Smooth Criminal
Da Cheef
Agreed on both counts.The falco was pretty bad, but that doesn't take away from Mr. Lemon's ability to upB out of shield.
That was the first time I've seen Up-B cancelled used effectively.
Smooth Criminal
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Agreed on both counts.The falco was pretty bad, but that doesn't take away from Mr. Lemon's ability to upB out of shield.
You can also go:Quick crash course. *Points to keyboard* with respect to player 1 side, 5 = neutral. I'll say left and right instead of down and back
So
1 = downleft,
2 = down,
3 = downright,
4 = left,
5 = neutral,
6 = right,
7 = upleft,
8 = up,
9 = upright
looks like this
7 8 9
4 5 6
1 2 3
___
Ok, most people say up+b cancelling is a 2 input command, as in, you do up+b in one direction (7 (upleft) for example), and on frame four, you have to press 3(downright).
Up+a direction, down + opposite direction.
*
What got lost in translation over time is the fact that you cant ever pass through neutral while doing this (or it's recommended that you dont)
The actual input for this is
1) up+one direction (left)
2) down+THE SAME DIRECTION**(left)
3) down+the opposite direction.
** The same direction being the key part. If you go through the middle (which is what you do if you go in a straight line), you run the risk of going the opposite direction first too early, and you just up+bing the other direction instead of up+b cancelling.
It's actually talked about in alot of old, dead threads (i read one of super doodle man's posts specifically), but it just got lost in translation over time.
___
TL;DR
7 8 9
4 5 6
1 2 3 < that's your analog stick
You guys are doing this
7 8 9
4 5 6
1 2 3< THIS **** IS ASKING FOR FAILURE.
7 8 9
4 5 6
1 2 3 < DO THIS ONE INSTEAD.
I'M GOIN TO SLEEP MIKE G.
Go Marth exclusively. There'll be an initial slump, but you'll end up achieving much more than if you'd attempted grinded through with Doc, only to find the rest of the top echelon learning and exploiting Doc's flaws.You're right Papa Loosh. I feel like when I go Marth to Doc my spacing gets off. Guess I'll just stay Doc exclusively again. Except in teams generally.
Usmash out of shield. Now press B instead of A. TadahhhTeach me how to upB out of shield. I haven't even been able to do it once.
Yea I feel like it works best when ppl land in front of you. Obviously you don't have to use it only when that happens. I can incorporate it into battle but it is really hard to find times to use it with it only doing like 4% or 5% and it being shorter then a jab. I've used it mid combos like after a d.air or n.air. I feel like the easiest way to follow up after it is with a f.air here is an example:you can reverse it and still cancel it right? I read Mr. Lemon said that its only useful against ppl who land in front of you
Anyone else think Doc is really good? Like should be higher up on the tier list? Not that that matters. It's just he seems to deal the damage (literally and not literally percent). When I use him I feel like I'm a train that can't be stopped, unless a guy in a cape comes along with his sword and you just can't touch him cuz of his range
Lol yea I agree with BigWenz. I do have trouble with falcos but if you can see that they are starting to set up a combo and you can prevent it (and you can avoid their lasers) you are golden.falco (good falcos that is, cause bad falcos that let you have FD is like xmas coming early, right Mr. Lemon? lol) is much much worse than marth imo. Marth is just more annoying to fight, its a much slower match up but defiantely not that bad.
more time to punish,less time to land with lag?Right, but what makes it better than flat out doing UpB?
This was really helpful, thank you, I was about to ask the input for this haha
You can also go:
7 8 9
4 5 6
1 2 3
from Dogysamich, don't have the original post.
Right, but what makes it better than flat out doing UpB?
Just my 2 cents.me said:I think the Up+B cancel is probably nicer than the Up+B OOS in some situations because you can put people (space animals) on platforms and proceed from there. Doc has a few nice things to do against people on platforms, and keeping below the opponent probably opens up better opportunities for following up. Because it's a solid, single hit, I'd also imagine it's less susceptible to shenanigans (like edgecancels off a stray hit, random SDIs, etc).
Man thanks alot for this! The original Doctors Checkup video didn't explain it this well, helped alot
You can also go:
7 8 9
4 5 6
1 2 3
from Dogysamich, don't have the original post.
It's not really that impractical. I think of it as another option doc has at close range. It's comes out extremely fast and has longer range then his grab.I agree with you KK, you make valid points as usual. My post was addressed at other Doc mains. I just want to hear it from them, what's their logic for something which imo is more or less impractical.