55%, if you're in the middle of the stage and he doesn't DI, do an upsmash, and it will lead to up air chains that you can end with dsmash, fsmash, or fair, depending on percent and DI. Mess around with it in friendlies, this helps a lot. Be careful with your pills also, especially against fox, cause faster characters or better players who read your pills will be able to avoid them and punish you for it. If you do a poorly spaced full hop pill, a better player will run under the pill and punish you for it. You bait out a lot of stuff with WD back, which is good, but you could be getting better punishes off of it. If I try to bait my opponent into over committing with WD back, I will do something like fair immediately (since fair is slow you really have to read it) or WD back in with jab->punish. The jab is important for situations where you only have a small window to punish. In friendlies, try playing with the mindset that all your moves and movement are for a specific purpose. That purpose could be as simple as maintaining proper spacing (so an opponent can't just hit you for free without over extending). Also, be careful with your jumps, Doc without a jump is terrible. Keep in mind that even if a roll looks safe, that doesn't mean that it is, because good mind games requires your opponent to make it seem like the intended response is the best option (like rolling in from the ledge when your opponent is very close to you applying pressure). Remember that in order to win as doc, you need to be able to anticipate your opponents' intentions very well, and you need to have an amazing punish game (this is what is preventing me from beating the top players in Texas at the moment). I'm sure you already know this, but practice your tech skill and movement too, as this will make many of the games aspects easier. Good luck dude, I hope you stick with Doc!I'd really appreciate some critiques on my play: https://www.youtube.com/watch?v=R5muBdEO_Vg
I played 3 other recorded sets at the tournament but I think this ones probably the best overall. I know I lack a lot of fluidity and precision and I'd love to hear other people's thoughts on how I play and how I can improve.
For sure, I'll probably go to at least one tournament over the summer up there. I did notice that you took some of my advice from the DIME 5, so hopefully I'll see you level up by the time I come up there!Yea Frisbie that was me at DIME 5, the advice you gave me really helped me and motivated me to step up my game so thank you for that! Thanks for all the critiques too, I hope you come to DFW again sometime dude.
not bad. I actually don't think the jiggs matchup is that bad for doc. You were doing well in the second game, I think if your combo DI was better you could have done betterBeen a while since I been on here. I wanna get back into melee now that I have Saturdays off again. This character is so fun to use.
I forgot how difficult Jiggly puff was:
https://m.youtube.com/watch?v=Y972rqhMVPg
Absolutely! Where in the hell were my pills?! That's all I use to do 7 years ago. Now I try focusing more on closing in with other attacks I forget to use the pills altogether.Should have spammed more pills Ricky. At least make it harder for him to get in with Jiggs. Spamming pills correctly (spacing them) would've made it a bit harder for him. Of course, it is HBox, one of the top 5 players in the world, but overall against Jiggs, pills are extremely important. They're important in every matchup really, but Jiggs is one of those characters they're especially important against.